feat(play): add encrypted story sharing
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@@ -113,6 +113,10 @@ export type SceneHistoryEntry = {
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scene: Scene;
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visitedBeatIds: string[];
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exit?: SceneExit;
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/** Story memory immediately after this scene was generated. Used by imported
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* story replays so continuing from an earlier shared scene preserves the
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* right narrative context instead of jumping to the export-time final state. */
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storyStateAfter?: StoryState;
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};
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// ──────────────────────────────────────────────────────────────────────
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