feat(web,engine): custom style — image upload, AI-extract prompt, painter ref
自定义画风入口里加上传按钮:客户端把图缩到 512px webp(base64),传到新 路由 /api/parse-style-image,vision LLM 解析成英文 style prompt 回填 textarea; 图本身随 sessionStorage → /api/start → Session.styleReferenceImage 透传, painter.collectReferenceImages 把它置于 slot 0,整局每一幕都作为 reference 图锚定画风(brush / color / mood),比 priorScene 优先级更高。 Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -47,6 +47,13 @@ export type PainterInput = {
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* with character refs, capped at 4 total per Runware spec.
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*/
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priorSceneImage?: string;
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/**
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* User-uploaded style reference (data URL base64). When set, it takes the
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* highest-priority slot in referenceImages so the painting STYLE (brush /
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* color / mood) of the user's image is anchored across every scene this
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* session paints — even before any priorScene exists.
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*/
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styleReferenceImage?: string;
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};
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// Pick the references we send to Runware as `referenceImages`. Priority:
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@@ -59,14 +66,22 @@ export function collectReferenceImages(
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characters: Character[],
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entryBeat: Beat | undefined,
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priorSceneImage: string | undefined,
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styleReferenceImage?: string,
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): string[] {
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const refs: string[] = [];
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const seen = new Set<string>();
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// Slot 0 — prior scene image for spatial continuity. Goes first because
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// backdrop drift is the most jarring discontinuity across same-sceneKey
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// scenes; character drift is partially masked by character archetype text
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// in the prompt anyway.
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// Slot 0 — user-uploaded style reference image, if any. Goes first because
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// it anchors the whole-session painting STYLE (brush / color / mood) that
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// the user explicitly chose. priorScene continuity comes second; character
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// archetypes are partially covered by the prompt text anyway.
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if (styleReferenceImage) {
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refs.push(styleReferenceImage);
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}
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// Slot N — prior scene image for spatial continuity. Backdrop drift is the
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// next-most jarring discontinuity across same-sceneKey scenes; character
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// drift is partially masked by character archetype text in the prompt.
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if (priorSceneImage) {
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refs.push(priorSceneImage);
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}
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@@ -140,6 +155,7 @@ export async function runPainter(
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input.onStageCharacters,
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entryBeat,
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input.priorSceneImage,
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input.styleReferenceImage,
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);
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// Tier A — with referenceImages (priorSceneImage + character portraits).
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@@ -327,6 +327,7 @@ export async function directScene(
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styleGuide: session.styleGuide,
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onStageCharacters,
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priorSceneImage: priorSceneReference,
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styleReferenceImage: session.styleReferenceImage,
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},
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entryBeat,
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);
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@@ -47,6 +47,7 @@ export async function startSession(
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styleGuide: req.styleGuide.trim(),
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history: [],
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characters: [],
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styleReferenceImage: req.styleReferenceImage?.trim() || undefined,
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};
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// Stage 0 — Architect: expand the terse world/style prompt into a story
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