chore: complete @yume → @infiplot rename (post-PR#9)
PR #9 已完成首页和 layout 的视觉品牌迁移,此 commit 补齐剩余的 技术性改名 —— workspace 包名、source import、localStorage 键、 CSS keyframe、内部 header logo、.env.example、README。 - @yume/* → @infiplot/* (6 package.json + 17 imports + lockfile) - localStorage/sessionStorage: yume:* → infiplot:* (含 PR #9 新增的 yume:hintClosed) - CSS keyframe yume-ripple → infiplot-ripple - new/play 页面 header logo "云梦" → "InfiPlot" - 代码注释中的「云梦」style 形容词删除(layout.tsx, page.tsx) - 根 package.json name + description(描述跟齐 staging "AI 实时交互剧情游戏") - README: tagline / Vercel deploy URL / 目录树 / engine 描述 保留:prompts.ts 的 LLM 体裁术语「视觉小说/galgame」、CustomForm placeholder 的「视觉小说画风」(图像模型识别的风格名词)。 Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -24,9 +24,9 @@ import type {
|
||||
Session,
|
||||
StartResponse,
|
||||
VisionResponse,
|
||||
} from "@yume/types";
|
||||
} from "@infiplot/types";
|
||||
|
||||
const MUTED_STORAGE_KEY = "yume:muted";
|
||||
const MUTED_STORAGE_KEY = "infiplot:muted";
|
||||
|
||||
// Cap how long we wait for the browser to download + decode a scene image
|
||||
// before giving up and rendering anyway. Runware's CDN is normally <2s for a
|
||||
@@ -485,7 +485,7 @@ function PlayInner() {
|
||||
const p = PRESETS.find((x) => x.id === presetId);
|
||||
if (p) payload = { worldSetting: p.worldSetting, styleGuide: p.styleGuide };
|
||||
} else if (params.get("custom") === "1") {
|
||||
const stored = sessionStorage.getItem("yume:custom");
|
||||
const stored = sessionStorage.getItem("infiplot:custom");
|
||||
if (stored) {
|
||||
try {
|
||||
const parsed = JSON.parse(stored) as {
|
||||
@@ -890,7 +890,7 @@ function PlayInner() {
|
||||
className="text-[10px] smallcaps text-clay-600 hover:text-clay-900 transition-colors flex items-center gap-2"
|
||||
>
|
||||
<i className="fa-solid fa-arrow-left text-[9px]" />
|
||||
云梦
|
||||
InfiPlot
|
||||
</Link>
|
||||
<div className="flex items-center gap-3 text-[10px] smallcaps text-clay-500 num">
|
||||
<span>第 · {String(sceneCount).padStart(3, "0")} · 幕</span>
|
||||
|
||||
Reference in New Issue
Block a user