feat(web,engine): portrait-orientation scene images for mobile full-bleed

Thread orientation (portrait|landscape) from client through API, engine,
and image gen. Portrait devices render 1024x1792 (9:16) full-bleed scenes;
desktop/landscape keeps 1792x1024 (16:9). Adds cover-aware click→image
coordinate mapping, session-locked orientation, a shared coerceOrientation
helper, and a choices overflow cap in portrait.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
yuanzonghao
2026-06-04 15:58:56 +08:00
parent 77f5296e18
commit 9fc83de276
10 changed files with 268 additions and 61 deletions
+7
View File
@@ -1,4 +1,5 @@
import { chat } from "@infiplot/ai-client";
import { coerceOrientation } from "@infiplot/types";
import type {
Beat,
Character,
@@ -332,6 +333,10 @@ export async function directScene(
// filtered to those now in the registry, so the archetype block covers them.
const onStageCharacters = characters.filter((c) => plan.cast.includes(c.name));
// Session-locked orientation (set at session start). Threads into both the
// Painter prompt's framing rules and the generated image's pixel dimensions.
const orientation = coerceOrientation(session.orientation);
const tPainter = Date.now();
const painted = await runPainter(
config,
@@ -341,6 +346,7 @@ export async function directScene(
onStageCharacters,
priorSceneImage: priorSceneReference,
styleReferenceImage: session.styleReferenceImage,
orientation,
},
entryBeatForPaint,
);
@@ -403,6 +409,7 @@ export async function directScene(
sceneKey: plan.sceneKey,
imageUuid: painted.kind === "real" ? painted.imageUuid : undefined,
imageUrl: painted.imageUrl,
orientation,
};
// Merge the Writer's volatile memory rewrite onto the carried bible so the