feat(web,engine): portrait-orientation scene images for mobile full-bleed

Thread orientation (portrait|landscape) from client through API, engine,
and image gen. Portrait devices render 1024x1792 (9:16) full-bleed scenes;
desktop/landscape keeps 1792x1024 (16:9). Adds cover-aware click→image
coordinate mapping, session-locked orientation, a shared coerceOrientation
helper, and a choices overflow cap in portrait.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
yuanzonghao
2026-06-04 15:58:56 +08:00
parent 77f5296e18
commit 9fc83de276
10 changed files with 268 additions and 61 deletions
+18 -10
View File
@@ -1,3 +1,5 @@
import type { Orientation } from "@infiplot/types";
// Static SVG placeholder used when MOCK_IMAGE=true, so we can exercise the
// TTS path without paying for image generation. Returned as a data URI so the
// rest of the pipeline can treat it as an `imageUrl` interchangeably with
@@ -9,17 +11,23 @@
// data URI so the engine has zero Node-native dependencies and runs on
// Cloudflare Workers. SVG also stays crisp at any display size.
const W = 1792;
const H = 1024;
const SVG = `<svg xmlns="http://www.w3.org/2000/svg" width="${W}" height="${H}">
<rect width="${W}" height="${H}" fill="#161109"/>
<rect x="2" y="2" width="${W - 4}" height="${H - 4}" fill="none" stroke="#5a4628" stroke-width="3" stroke-dasharray="14 10"/>
function buildDataUri(w: number, h: number): string {
const svg = `<svg xmlns="http://www.w3.org/2000/svg" width="${w}" height="${h}">
<rect width="${w}" height="${h}" fill="#161109"/>
<rect x="2" y="2" width="${w - 4}" height="${h - 4}" fill="none" stroke="#5a4628" stroke-width="3" stroke-dasharray="14 10"/>
<text x="50%" y="45%" fill="#b88f4a" font-family="Georgia, serif" font-size="72" letter-spacing="6" text-anchor="middle">MOCK IMAGE</text>
<text x="50%" y="53%" fill="#6e5430" font-family="Georgia, serif" font-size="30" letter-spacing="3" text-anchor="middle">TTS TEST — image generation skipped</text>
</svg>`;
const DATA_URI = `data:image/svg+xml;charset=utf-8,${encodeURIComponent(SVG)}`;
export async function mockImageDataUri(): Promise<string> {
return DATA_URI;
return `data:image/svg+xml;charset=utf-8,${encodeURIComponent(svg)}`;
}
// Mirror the real Painter's dimensions per orientation so mock mode exercises
// the same portrait/landscape layout the client renders for real images.
const LANDSCAPE = buildDataUri(1792, 1024);
const PORTRAIT = buildDataUri(1024, 1792);
export async function mockImageDataUri(
orientation: Orientation = "landscape",
): Promise<string> {
return orientation === "portrait" ? PORTRAIT : LANDSCAPE;
}