feat(web): add player name, freeform input, and unified settings modal
- Player name: stored in localStorage, injected into Architect/Writer/InsertBeat prompts so NPCs address the player by name, displayed in dialogue UI - Freeform input: compact button at choice nodes expands to text input, LLM classifier routes to insert-beat (interactive NPC response) or change-scene - SettingsModal: unified panel merging player name, voice toggle (with collapsible TTS key section), replacing the old TtsKeyModal - Insert-beat upgrade: prompt now requires NPC reaction when characters are present, shared by both freeform and Vision paths - IME guard: isComposing check on freeform input to prevent CJK mid-composition submission Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
+140
-1
@@ -18,6 +18,7 @@ import {
|
||||
import type { DialogueHistoryItem } from "@/components/DialogueHistoryModal";
|
||||
import type { GalleryDoc, GalleryScene } from "@/app/gallery/page";
|
||||
import { TtsKeyModal } from "@/components/TtsKeyModal";
|
||||
import { readStoredPlayerName } from "@/components/SettingsModal";
|
||||
import { annotateClick } from "@/lib/annotateClient";
|
||||
import { loadClientTtsConfig } from "@/lib/clientTtsConfig";
|
||||
import { PRESETS } from "@/lib/presets";
|
||||
@@ -27,6 +28,7 @@ import type {
|
||||
BeatChoice,
|
||||
Character,
|
||||
CharacterVoice,
|
||||
FreeformClassifyResponse,
|
||||
InsertBeatResponse,
|
||||
Orientation,
|
||||
Scene,
|
||||
@@ -1107,11 +1109,12 @@ function PlayInner() {
|
||||
styleGuide: string;
|
||||
styleReferenceImage?: string;
|
||||
orientation?: Orientation;
|
||||
playerName?: string;
|
||||
} | null = null;
|
||||
if (!cardName) {
|
||||
if (presetId) {
|
||||
const p = PRESETS.find((x) => x.id === presetId);
|
||||
if (p) livePayload = { worldSetting: p.worldSetting, styleGuide: p.styleGuide };
|
||||
if (p) livePayload = { worldSetting: p.worldSetting, styleGuide: p.styleGuide, playerName: readStoredPlayerName() || undefined };
|
||||
} else if (isCustom) {
|
||||
const stored = sessionStorage.getItem("infiplot:custom");
|
||||
if (stored) {
|
||||
@@ -1121,11 +1124,13 @@ function PlayInner() {
|
||||
styleGuide: string;
|
||||
audioEnabled?: boolean;
|
||||
styleReferenceImage?: string;
|
||||
playerName?: string;
|
||||
};
|
||||
livePayload = {
|
||||
worldSetting: parsed.worldSetting,
|
||||
styleGuide: parsed.styleGuide,
|
||||
styleReferenceImage: parsed.styleReferenceImage || undefined,
|
||||
playerName: parsed.playerName || undefined,
|
||||
};
|
||||
// audioEnabled 已在 useState 初始化时反向投射到 muted;这里无需再额外存。
|
||||
} catch {
|
||||
@@ -1224,6 +1229,7 @@ function PlayInner() {
|
||||
storyState: data.storyState,
|
||||
styleReferenceImage: data.styleReferenceImage,
|
||||
orientation: data.scene.orientation ?? sessionOrientation,
|
||||
playerName: livePayload?.playerName || readStoredPlayerName() || undefined,
|
||||
};
|
||||
visitedBeatsRef.current = [data.scene.entryBeatId];
|
||||
setSession(initial);
|
||||
@@ -1436,6 +1442,135 @@ function PlayInner() {
|
||||
void performSceneTransition(promise, exit, visited, choice.label);
|
||||
}
|
||||
|
||||
async function onFreeformInput(text: string) {
|
||||
if (phase !== "ready" || !session || !currentScene) return;
|
||||
|
||||
track("freeform_input", {
|
||||
scene_index: session.history.length,
|
||||
text_length: text.length,
|
||||
});
|
||||
|
||||
setPhase("vision-thinking");
|
||||
|
||||
try {
|
||||
const classifyRes = await fetch("/api/classify-freeform", {
|
||||
method: "POST",
|
||||
headers: { "Content-Type": "application/json" },
|
||||
body: JSON.stringify({
|
||||
session: stripVoicesForTransport(session),
|
||||
freeformText: text,
|
||||
}),
|
||||
});
|
||||
if (!classifyRes.ok) {
|
||||
const j = (await classifyRes.json().catch(() => ({}))) as { error?: string };
|
||||
throw new Error(j.error ?? classifyRes.statusText);
|
||||
}
|
||||
const decision = (await classifyRes.json()) as FreeformClassifyResponse;
|
||||
|
||||
if (decision.classify === "insert-beat") {
|
||||
// Interactive beat: NPC responds to the player's action, scene stays
|
||||
setPhase("inserting-beat");
|
||||
const insertRes = await fetch("/api/insert-beat", {
|
||||
method: "POST",
|
||||
headers: { "Content-Type": "application/json" },
|
||||
body: JSON.stringify({
|
||||
session: stripVoicesForTransport(session),
|
||||
freeformAction: decision.freeformAction,
|
||||
clientTts: !!byoTtsRef.current,
|
||||
}),
|
||||
});
|
||||
if (!insertRes.ok) {
|
||||
const j = (await insertRes.json().catch(() => ({}))) as { error?: string };
|
||||
throw new Error(j.error ?? insertRes.statusText);
|
||||
}
|
||||
const { partial, characters: insertChars } =
|
||||
(await insertRes.json()) as InsertBeatResponse;
|
||||
|
||||
const fromBeatId =
|
||||
currentBeatRef.current?.id ?? currentScene.entryBeatId;
|
||||
const newBeatId = `b_ins_${Date.now()}_${Math.random()
|
||||
.toString(36)
|
||||
.slice(2, 6)}`;
|
||||
const newBeat: Beat = {
|
||||
id: newBeatId,
|
||||
narration: partial.narration,
|
||||
speaker: partial.speaker,
|
||||
line: partial.line,
|
||||
lineDelivery: partial.lineDelivery,
|
||||
next: { type: "continue", nextBeatId: fromBeatId },
|
||||
};
|
||||
|
||||
const patched: Scene = {
|
||||
...currentScene,
|
||||
beats: [...currentScene.beats, newBeat],
|
||||
};
|
||||
const nextSession: Session = {
|
||||
...session,
|
||||
history: session.history.map((h, i, arr) =>
|
||||
i === arr.length - 1 ? { ...h, scene: patched } : h,
|
||||
),
|
||||
characters: mergeCharactersPreserveVoice(
|
||||
session.characters,
|
||||
insertChars,
|
||||
),
|
||||
};
|
||||
setSession(nextSession);
|
||||
setCurrentScene(patched);
|
||||
setCurrentBeatId(newBeatId);
|
||||
if (newBeat.speaker && newBeat.line) {
|
||||
void fetchBeatAudio(nextSession, {
|
||||
id: newBeatId,
|
||||
speaker: newBeat.speaker,
|
||||
line: newBeat.line,
|
||||
lineDelivery: newBeat.lineDelivery,
|
||||
});
|
||||
}
|
||||
setLastExitLabel(decision.freeformAction);
|
||||
setPhase("ready");
|
||||
return;
|
||||
}
|
||||
|
||||
// change-scene path
|
||||
const visited = [...visitedBeatsRef.current];
|
||||
const exit: SceneExit = {
|
||||
kind: "freeform",
|
||||
action: decision.freeformAction,
|
||||
};
|
||||
clearPool(poolRef.current);
|
||||
|
||||
const specSession: Session = {
|
||||
...session,
|
||||
history: session.history.map((h, i, arr) =>
|
||||
i === arr.length - 1
|
||||
? { ...h, visitedBeatIds: visited, exit }
|
||||
: h,
|
||||
),
|
||||
};
|
||||
|
||||
const promise = (async () => {
|
||||
const res = await fetch("/api/scene", {
|
||||
method: "POST",
|
||||
headers: { "Content-Type": "application/json" },
|
||||
body: JSON.stringify({
|
||||
session: stripVoicesForTransport(specSession),
|
||||
clientTts: !!byoTtsRef.current,
|
||||
}),
|
||||
});
|
||||
if (!res.ok) {
|
||||
const j = (await res.json().catch(() => ({}))) as { error?: string };
|
||||
throw new Error(j.error ?? res.statusText);
|
||||
}
|
||||
return (await res.json()) as SceneResponse;
|
||||
})();
|
||||
|
||||
setPendingClick(null);
|
||||
void performSceneTransition(promise, exit, visited, decision.freeformAction);
|
||||
} catch (e) {
|
||||
setError(String(e));
|
||||
setPhase("ready");
|
||||
}
|
||||
}
|
||||
|
||||
async function onBackgroundClick(click: { x: number; y: number }) {
|
||||
if (phase !== "ready" || !session || !currentScene || !imageUrl) return;
|
||||
setPhase("vision-thinking");
|
||||
@@ -1623,7 +1758,9 @@ function PlayInner() {
|
||||
onBackgroundClick={onBackgroundClick}
|
||||
onAdvance={onAdvance}
|
||||
onSelectChoice={onSelectChoice}
|
||||
onFreeformInput={onFreeformInput}
|
||||
orientation={orientation}
|
||||
playerName={session?.playerName}
|
||||
fullViewport
|
||||
dialogueHistory={dialogueHistory}
|
||||
/>
|
||||
@@ -1698,7 +1835,9 @@ function PlayInner() {
|
||||
onBackgroundClick={onBackgroundClick}
|
||||
onAdvance={onAdvance}
|
||||
onSelectChoice={onSelectChoice}
|
||||
onFreeformInput={onFreeformInput}
|
||||
orientation={orientation}
|
||||
playerName={session?.playerName}
|
||||
dialogueHistory={dialogueHistory}
|
||||
aboveCanvas={
|
||||
<button
|
||||
|
||||
Reference in New Issue
Block a user