feat(web): add player name, freeform input, and unified settings modal
- Player name: stored in localStorage, injected into Architect/Writer/InsertBeat prompts so NPCs address the player by name, displayed in dialogue UI - Freeform input: compact button at choice nodes expands to text input, LLM classifier routes to insert-beat (interactive NPC response) or change-scene - SettingsModal: unified panel merging player name, voice toggle (with collapsible TTS key section), replacing the old TtsKeyModal - Insert-beat upgrade: prompt now requires NPC reaction when characters are present, shared by both freeform and Vision paths - IME guard: isComposing check on freeform input to prevent CJK mid-composition submission Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -16,11 +16,15 @@ export function DialogueHistoryModal({
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items,
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portrait,
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onClose,
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playerName,
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}: {
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items: DialogueHistoryItem[];
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portrait: boolean;
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onClose: () => void;
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playerName?: string;
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}) {
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const displaySpeaker = (s: string | undefined) =>
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s === "你" && playerName ? playerName : s;
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const listRef = useRef<HTMLDivElement>(null);
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useEffect(() => {
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@@ -97,7 +101,7 @@ export function DialogueHistoryModal({
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</span>
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{item.speaker && (
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<span className="font-serif text-[12px] text-[rgba(205,165,90,0.92)]">
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{item.speaker}
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{displaySpeaker(item.speaker)}
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</span>
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)}
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</div>
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