feat(web): add player name, freeform input, and unified settings modal

- Player name: stored in localStorage, injected into Architect/Writer/InsertBeat
  prompts so NPCs address the player by name, displayed in dialogue UI
- Freeform input: compact button at choice nodes expands to text input, LLM
  classifier routes to insert-beat (interactive NPC response) or change-scene
- SettingsModal: unified panel merging player name, voice toggle (with
  collapsible TTS key section), replacing the old TtsKeyModal
- Insert-beat upgrade: prompt now requires NPC reaction when characters are
  present, shared by both freeform and Vision paths
- IME guard: isComposing check on freeform input to prevent CJK mid-composition
  submission

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
yuanzonghao
2026-06-07 12:03:13 +08:00
parent b0b5630a25
commit ae3dd17e6b
11 changed files with 897 additions and 77 deletions
+132 -11
View File
@@ -174,8 +174,10 @@ export function PlayCanvas({
onBackgroundClick,
onAdvance,
onSelectChoice,
onFreeformInput,
fullViewport = false,
orientation = "landscape",
playerName,
aboveCanvas,
aboveCanvasLeft,
belowCanvas,
@@ -190,9 +192,11 @@ export function PlayCanvas({
onBackgroundClick: (click: { x: number; y: number }) => void;
onAdvance: () => void;
onSelectChoice: (choice: BeatChoice) => void;
onFreeformInput?: (text: string) => void;
fullViewport?: boolean;
// 会话锁定的图片朝向。"portrait" 时整图铺满视口(object-fit:cover)、选项竖排、字号放大。
orientation?: Orientation;
playerName?: string;
// 渲染在图片正上方、右对齐的 slot(画面外、紧贴右上角)。
aboveCanvas?: ReactNode;
// 渲染在图片正上方、左对齐的 slot(画面外、紧贴左上角),与 aboveCanvas 水平镜像。
@@ -204,6 +208,11 @@ export function PlayCanvas({
const imgRef = useRef<HTMLImageElement>(null);
const audioRef = useRef<HTMLAudioElement>(null);
const [historyOpen, setHistoryOpen] = useState(false);
const [freeformOpen, setFreeformOpen] = useState(false);
const [freeformText, setFreeformText] = useState("");
const freeformInputRef = useRef<HTMLInputElement>(null);
const displaySpeaker = (s: string | undefined) =>
s === "你" && playerName ? playerName : s;
const [audioDurationMs, setAudioDurationMs] = useState<number | undefined>(
undefined,
);
@@ -424,6 +433,7 @@ export function PlayCanvas({
items={dialogueHistory}
portrait={portrait}
onClose={() => setHistoryOpen(false)}
playerName={playerName}
/>
)}
@@ -435,16 +445,127 @@ export function PlayCanvas({
: "gap-[1.5%]"
}`}
>
{choices.map((choice, i) => (
<ChoiceButton
key={choice.id}
index={i}
label={choice.label}
disabled={phase !== "ready"}
vertical={portrait}
onClick={() => onSelectChoice(choice)}
/>
))}
{freeformOpen && onFreeformInput ? (
/* ── Expanded: full-width input replaces all choices ── */
<div
className="flex-1 flex items-center gap-2"
style={{
background: "rgba(20, 14, 8, 0.68)",
border: "1.5px solid rgba(180, 140, 80, 0.65)",
borderRadius: "6px",
backdropFilter: "blur(8px)",
WebkitBackdropFilter: "blur(8px)",
boxShadow: "0 2px 12px rgba(0,0,0,0.4), inset 0 1px 0 rgba(200,165,90,0.12)",
padding: "8px 12px",
}}
>
<input
ref={freeformInputRef}
value={freeformText}
onChange={(e) => setFreeformText(e.target.value.slice(0, 50))}
onKeyDown={(e) => {
if (e.key === "Enter" && !e.nativeEvent.isComposing && freeformText.trim() && phase === "ready") {
onFreeformInput(freeformText.trim());
setFreeformOpen(false);
setFreeformText("");
} else if (e.key === "Escape") {
setFreeformOpen(false);
setFreeformText("");
}
}}
placeholder="输入你想说的或想做的..."
maxLength={50}
autoFocus
className="flex-1 min-w-0 bg-transparent border-none outline-none font-serif text-[14px] placeholder:text-[rgba(200,185,155,0.50)]"
style={{ color: "rgba(245,235,210,0.95)" }}
/>
<button
type="button"
disabled={!freeformText.trim() || phase !== "ready"}
onClick={() => {
if (freeformText.trim()) {
onFreeformInput(freeformText.trim());
setFreeformOpen(false);
setFreeformText("");
}
}}
className="shrink-0 flex items-center justify-center w-8 h-8 rounded-sm transition-colors disabled:opacity-30"
style={{ color: "rgba(195,155,75,0.9)" }}
>
<i className="fa-solid fa-paper-plane text-[12px]" />
</button>
<button
type="button"
onClick={() => { setFreeformOpen(false); setFreeformText(""); }}
className="shrink-0 flex items-center justify-center w-8 h-8 rounded-sm transition-colors"
style={{ color: "rgba(200,185,155,0.55)" }}
>
<i className="fa-solid fa-xmark text-[13px]" />
</button>
</div>
) : (
/* ── Collapsed: normal choices + small freeform trigger ── */
<>
{choices.map((choice, i) => (
<ChoiceButton
key={choice.id}
index={i}
label={choice.label}
disabled={phase !== "ready"}
vertical={portrait}
onClick={() => onSelectChoice(choice)}
/>
))}
{onFreeformInput && (
<button
type="button"
disabled={phase !== "ready"}
onClick={() => {
setFreeformOpen(true);
requestAnimationFrame(() => freeformInputRef.current?.focus());
}}
className="group shrink-0 flex items-center justify-center transition-all duration-200 disabled:opacity-50 disabled:cursor-wait"
style={{
background: "rgba(20, 14, 8, 0.45)",
border: "1.5px dashed rgba(180, 140, 80, 0.40)",
borderRadius: "6px",
backdropFilter: "blur(8px)",
WebkitBackdropFilter: "blur(8px)",
width: portrait ? "100%" : "42px",
padding: portrait ? "10px 16px" : "0",
}}
title="自由输入"
>
<span
className="opacity-0 group-hover:opacity-100 absolute inset-0 rounded-[5px] transition-opacity duration-200 pointer-events-none"
style={{
background: "rgba(180,140,60,0.08)",
border: "1.5px dashed rgba(200,165,90,0.70)",
}}
/>
{portrait ? (
<span className="relative flex items-center gap-2">
<i
className="fa-solid fa-pen-to-square text-[11px]"
style={{ color: "rgba(195,155,75,0.60)" }}
/>
<span
className="font-serif text-[13px]"
style={{ color: "rgba(200,185,155,0.70)" }}
>
</span>
</span>
) : (
<i
className="fa-solid fa-pen-to-square text-[12px] relative"
style={{ color: "rgba(195,155,75,0.55)" }}
/>
)}
</button>
)}
</>
)}
</div>
)}
@@ -484,7 +605,7 @@ export function PlayCanvas({
}`}
style={{ color: "rgba(205,165,90,0.92)" }}
>
{beat.speaker}
{displaySpeaker(beat.speaker)}
</p>
)}