feat: scene/beat architecture — decouple dialogue from image generation (#2)
Replace the one-image-per-interaction model with scenes that hold multiple dialogue beats. The image regenerates only on scene-change actions; tapping through beats and in-scene choices are instant and zero-network. Squashed from #2: - feat: scene/beat architecture — decouple dialogue from image generation - fix: harden LLM-output parsing, prefetch lifecycle, and typewriter (PR review) - fix: dedupe beat ids; fallback narration on empty insert-beat (PR review #2) 🤖 Generated with [Claude Code](https://claude.com/claude-code)
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@@ -1,4 +1,4 @@
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import { visionTurn } from "@yume/engine";
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import { visionDecide } from "@yume/engine";
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import type { VisionRequest } from "@yume/types";
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import { NextResponse } from "next/server";
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import { loadEngineConfig } from "@/lib/config";
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@@ -23,7 +23,7 @@ export async function POST(req: Request) {
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try {
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const config = loadEngineConfig();
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const result = await visionTurn(config, body);
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const result = await visionDecide(config, body);
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return NextResponse.json(result);
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} catch (err) {
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const message = err instanceof Error ? err.message : "Unknown error";
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