feat(play): integrate vision click with unified settings modal
Merge vision-click toggle into the shared SettingsModal alongside player name and TTS key configuration. Remove standalone TtsKeyModal. Add settings gear button to PlayCanvas dialogue card and header. Fix fullscreen settings modal not rendering in immersive mode. Voice toggle uses standard CategorySelect dropdown matching other tab bar options. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
+28
-28
@@ -11,7 +11,7 @@ import {
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type Gender,
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} from "@/lib/options";
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import { readStoredTtsConfig } from "@/lib/clientTtsConfig";
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import { SettingsModal, readStoredPlayerName } from "@/components/SettingsModal";
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import { SettingsModal, readStoredPlayerName, readStoredVisionClick } from "@/components/SettingsModal";
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/* ============================================================================
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InfiPlot · 首页(编辑式视觉风格 · 居中构图,呼应低保真原型)
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@@ -47,6 +47,7 @@ const OPTS: Opt[] = [
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{ label: "性向", items: [...GENDERS] },
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{ label: "绘画风格", modal: true, items: [...ART_STYLES] },
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{ label: "剧情风格", items: [...PLOT_STYLES], defaultIndex: 1 },
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{ label: "语音配音", items: ["关闭", "开启"], defaultIndex: 1 },
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{ label: "内容节奏", items: [...PACINGS], defaultIndex: 1 },
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];
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@@ -1252,13 +1253,14 @@ export default function HomePage() {
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// 顶部使用提示:默认展示,用户可点 × 永久关闭(localStorage:infiplot:hintClosed)。
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const [hintClosed, setHintClosed] = useState(false);
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// 统一设置弹窗(名字 + 配音 + TTS Key):可选增强,数据只存浏览器。
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// 统一设置弹窗(名字 + 识图 + TTS Key):可选增强,数据只存浏览器。
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const [settingsOpen, setSettingsOpen] = useState(false);
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const [ttsConfigured, setTtsConfigured] = useState(false);
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const [playerName, setPlayerName] = useState("");
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const [audioEnabled, setAudioEnabled] = useState(true);
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const [visionClickEnabled, setVisionClickEnabled] = useState(true);
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const styleRow = OPTS.findIndex((o) => o.modal);
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const voiceRow = OPTS.findIndex((o) => o.label === "语音配音");
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const genderIndex = sel[0] ?? 0;
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const gender = (OPTS[0]!.items[genderIndex] as Gender) ?? "男性向";
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const phrases = EXAMPLE_PHRASES[gender];
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@@ -1300,14 +1302,11 @@ export default function HomePage() {
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}
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}, []);
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// 启动时回填配置状态——读 localStorage 判断用户是否已存过 Key / 名字 / 配音偏好。
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// 启动时回填配置状态——读 localStorage 判断用户是否已存过 Key / 名字。
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useEffect(() => {
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setTtsConfigured(readStoredTtsConfig() != null);
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setPlayerName(readStoredPlayerName());
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try {
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const stored = localStorage.getItem("infiplot:muted");
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if (stored === "1") setAudioEnabled(false);
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} catch { /* ignore */ }
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setVisionClickEnabled(readStoredVisionClick());
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}, []);
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// 输入框随内容自动增高:长文本整段可见(打字与点卡片填入都覆盖)。
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@@ -1334,7 +1333,9 @@ export default function HomePage() {
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prompt.trim() || (phrases[phraseIdx] ?? "").trim();
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const artStyle = ART_STYLES[sel[1] ?? 0] ?? "自动";
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const plotStyle = PLOT_STYLES[sel[2] ?? 1] ?? "多线转折";
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const pace = PACINGS[sel[3] ?? 1] ?? "紧凑爽快";
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const voice = OPTS[voiceRow]!.items[sel[voiceRow] ?? 1]!;
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const audioEnabled = voice === "开启";
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const pace = PACINGS[sel[4] ?? 1] ?? "紧凑爽快";
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// worldSetting 顺序很重要:玩家输入若存在,必须放在最前面、单独成段、
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// 用强指令包住,否则模型会把它当成夹在风格说明里的背景参考、扩写出
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@@ -1407,6 +1408,8 @@ export default function HomePage() {
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// 其余选项(剧情风格 / 内容节奏)在预烘焙时已锁成「多线转折 / 紧凑爽快」
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// 的红果默认基调,对精选卡不再生效。
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const onCardClick = (idx: number, _card: StoryContent) => {
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const voice = OPTS[voiceRow]!.items[sel[voiceRow] ?? 1]!;
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const audioEnabled = voice === "开启";
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sessionStorage.setItem(
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"infiplot:custom",
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JSON.stringify({ worldSetting: "", styleGuide: "", audioEnabled, playerName }),
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@@ -1428,6 +1431,15 @@ export default function HomePage() {
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Infi<em className="italic font-light text-ember-500">Plot</em>
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</span>
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<div className="flex items-center gap-5">
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<button
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type="button"
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onClick={() => setSettingsOpen(true)}
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aria-label="设置"
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title="设置"
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className="text-base text-clay-500 hover:text-ember-500 transition-colors"
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>
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<i className="fa-solid fa-gear" />
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</button>
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<a
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href="https://github.com/zonghaoyuan/infiplot"
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target="_blank"
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@@ -1528,23 +1540,6 @@ export default function HomePage() {
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/>
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</div>
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))}
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{/* 设置入口:与 CategorySelect 视觉一致,点击打开 modal */}
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<div className="text-left">
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<button
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type="button"
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onClick={() => setSettingsOpen(true)}
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className="group flex items-center gap-2.5 pb-1.5 border-b border-clay-900/20 hover:border-clay-900/45 transition-colors"
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>
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<span className="text-[10px] smallcaps text-clay-500">设置</span>
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<span className={
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"font-serif text-base md:text-lg " +
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(ttsConfigured || playerName ? "text-ember-500" : "text-clay-900")
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}>
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{playerName || (ttsConfigured ? "已配置" : "未配置")}
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</span>
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<i className="fa-solid fa-gear text-[9px] text-clay-400" />
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</button>
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</div>
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</div>
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{/* 使用提示:可被用户永久关闭(localStorage:infiplot:hintClosed) */}
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@@ -1714,12 +1709,17 @@ export default function HomePage() {
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)}
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{settingsOpen && (
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<SettingsModal
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initialAudioEnabled={audioEnabled}
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initialVisionClickEnabled={visionClickEnabled}
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onClose={() => setSettingsOpen(false)}
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onSaved={(settings) => {
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setTtsConfigured(settings.ttsConfigured);
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setPlayerName(settings.playerName);
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setAudioEnabled(settings.audioEnabled);
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setVisionClickEnabled(settings.visionClickEnabled);
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if (settings.ttsConfigured && voiceRow >= 0) {
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const onIdx = OPTS[voiceRow]!.items.indexOf("开启");
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if (onIdx >= 0)
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setSel((s) => s.map((v, j) => (j === voiceRow ? onIdx : v)));
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}
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}}
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/>
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)}
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+29
-20
@@ -17,8 +17,7 @@ import {
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} from "@/components/PlayCanvas";
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import type { DialogueHistoryItem } from "@/components/DialogueHistoryModal";
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import type { GalleryDoc, GalleryScene } from "@/app/gallery/page";
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import { TtsKeyModal } from "@/components/TtsKeyModal";
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import { readStoredPlayerName } from "@/components/SettingsModal";
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import { SettingsModal, readStoredPlayerName, readStoredVisionClick } from "@/components/SettingsModal";
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import { annotateClick } from "@/lib/annotateClient";
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import { loadClientTtsConfig } from "@/lib/clientTtsConfig";
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import { PRESETS } from "@/lib/presets";
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@@ -580,9 +579,11 @@ function PlayInner() {
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const [silenceStrikes, setSilenceStrikes] = useState(0);
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// Once the player dismisses the silence nudge, keep it gone for this session.
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const [nudgeDismissed, setNudgeDismissed] = useState(false);
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// The in-place BYO-key modal, opened from the silence nudge so the player can
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// add a key without leaving the play page.
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const [ttsModalOpen, setTtsModalOpen] = useState(false);
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const [settingsOpen, setSettingsOpen] = useState(false);
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const [visionClickEnabled, setVisionClickEnabled] = useState<boolean>(() => {
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if (typeof window === "undefined") return true;
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return readStoredVisionClick();
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});
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const startedRef = useRef(false);
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const poolRef = useRef<Map<string, PrefetchEntry>>(new Map());
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@@ -852,15 +853,10 @@ function PlayInner() {
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prefetchSceneAudio();
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}, [muted, prefetchSceneAudio]);
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// ── BYO key enabled/disabled from the play page (silence nudge → modal) ─
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// On enable: point the synth path at the user's key and immediately
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// re-synthesize the current scene in-browser, so the voices the player just
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// missed come back without a reload (their characters already carry
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// server-provisioned `voice`, which resolveByoVoice reuses with the new key).
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// On disable: just stop using it; later scenes fall back to the server.
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const handleByoSaved = useCallback(
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(configured: boolean) => {
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const cfg = configured ? loadClientTtsConfig() : null;
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const handleSettingsSaved = useCallback(
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(settings: { ttsConfigured: boolean; playerName: string; visionClickEnabled: boolean }) => {
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setVisionClickEnabled(settings.visionClickEnabled);
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const cfg = settings.ttsConfigured ? loadClientTtsConfig() : null;
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byoTtsRef.current = cfg;
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setByoTtsConfig(cfg);
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if (cfg) {
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@@ -1761,6 +1757,8 @@ function PlayInner() {
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onFreeformInput={onFreeformInput}
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orientation={orientation}
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playerName={session?.playerName}
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visionClickEnabled={visionClickEnabled}
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onOpenSettings={() => setSettingsOpen(true)}
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fullViewport
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dialogueHistory={dialogueHistory}
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/>
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@@ -1788,6 +1786,14 @@ function PlayInner() {
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</button>
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</div>
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)}
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{settingsOpen && (
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<SettingsModal
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initialVisionClickEnabled={visionClickEnabled}
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onClose={() => setSettingsOpen(false)}
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onSaved={handleSettingsSaved}
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footerNote="保存后配音 Key 会立即生效,用你自己的额度合成当前这一幕的配音。"
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/>
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)}
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</div>
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);
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}
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@@ -1838,6 +1844,8 @@ function PlayInner() {
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onFreeformInput={onFreeformInput}
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orientation={orientation}
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playerName={session?.playerName}
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visionClickEnabled={visionClickEnabled}
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onOpenSettings={() => setSettingsOpen(true)}
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dialogueHistory={dialogueHistory}
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aboveCanvas={
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<button
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@@ -1887,7 +1895,7 @@ function PlayInner() {
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<span className="flex items-center gap-1 animate-fade-in">
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<button
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type="button"
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onClick={() => setTtsModalOpen(true)}
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onClick={() => setSettingsOpen(true)}
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className="inline-flex items-center gap-1.5 rounded-full border border-ember-500/40 bg-ember-500/10 px-2.5 py-1 text-[10px] text-ember-500 hover:bg-ember-500/20 transition-colors"
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title="经常没声音?填入你自己的小米 MiMo Key(免费),配音更稳定"
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>
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@@ -1925,11 +1933,12 @@ function PlayInner() {
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</main>
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{ttsModalOpen && (
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<TtsKeyModal
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onClose={() => setTtsModalOpen(false)}
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onSaved={handleByoSaved}
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footerNote="保存后会立即用这把 Key 在你的浏览器里合成当前这一幕的配音;本设备后续游玩也会自动使用此 Key。"
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{settingsOpen && (
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<SettingsModal
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initialVisionClickEnabled={visionClickEnabled}
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onClose={() => setSettingsOpen(false)}
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onSaved={handleSettingsSaved}
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footerNote="保存后配音 Key 会立即生效,用你自己的额度合成当前这一幕的配音。"
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/>
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)}
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</div>
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