fix(engine): prevent directScene hang + enforce segment ID uniqueness in prod
Two defensive fixes surfaced by the PR #95 review (PR-Agent), applied on top of the staging sync: 1. directScene: routeTaggedStream rejecting BEFORE onPlan fires would leave planPromise unsettled, hanging `await planPromise` — and thus the whole /api/start and /api/scene request — forever. Add a .catch that settles the plan with a minimal fallback and resolves routing to a degraded result, so the pipeline produces a playable fallback scene (graceful degradation) instead of hanging. 2. prompts/registry: the duplicate-segment-ID guard only ran under NODE_ENV=development, so a bad merge introducing a duplicate ID would silently shadow a segment in production. Run the check in all environments (once at module load; negligible cost).
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@@ -13,6 +13,7 @@ import type {
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Session,
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StoryState,
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StoryStatePatch,
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StreamRouterResult,
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WriterScenePlan,
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} from "@infiplot/types";
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import type { CharacterCard } from "./agents/characterDesigner";
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@@ -259,6 +260,25 @@ export async function directScene(
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resolvePlan(extracted);
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}
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return result;
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}).catch((err): StreamRouterResult => {
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// routeTaggedStream rejected (stream read / network failure) BEFORE onPlan
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// fired. Without this, planPromise would never settle and `await
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// planPromise` below would hang the whole request FOREVER. Settle the plan
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// with a minimal fallback and resolve routing to a degraded result so the
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// pipeline produces a playable fallback scene (graceful degradation) rather
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// than hanging or hard-crashing.
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console.warn("[directScene] routeTaggedStream rejected, degrading:", err);
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if (!planSettled) {
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planSettled = true;
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resolvePlan(minimalFallbackPlan());
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}
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return {
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plan: undefined,
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beats: [],
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choices: undefined,
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rawStorySegment: undefined,
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degraded: true,
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};
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});
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// ── Step 2 — await plan (settles at </plan> close — EARLY) ────────
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@@ -27,7 +27,11 @@ export const WRITER_SEGMENTS: PromptSegment[] = [
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WRITER_FORMAT,
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];
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if (process.env.NODE_ENV === "development") {
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// Validate unique segment IDs in ALL environments (not just development).
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// A duplicate ID — e.g. introduced by a bad merge — would otherwise silently
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// shadow a segment in production. This runs once at module load; the cost is
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// negligible. Throwing fast surfaces the misconfiguration at startup.
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{
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const ids = WRITER_SEGMENTS.map((s) => s.id);
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const seen = new Set<string>();
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for (const id of ids) {
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