feat(engine): add opt-in image timeout and scene-paint hedging
IMAGE_TIMEOUT_MS sets a per-attempt hard deadline (AbortSignal.timeout); IMAGE_HEDGE_MS races a second identical scene-paint request when the first is still pending past the threshold. Both default to OFF when unset, preserving historical behavior for self-hosted deploys. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -367,6 +367,19 @@ export type EngineConfig = {
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tts?: TtsConfig;
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/** When true the renderer returns a placeholder PNG instead of calling the image API. */
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mockImage?: boolean;
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/**
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* Per-attempt hard timeout (ms) for image-generation requests. Unset → no
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* client-side timeout (only the provider's own gateway limits apply, e.g.
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* Runware kills tasks at ~55s with a 504).
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*/
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imageTimeoutMs?: number;
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/**
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* Painter scene-paint hedge threshold (ms). When the Tier-A (referenced)
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* paint hasn't completed after this long, a second identical request races
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* the first and the earlier result wins. Unset/0 → hedging disabled.
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* Derived from healthy-day Runware p95 (~14s); recommended 15000.
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*/
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imageHedgeMs?: number;
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};
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// ──────────────────────────────────────────────────────────────────────
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