refactor(presets): split mixed narration+dialogue beats into separate beats
Preset firstact JSONs had 37% of beats bundling narration and dialogue on the same beat object, while the current engine (Paradigm D prose splitter) produces strictly one-type-per-beat output. This mismatch caused the preset card experience to feel different from actual gameplay. Split 275 mixed beats across 94 files (120 total) into independent narration→dialogue beat pairs, preserving all images, characters, voices, and graph references. Beat count: 738→1013. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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