feat(tts): Xiaomi MiMo per-beat voice + MOCK_IMAGE testing aid (#3)
Adds optional Xiaomi MiMo TTS layer on top of the scene/beat engine and a MOCK_IMAGE flag for cheap local TTS iteration. - Per-character voice provisioning via MiMo voice design → clone, reference audio persisted in session - Per-line free-form delivery direction (Director writes "鼓起勇气又害羞,声音发颤" style instructions; sent to MiMo's director channel, never read aloud) - Per-beat audio served with the scene response; frontend plays via hidden <audio> with typewriter synced to audio duration; mute toggle persisted via localStorage lazy initializer - Graceful degradation: any TTS step failing → silent beat, game continues - MOCK_IMAGE=true returns a sharp-generated placeholder PNG so local TTS iteration doesn't burn image tokens - Recommended config in .env.example: MiMo Token Plan covers TEXT/VISION/TTS with one key (mimo-v2.5-pro for text, mimo-v2.5 omni for vision, mimo-v2.5-tts for TTS) Squashed from #3: - feat(tts): 小米 MiMo 逐 beat 配音 + 按 session 角色音色 + 自由文本配音指导 - feat(engine): MOCK_IMAGE 占位图便于本地测试 - fix(tts): address Copilot review on PR #3 - fix(tts): Copilot round-2 review feedback Known limitation: Session.characters carries the full WAV reference audio (~200-300KB/character base64) and round-trips through every /api/scene, /api/vision, /api/insert-beat request. This is intrinsic to MiMo's design→clone model (voice identity IS the audio, no server-side voiceId). Fixing requires server-side storage which is out of scope; documented for future hardening. 🤖 Generated with [Claude Code](https://claude.com/claude-code)
This commit is contained in:
@@ -13,30 +13,66 @@ export type Phase =
|
||||
const SHADOW =
|
||||
"0 1px 0 rgba(45,24,16,0.05), 0 36px 64px -28px rgba(45,24,16,0.25), 0 8px 18px -6px rgba(45,24,16,0.10)";
|
||||
|
||||
const DEFAULT_CHAR_MS = 28;
|
||||
const MIN_CHAR_MS = 30;
|
||||
// Voice playback speed multiplier. >1 speeds up the (somewhat slow) MiMo voice
|
||||
// while preserving pitch. Typewriter pacing is divided by the same factor.
|
||||
const SPEECH_RATE = 1.2;
|
||||
// If audio metadata never arrives within this window, give up waiting and
|
||||
// let the typewriter run at default speed.
|
||||
const AUDIO_WAIT_TIMEOUT_MS = 2500;
|
||||
|
||||
// ── Typewriter hook ────────────────────────────────────────────────────
|
||||
// Returns the progressively-revealed text, a `done` flag, and a `skip()` that
|
||||
// instantly completes the current text. Reset is keyed by `resetKey` (the beat
|
||||
// id) rather than the text, so a new beat whose line happens to match the
|
||||
// previous one still replays from scratch. `done` is derived synchronously
|
||||
// (not from a post-paint effect) so a stale "done" frame never paints.
|
||||
// previous one still replays from scratch.
|
||||
//
|
||||
// When `targetDurationMs` is provided we space characters to span that audio
|
||||
// duration, keeping text and voice in lockstep. While `waitForAudio` is true
|
||||
// and we don't yet know a duration, the typewriter holds (so text doesn't
|
||||
// race ahead of an audio that's still loading).
|
||||
function useTypewriter(
|
||||
text: string,
|
||||
resetKey: string,
|
||||
speed = 28,
|
||||
opts: { targetDurationMs?: number; waitForAudio: boolean } = {
|
||||
waitForAudio: false,
|
||||
},
|
||||
): { shown: string; done: boolean; skip: () => void } {
|
||||
const { targetDurationMs, waitForAudio } = opts;
|
||||
const [displayed, setDisplayed] = useState("");
|
||||
const [prevKey, setPrevKey] = useState(resetKey);
|
||||
const timer = useRef<ReturnType<typeof setInterval> | null>(null);
|
||||
// Sticky once the player has skipped this beat: prevents a late-arriving
|
||||
// audio metadata event from re-triggering the effect and replaying the text.
|
||||
const skippedRef = useRef(false);
|
||||
|
||||
// Render-phase reset (React "adjust state on prop change" pattern): when the
|
||||
// beat changes, drop the old progress before this render commits.
|
||||
if (resetKey !== prevKey) {
|
||||
setPrevKey(resetKey);
|
||||
setDisplayed("");
|
||||
skippedRef.current = false;
|
||||
}
|
||||
|
||||
useEffect(() => {
|
||||
if (!text) return;
|
||||
// `=== undefined` (not `!targetDurationMs`): 0 means "audio failed or
|
||||
// timed out — run at default speed". The original truthy check stalled
|
||||
// the typewriter forever on those fallback paths.
|
||||
if (waitForAudio && targetDurationMs === undefined) return;
|
||||
// If the player skipped, settle on the full text and don't restart even
|
||||
// when audio metadata arrives late and re-triggers this effect.
|
||||
if (skippedRef.current) {
|
||||
setDisplayed(text);
|
||||
return;
|
||||
}
|
||||
|
||||
const speed =
|
||||
targetDurationMs && text.length > 0
|
||||
? Math.max(MIN_CHAR_MS, targetDurationMs / text.length)
|
||||
: DEFAULT_CHAR_MS;
|
||||
|
||||
let i = 0;
|
||||
timer.current = setInterval(() => {
|
||||
i += 1;
|
||||
@@ -50,13 +86,14 @@ function useTypewriter(
|
||||
if (timer.current) clearInterval(timer.current);
|
||||
timer.current = null;
|
||||
};
|
||||
}, [resetKey, text, speed]);
|
||||
}, [resetKey, text, targetDurationMs, waitForAudio]);
|
||||
|
||||
const skip = useCallback(() => {
|
||||
if (timer.current) {
|
||||
clearInterval(timer.current);
|
||||
timer.current = null;
|
||||
}
|
||||
skippedRef.current = true;
|
||||
setDisplayed(text);
|
||||
}, [text]);
|
||||
|
||||
@@ -123,6 +160,9 @@ function ChoiceButton({
|
||||
// ── Main component ─────────────────────────────────────────────────────
|
||||
export function PlayCanvas({
|
||||
imageBase64,
|
||||
audioBase64,
|
||||
audioMime,
|
||||
muted,
|
||||
phase,
|
||||
beat,
|
||||
pendingClick,
|
||||
@@ -132,6 +172,9 @@ export function PlayCanvas({
|
||||
fullViewport = false,
|
||||
}: {
|
||||
imageBase64: string | null;
|
||||
audioBase64: string | null;
|
||||
audioMime: string | null;
|
||||
muted: boolean;
|
||||
phase: Phase;
|
||||
beat: Beat | null;
|
||||
pendingClick: { x: number; y: number } | null;
|
||||
@@ -141,7 +184,11 @@ export function PlayCanvas({
|
||||
fullViewport?: boolean;
|
||||
}) {
|
||||
const imgRef = useRef<HTMLImageElement>(null);
|
||||
const audioRef = useRef<HTMLAudioElement>(null);
|
||||
const [dims, setDims] = useState<{ w: number; h: number } | null>(null);
|
||||
const [audioDurationMs, setAudioDurationMs] = useState<number | undefined>(
|
||||
undefined,
|
||||
);
|
||||
|
||||
const isChoiceBeat = beat?.next.type === "choice";
|
||||
const choices: BeatChoice[] = isChoiceBeat
|
||||
@@ -150,7 +197,56 @@ export function PlayCanvas({
|
||||
|
||||
const displayBody = beat?.speaker ? beat.line ?? "" : beat?.narration ?? "";
|
||||
const { shown: typedBody, done: typingDone, skip: skipTypewriter } =
|
||||
useTypewriter(displayBody, beat?.id ?? "", 30);
|
||||
useTypewriter(displayBody, beat?.id ?? "", {
|
||||
targetDurationMs: audioDurationMs,
|
||||
waitForAudio: Boolean(audioBase64),
|
||||
});
|
||||
|
||||
// ── Audio source change ──────────────────────────────────────────────
|
||||
// Reset duration when audio source changes; if loading takes too long,
|
||||
// unblock the typewriter via timeout so text doesn't stall.
|
||||
useEffect(() => {
|
||||
setAudioDurationMs(undefined);
|
||||
if (!audioBase64) return;
|
||||
const timer = setTimeout(() => {
|
||||
setAudioDurationMs((prev) => prev ?? 0);
|
||||
}, AUDIO_WAIT_TIMEOUT_MS);
|
||||
return () => clearTimeout(timer);
|
||||
}, [audioBase64]);
|
||||
|
||||
// ── Mute toggle ───────────────────────────────────────────────────────
|
||||
useEffect(() => {
|
||||
const el = audioRef.current;
|
||||
if (!el) return;
|
||||
el.muted = muted;
|
||||
el.playbackRate = SPEECH_RATE;
|
||||
if (!muted && audioBase64 && el.paused) {
|
||||
el.play().catch(() => {
|
||||
// autoplay blocked — silent until next interaction
|
||||
});
|
||||
}
|
||||
}, [muted, audioBase64]);
|
||||
|
||||
function handleAudioMetadata() {
|
||||
const el = audioRef.current;
|
||||
if (!el) return;
|
||||
el.playbackRate = SPEECH_RATE;
|
||||
// Effective playback time is shorter once sped up — keep the typewriter in sync.
|
||||
const ms = Number.isFinite(el.duration)
|
||||
? (el.duration * 1000) / SPEECH_RATE
|
||||
: 0;
|
||||
setAudioDurationMs(ms > 0 ? ms : 0);
|
||||
if (!muted) {
|
||||
el.play().catch(() => {
|
||||
// autoplay blocked
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
function handleAudioError() {
|
||||
// Treat as zero duration so the typewriter runs at default speed.
|
||||
setAudioDurationMs(0);
|
||||
}
|
||||
|
||||
function handleImageClick(e: React.MouseEvent<HTMLImageElement>) {
|
||||
if (phase !== "ready" || !imgRef.current || !beat) return;
|
||||
@@ -197,6 +293,19 @@ export function PlayCanvas({
|
||||
<div
|
||||
className={`flex flex-col items-center ${fullViewport ? "w-full h-full justify-center" : "w-full"}`}
|
||||
>
|
||||
{/* Hidden audio element — voice playback for the current beat */}
|
||||
{audioBase64 && (
|
||||
<audio
|
||||
key={audioBase64.slice(-48)}
|
||||
ref={audioRef}
|
||||
src={`data:${audioMime ?? "audio/wav"};base64,${audioBase64}`}
|
||||
preload="auto"
|
||||
onLoadedMetadata={handleAudioMetadata}
|
||||
onError={handleAudioError}
|
||||
className="hidden"
|
||||
/>
|
||||
)}
|
||||
|
||||
{imageBase64 ? (
|
||||
<div
|
||||
className="relative inline-block"
|
||||
|
||||
Reference in New Issue
Block a user