13 Commits

Author SHA1 Message Date
yuanzonghao f340ab69b5 refactor(presets): split mixed narration+dialogue beats into separate beats
Preset firstact JSONs had 37% of beats bundling narration and dialogue
on the same beat object, while the current engine (Paradigm D prose
splitter) produces strictly one-type-per-beat output. This mismatch
caused the preset card experience to feel different from actual gameplay.

Split 275 mixed beats across 94 files (120 total) into independent
narration→dialogue beat pairs, preserving all images, characters, voices,
and graph references. Beat count: 738→1013.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-06-24 19:06:43 +08:00
yuanzonghao 0a7076d5b9 fix(i18n): overhaul i18n with [locale] routing, SSR translations, and hreflang SEO
Rewrites the i18n system introduced in PR #94 to use Next.js App Router
[locale] dynamic segments with SSR-rendered translations and proper
middleware locale routing.

- Add middleware locale detection: / rewrites to /zh-CN/ internally,
  /en and /ja pass through, /zh-CN/... redirects to bare path
- Move all 7 pages under app/[locale]/ with SSR translation injection
- Fix server→client serialization: pre-evaluate function-valued
  translations (makeSerializable) to eliminate hydration flash
- Fix language switch key flash: use hard navigation with localStorage-
  only persistence, avoiding React state update before page reload
- Add <link rel="alternate" hreflang> tags for multilingual SEO
- Fix Supabase setAll overwriting locale rewrite response
- Trim locales from 22 to 3 (zh-CN/en/ja), delete 19 incomplete files
- LLM-translate 240 firstact game preset JSONs (en + ja, landscape +
  portrait) and story titles via gemini-3.5-flash
- Delete 11 one-off migration scripts and outdated i18n docs
- Add useLocalePath hook and navigation utilities

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-06-18 23:16:17 +08:00
Zonghao Yuan 0e4c2ebef4 feat(engine): merge cloudflare-migration — paradigm D engine, BYOK proxy, story persistence (#95)
Squash-merge the cloudflare-migration branch (7 commits by Kai ki) into
staging with conflict resolution, feature integration, and bug fixes.

Engine:
- Paradigm D: single-stream Writer replacing dual-phase Plan/Beats
- Delete Architect agent; story bible generated via Writer <plan> tag
- Modular prompt architecture (segments/registry/builder)
- StreamRouter for tagged stream splitting (<plan>/<story>/<choices>)

Infrastructure:
- Cloudflare Workers deployment (wrangler.jsonc, OpenNext adapter)
- D1 database schema + Drizzle ORM (scaffolded, not yet active)
- R2 storage helpers (scaffolded, not yet active)
- Story persistence API routes + client-side persistence

BYOK (Bring Your Own Key):
- /api/llm/user-proxy with SSRF-protected LLM proxy (+ requireUser auth)
- CORS-aware fetch in ai-client: auto-detect CORS failure, fallback to
  server proxy transparently via OpenAI SDK custom fetch
- BYO config support added to classify-freeform and vision routes
- SettingsModal CORS privacy notice (keys never logged/stored)

SSE streaming:
- engineClient.ts: fetchSSE helper for progressive scene events
- startSession/requestScene accept optional emit callback
- Fix SSE error event field name (error → message) in scene/start routes

i18n integration:
- Wire buildLanguageDirective into paradigm D's prompt builder
- Update corsNotice i18n keys (zh-CN/en/ja) with CORS proxy privacy text
- Preserve Session.language + LanguageSwitcher from i18n commit

Co-authored-by: Kai ki <155355644+zbf1009@users.noreply.github.com>
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
2026-06-18 18:05:38 +08:00
DESKTOP-I1T6TF3\Q 2d35c1d9de feat(i18n): add language switcher with en/ja translations
- New client-side i18n via React Context (useI18n, tArray, I18nProvider)
- Catalog ships 21 locale stubs; only zh-CN/en/ja have reviewed translations
- Header language switcher (globe icon + short label) before settings gear
- All hardcoded Chinese UI text migrated to keys: typewriter, options,
  hints (with embedded gear icon via dangerouslySetInnerHTML), settings
  panel, footer/about, play page hints
- AI output language follows user-selected locale via trailing one-liner
  directive appended to Architect/Writer/CharacterDesigner/InsertBeat
  user messages (preserves system-prompt cacheability)
- Per-locale separator rule: zh uses middot between every glyph; en/ja
  use plain spaces
- Option value → i18n key suffix maps preserve Chinese as the underlying
  identifier so analytics unions and STYLE_MAP keys stay byte-stable

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-18 16:54:35 +08:00
yuanzonghao ca73a41a0b feat(tts): StepFun voice selection via CharacterDesigner + provider-aware beat-audio
Make homepage cards and live sessions produce sound when the server is
configured for StepFun TTS, instead of silently failing (the prebaked
Xiaomi voice was useless on a StepFun server, and wasted ~220KB/beat in
Fast Origin Transfer).

Three coordinated changes:

1. CharacterDesigner now picks a StepFun preset voice id directly from the
   32-entry catalog in the SAME LLM call that designs the character — zero
   extra latency, LLM-grade match quality. The Xiaomi prompt path is
   byte-identical to history (verified programmatically) so cache hit rate
   and voice quality are preserved. pickStepfunVoiceId (keyword scorer)
   remains the fallback for orphan speakers / invalid LLM picks.

2. The 32-preset catalog moves to lib/tts-client/stepfun-voices.json as the
   single source of truth, shared by the scorer, the CharacterDesigner
   prompt, /api/tts-provider, and the offline enrich script.

3. A new GET /api/tts-provider endpoint lets the client probe the server's
   TTS provider at /play mount. fetchBeatAudio then shapes its request body:
   on a StepFun server it sends the lightweight stepfunVoiceId /
   voiceDescription and omits the ~220KB Xiaomi reference audio (FOT saving
   ~13MB per protagonist per session on prebaked cards). requestBeatAudio
   re-provisions on a provider mismatch before synth, so audio never goes
   silent on a cross-provider replay or mid-session provider flip.

New type fields are all optional and backward-compatible: Character.stepfunVoiceId,
BeatAudioRequest.voiceDescription/characterName/stepfunVoiceId, voice made
optional. AGENTS.md updated for the new route, type fields, dependency map,
and StepFun voice-selection flow.
2026-06-15 12:49:25 +08:00
Zonghao Yuan c8ffd6443b feat(home): localize character portrait URLs in prebaked first-act JSONs (#71)
* feat(home): localize character portrait URLs in prebaked first-act JSONs

Runware CDN URLs expire, breaking character portraits in prebaked story
cards. Download all 144 portraits as static WebP assets and rewrite
first-act JSONs to reference local paths instead.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* chore(scripts): add fetch timeout and simplify resize logic

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
2026-06-14 11:23:17 +08:00
yuanzonghao 53868471c6 feat(web): add 14 new art styles with thumbnails and reorder style grid
Add 14 new painting styles sourced from preset story card generation
scripts: Dunhuang fresco, Persian miniature, Byzantine mosaic, stained
glass, vaporwave, vector illustration, low poly, pop art, glitch art,
papercut, steampunk, xianxia fantasy, dark fairytale, and urban fantasy.

Reorder all 36 styles into logical visual categories (anime → cinematic
→ Eastern traditional → Western traditional → genre → digital → handcraft)
for easier browsing. Update "auto" thumbnail to a 3×3 composite grid and
"custom" thumbnail to a paintbrush-on-canvas concept image.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-06-07 12:56:54 +08:00
yuanzonghao 95a66d94ed feat(web): support portrait preset story cards on mobile
Mobile users clicking preset story cards now get portrait (9:16) scene
images instead of landscape. Previously card paths hardcoded orientation
to "landscape"; now they respect detectOrientation() and load from
firstact-portrait/ with graceful fallback to landscape.

- Add --portrait and --only flags to prebake-firstacts.mjs
- Add --portrait flag to localize-firstact-images.mjs
- Fix prebake STYLE_MAP extraction (moved to lib/options.ts)
- Generate 60 portrait firstact JSONs + firstscene webp assets
- Remove hardcoded "landscape" in play page card path

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-06-07 00:12:37 +08:00
yuanzonghao 7185f319a2 feat(web): optimize style prompts and regenerate thumbnails with LLM-chosen scenes
Rewrite all 20 STYLE_MAP prompts with precise art terminology (sfumato,
feibai, bokashi, broken-color, etc.) and richer color/texture descriptions.
KyoAni prompt now references Beyond the Boundary and Sound Euphonium;
Ghibli references Spirited Away and Howl's Moving Castle. Regenerate all
style thumbnails using a two-step pipeline: DeepSeek picks an optimal
visual-novel scene per style, then Runware renders it. Add cache-busting
query param (thumbV) to thumbnail URLs. Include gen-style-thumbs.ts script
for future regeneration.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-06-06 21:23:28 +08:00
DESKTOP-I1T6TF3\Q 010239de44 fix(home): localize first-scene images — drop Runware URL TTL dependency
Card click flow now serves /home/firstscene/{name}.webp from Vercel static
hosting instead of fetching im.runware.ai/... — those URLs have a finite TTL
and would silently rot. Side benefit: backfilled the 18 stories that never had
a local webp (f14-f29, m14, m29), and refreshed the 44 stale webps left over
from a pre-prebake story batch so they actually match their cover art again.

Scope is scene.imageUrl only; characters[].basePortraitUrl still points at
Runware (painter consumes it server-side as referenceImages, where a local
public path won't resolve).

localize-firstact-images.mjs:
- skip the network when the local webp is already on disk (don't re-encode
  what's already correct)
- read imageUrlRemote as a fallback URL when imageUrl is already localized,
  so --force can refresh from the original Runware source
- also localize scene.imageUrl alongside the top-level imageUrl

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-06-04 09:34:12 +08:00
DESKTOP-I1T6TF3\Q bed4dc5a8f feat(web): gender-differentiated 4:5 covers + per-card styleGuide prebake
- Regenerate 60 covers (30 male + 30 female) via FLUX with story-specific
  prompts, replacing the prior gender-shared set
- Crop covers to 4:5 (960×1200) via sharp attention cover; matches new
  homepage card aspectRatio
- Persist all 60 prompts to public/home/prompts.json so the prebake step
  can reuse the cover's exact visual anchor (per-card styleGuide) and the
  first-act scene visually carries over from the poster the player clicked
- Restore /play?card= prebaked instant-play path on homepage card click
- Add OpenAI-compatible image route in ai-client for non-Runware endpoints
- Hide Next.js dev indicators globally; tweak F-key fullscreen label

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-06-03 02:26:35 +08:00
DESKTOP-I1T6TF3\Q 820a5f7e87 feat(web): refactor home preset cards to 16:9 poster style with titles and tags below cover 2026-06-03 02:25:02 +08:00
Zonghao Yuan dc5ecd60f6 refactor: flatten monorepo to single web package (#12)
Flatten the pnpm monorepo (apps/web + packages/*) into a single web package at the repo root.

- Move app/lib/components/scripts/public to root; drop apps/web and packages/* wrappers
- Rewrite tsconfig paths (@infiplot/*) to ./lib/*; turbopack.root = __dirname
- Update Vercel (no root-directory) and Cloudflare (pnpm build:cf at root) deploy paths
- Regenerate pnpm-lock.yaml to drop stale workspace importers
- Bump engines.node to >=22 to match wrangler

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-03 00:55:45 +08:00