Walk every speaking beat at export time, reuse current scene's beatAudioMap,
and synth the rest via BYO TTS or /api/beat-audio with concurrency 4. Show a
progress toast on the play page while collecting.
Gallery export keeps audio in a sidecar localStorage key so the first paint
is not blocked by JSON.parse-ing several MB of base64; the gallery lazy-loads
it after the first scene image, then plays per-beat audio with a mute toggle
persisted to localStorage. .infiplot share files embed audioByBeatId in the
doc itself (v2); on import the data URIs survive scene swaps and feed back
into the per-beat audio map so replayers hear the original voices for free.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- Add Content-Length pre-check to story-pack and story-unpack routes
to reject oversized payloads before buffering the body
- Suppress internal error details in story-unpack catch (was leaking
e.message to the client)
- Strengthen sceneIndex validation: require non-negative integer
- Guard against undefined storyState when replaying shared stories
- Fix prefetch regression: remove currentBeat?.id from useEffect deps
that was re-triggering all change-scene prefetches on every beat
- Fix double detach: use else-if so the second replay detach guard
doesn't fire redundantly after the first already detached
- Align client file-size limit by format (.json 12MB, .infiplot 13MB)
- Move "载入剧情" import button next to "开始" with hover tooltip
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>