Commit Graph

25 Commits

Author SHA1 Message Date
DESKTOP-I1T6TF3\Q b0b5630a25 feat(web): export interactive gallery + encrypted share file
Adds a "导出图集" action at the bottom-right of the play canvas that
snapshots the current session into localStorage and opens
/gallery#id=<id> in a new tab — the original play page keeps running
untouched. In parallel, sends the doc to /api/gallery-pack and
downloads the result as a binary .infiplot file the player can send
to a friend.

The snapshot pulls in:
  - Every visited scene's image + beat graph + recorded visit trail
  - All AI-prefetched alternate scenes (a new resolvedPrefetchesRef in
    PlayInner captures each prefetch as it resolves, so abandoned
    branches the engine already paid to generate are kept)
  - Character names + basePortraitUrl (voice base64 / styleReference
    are stripped — they aren't needed for replay)

/gallery is a no-network interactive replay:
  - Per-beat advance and per-choice navigation. Picked choices are
    highlighted; unpicked choices are clickable when an alternate was
    prefetched, greyed otherwise.
  - Stack-based navigation for stepping into branches with one-tap
    "返回主线" to collapse back to the main path.
  - Top-bar batch download for scene images (including unique
    AI-prefetched branch scenes, deduped against the main path) and
    character portraits. Fetched with a per-file AbortController + 20s
    timeout in a small concurrency pool, then clicked serially.
    Prevents one slow CDN response from stranding the busy button.
  - In-progress hint banner reminding the player to allow the
    browser's "multiple downloads" prompt.
  - F-key fullscreen with a top toolbar that auto-retracts after the
    initial glance and pops back down on cursor approach.
  - Per-scene dialogue panel (fa-clock-rotate-left, matching the
    in-game history affordance).
  - "导入分享文件" entry on the empty/error state — accepts a friend's
    .infiplot, posts to /api/gallery-unpack, renders the decrypted doc.

Share-file format (.infiplot):
  - AES-256-GCM via Web Crypto (portable to Cloudflare Workers).
  - Layout: 4-byte magic "IFPL" + 1-byte version + 12-byte nonce +
    ciphertext (includes 16-byte auth tag).
  - Key derived from GALLERY_SECRET via SHA-256.
  - GCM's auth tag gives tamper-detection for free; any flip in the
    ciphertext/nonce surfaces as "文件校验失败" — same error as wrong-key,
    so the distinction can't leak server config.
  - Stateless: server keeps no record of issued files.
  - GALLERY_SECRET unset → /api/gallery-pack returns 503, the play page
    silently skips the share-file download, local view still works.
    Rotating the secret invalidates every previously-issued file.

Retention: trimGalleryExports keeps only the 2 most recent localStorage
docs; older ones are evicted before each write so quota stays flat
regardless of how many times the player exports. Share files live on
the player's own disk — no retention concern.

Adds 'gallery_export' to the analytics event schema (scene_count only —
no free text).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-07 12:08:37 +08:00
baizhi958216 5a7daa8452 feat(play): add history dialog
Signed-off-by: baizhi958216 <1475289190@qq.com>
2026-06-06 20:52:10 +08:00
yuanzonghao e88e988de3 fix(web): reduce FOT by stripping redundant voice data from transport
Three transport-only optimizations that cut per-session Vercel FOT by ~50-60%:

P0 — Server strips voice.referenceAudioBase64 from already-known characters
in /api/scene and /api/insert-beat responses (defense-in-depth).

P1 — Client strips all voice data from session before sending to
/api/scene, /api/vision, and /api/insert-beat. Voices are retained locally
and re-merged from responses via mergeCharactersPreserveVoice(). The engine
only needs character names + visualDescriptions for scene generation.

P3 — /api/beat-audio returns binary audio (Response with Content-Type)
instead of JSON-wrapped base64, saving ~33% encoding overhead. Client
converts to blob URLs; PlayCanvas accepts a single audioSrc prop.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-06-05 00:24:34 +08:00
yuanzonghao 9fc83de276 feat(web,engine): portrait-orientation scene images for mobile full-bleed
Thread orientation (portrait|landscape) from client through API, engine,
and image gen. Portrait devices render 1024x1792 (9:16) full-bleed scenes;
desktop/landscape keeps 1792x1024 (16:9). Adds cover-aware click→image
coordinate mapping, session-locked orientation, a shared coerceOrientation
helper, and a choices overflow cap in portrait.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-04 17:30:54 +08:00
yuanzonghao f6226facbd fix(web): address PR #28 review — explicit clientTts boolean + BYO key prefix hint
Harden the BYO-mode signal at the API boundary (start/scene/insert-beat):
only clientTts === true drops server TTS, so a stray truthy non-boolean can't
silently disable it. Add a non-blocking prefix hint in TtsKeyModal that warns
when the pasted key prefix (tp-/sk-) mismatches the selected key type — a
mismatch hits the wrong endpoint and plays silently, the symptom BYO fixes.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-04 16:58:55 +08:00
yuanzonghao b0b2e922d3 feat(web): optional bring-your-own Xiaomi MiMo TTS key (browser-side synthesis)
Public users share one server TTS key, so Xiaomi's per-key RPM/TPM limits
cause silent playback under concurrency. This adds an OPTIONAL path: a user
can store their own Xiaomi MiMo key in the browser and synthesize voice
client-side against Xiaomi's CORS-open endpoints. The key lives only in
localStorage and is never sent to or logged by our server; the shared server
key still serves everyone who does not opt in.

- components/TtsKeyModal.tsx: shared key modal (key-family + region picker),
  reused by both the home and play pages
- app/play/page.tsx: silence nudge moved beside the mute toggle; modal opens
  in place instead of redirecting to the home page
- app/page.tsx: home page consumes the shared modal + readStoredTtsConfig
- lib/clientTtsConfig.ts, lib/ttsPresets.ts: browser config + region presets
- app/api/{start,scene,insert-beat}: thread per-request voice; lib/types update
- docs/xiaomi-tts-key.md + README note

Verified with tsc --noEmit (exit 0).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-04 16:58:55 +08:00
DESKTOP-I1T6TF3\Q 592c82816a Revert "feat(loading): support typewriter story teaser during first scene generation"
This reverts commit 4e4e06ec8a.
2026-06-04 15:13:03 +08:00
DESKTOP-I1T6TF3\Q 587e1e4e7d Revert "fix(loading): use left-aligned text for typewriter teaser to prevent jitter"
This reverts commit e875ac8fd7.
2026-06-04 15:13:03 +08:00
DESKTOP-I1T6TF3\Q 3f45cd4e0f Revert "fix(loading): set w-full on teaser container to prevent horizontal shifting on first line"
This reverts commit 68999aca2a.
2026-06-04 15:13:03 +08:00
DESKTOP-I1T6TF3\Q d19baa2127 Revert "feat(loading): hide footer text when teaser appears and apply pulse animation to teaser text when typing completes"
This reverts commit 5e1a4656ed.
2026-06-04 15:13:03 +08:00
DESKTOP-I1T6TF3\Q a311c24f70 Revert "feat(loading): delay teaser slow-pulse animation by 1s after typewriter ends"
This reverts commit 1ac665ad88.
2026-06-04 15:13:03 +08:00
DESKTOP-I1T6TF3\Q 589bb31416 Revert "feat(loading): slow down teaser typing speed to 65ms and change fallback text to " 请等待\"
This reverts commit 05d9060dc2.
2026-06-04 15:13:03 +08:00
DESKTOP-I1T6TF3\Q a1f3750b6f Revert "feat(loading): make teaser title pulse together with body"
This reverts commit 7164c05b4e.
2026-06-04 15:13:03 +08:00
DESKTOP-I1T6TF3\Q 7164c05b4e feat(loading): make teaser title pulse together with body 2026-06-04 15:03:50 +08:00
DESKTOP-I1T6TF3\Q 05d9060dc2 feat(loading): slow down teaser typing speed to 65ms and change fallback text to " 请等待\ 2026-06-04 15:00:50 +08:00
DESKTOP-I1T6TF3\Q 1ac665ad88 feat(loading): delay teaser slow-pulse animation by 1s after typewriter ends 2026-06-04 14:58:57 +08:00
DESKTOP-I1T6TF3\Q 5e1a4656ed feat(loading): hide footer text when teaser appears and apply pulse animation to teaser text when typing completes 2026-06-04 14:56:06 +08:00
DESKTOP-I1T6TF3\Q 68999aca2a fix(loading): set w-full on teaser container to prevent horizontal shifting on first line 2026-06-04 14:51:12 +08:00
DESKTOP-I1T6TF3\Q e875ac8fd7 fix(loading): use left-aligned text for typewriter teaser to prevent jitter 2026-06-04 14:49:42 +08:00
DESKTOP-I1T6TF3\Q 4e4e06ec8a feat(loading): support typewriter story teaser during first scene generation 2026-06-04 14:40:35 +08:00
yuanzonghao 4bf05f6784 feat(web): add privacy-friendly Umami custom events
Instrument the play flow with 9 content-free custom events (game_start,
art_style_select, style_image_upload, scene_reached, choice_select,
vision_click, tts_toggle, fullscreen_toggle, play_heartbeat) to measure
retention, engagement depth and session duration.

Privacy is enforced by construction, not convention:
- lib/analytics.ts types each event with a discriminated union, so a
  payload has no slot for free text — prompts, world guides, uploaded
  images and vision output can never reach analytics (compile-time
  guarantee, not a comment).
- track() no-ops without window.umami and never throws into the app.
- coarse 30s heartbeat fires only while the tab is visible.
- script stays gated on NEXT_PUBLIC_UMAMI_* env (blank → no script),
  honours Do-Not-Track, and locks to an exact data-domains allowlist.
- one-line on-site disclosure with a link, shown only when tracking is on.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-04 10:14:08 +08:00
yuanzonghao a18b91c48c fix(play): story-card clicks no longer trigger vision
Symptom: on a choice beat, clicking the dialogue/narration card fired
the vision ("识图") flow instead of doing nothing. Picking an option with
fast clicks that landed on the card repeatedly kicked off the expensive
/api/vision → insert-beat/scene chain — janky and confusing.

Root cause: the story-card <div> had `pointer-events-none`, so clicks
passed through to the background <img> onClick (handleImageClick), which
on choice beats calls onBackgroundClick → vision.

Fix: the card now owns its clicks (`pointer-events-auto` + handleCardClick):
  - mid-typing   → completes the text (VN skip affordance, unchanged)
  - continue beat → advances, as before
  - choice beat  → no-op (no vision)
Clicking the actual scene art still triggers vision; choice buttons
already had pointer-events-auto and are unaffected.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-04 09:17:30 +08:00
DESKTOP-I1T6TF3\Q b5f73d8082 fix(play): scene image renders as 1px sliver while CDN bytes still arrive
When the Runware CDN download was slow (~10-20s over VPN / strict
networks, vs. the optimistic <2s the existing comment assumed), the
preload's 8s timeout fired and setImageUrl committed before the bytes
were actually decoded. The rendered <img> has w-auto h-auto and no
intrinsic aspect-ratio source — until the image loads the layout
collapses to roughly 1px tall, giving the "等了很久 → 一根线 → 突然
出图" jank.

Two compounding fixes:

  app/play/page.tsx       IMAGE_PRELOAD_TIMEOUT_MS  8000 → 20000.
                          Real CDN+decode usually finishes well before
                          this; pushing the ceiling out just stops the
                          window where we commit a half-loaded URL.

  components/PlayCanvas.tsx  Add width={1792} height={1024} HTML attrs
                          to the scene <img>. Doesn't affect rendered
                          size (still driven by w-auto h-auto and the
                          maxWidth/maxHeight in sizeStyle); the
                          browser uses them purely as an intrinsic
                          aspect-ratio source, so the placeholder box
                          reserves a 16:9-ish frame even mid-download.

Together: slow networks now mostly wait through preload; on the rare
genuine timeout the layout still holds shape instead of collapsing.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-06-03 07:24:42 +08:00
Zonghao Yuan 6ddbe7d377 feat: add privacy-friendly Umami page-view analytics (#15)
Cookieless, env-gated page-view tracking via Umami. The <Analytics />
component injects the script only when NEXT_PUBLIC_UMAMI_SRC and
NEXT_PUBLIC_UMAMI_WEBSITE_ID are both set, so local dev and forks send
nothing to our instance. Adds .env.example docs (section 6) and a
homepage footer privacy disclosure. No Cookie consent banner needed.
2026-06-03 01:14:55 +08:00
Zonghao Yuan dc5ecd60f6 refactor: flatten monorepo to single web package (#12)
Flatten the pnpm monorepo (apps/web + packages/*) into a single web package at the repo root.

- Move app/lib/components/scripts/public to root; drop apps/web and packages/* wrappers
- Rewrite tsconfig paths (@infiplot/*) to ./lib/*; turbopack.root = __dirname
- Update Vercel (no root-directory) and Cloudflare (pnpm build:cf at root) deploy paths
- Regenerate pnpm-lock.yaml to drop stale workspace importers
- Bump engines.node to >=22 to match wrangler

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-03 00:55:45 +08:00