Insert-beat is a pure in-scene micro-interaction — adding choices that
lead to change-scene contradicted its purpose. Now insert-beat generates
1-3 richer beats then loops back to the original options, which is the
natural UX for "you glanced at something decorative."
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
User feedback: custom interactions rarely produce new story content because
the classifier heavily biased toward insert-beat (single reaction, no scene
change). Three changes to fix this:
1. Freeform text input now always triggers a full scene generation (skips
the classify step entirely) — users who type expect the story to advance.
2. Vision (background click) classifier de-biased: prompt now favors
change-scene when uncertain, and the code fallback flipped from
insert-beat to change-scene. insert-beat narrowed to pure observation.
3. Insert-beat enhanced: generates 1-3 beats (was 1) with follow-up
choices (was: loop back to original beat). Even when vision classifies
as insert-beat, the player gets richer content and new options.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Squash-merge the cloudflare-migration branch (7 commits by Kai ki) into
staging with conflict resolution, feature integration, and bug fixes.
Engine:
- Paradigm D: single-stream Writer replacing dual-phase Plan/Beats
- Delete Architect agent; story bible generated via Writer <plan> tag
- Modular prompt architecture (segments/registry/builder)
- StreamRouter for tagged stream splitting (<plan>/<story>/<choices>)
Infrastructure:
- Cloudflare Workers deployment (wrangler.jsonc, OpenNext adapter)
- D1 database schema + Drizzle ORM (scaffolded, not yet active)
- R2 storage helpers (scaffolded, not yet active)
- Story persistence API routes + client-side persistence
BYOK (Bring Your Own Key):
- /api/llm/user-proxy with SSRF-protected LLM proxy (+ requireUser auth)
- CORS-aware fetch in ai-client: auto-detect CORS failure, fallback to
server proxy transparently via OpenAI SDK custom fetch
- BYO config support added to classify-freeform and vision routes
- SettingsModal CORS privacy notice (keys never logged/stored)
SSE streaming:
- engineClient.ts: fetchSSE helper for progressive scene events
- startSession/requestScene accept optional emit callback
- Fix SSE error event field name (error → message) in scene/start routes
i18n integration:
- Wire buildLanguageDirective into paradigm D's prompt builder
- Update corsNotice i18n keys (zh-CN/en/ja) with CORS proxy privacy text
- Preserve Session.language + LanguageSwitcher from i18n commit
Co-authored-by: Kai ki <155355644+zbf1009@users.noreply.github.com>
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
- New client-side i18n via React Context (useI18n, tArray, I18nProvider)
- Catalog ships 21 locale stubs; only zh-CN/en/ja have reviewed translations
- Header language switcher (globe icon + short label) before settings gear
- All hardcoded Chinese UI text migrated to keys: typewriter, options,
hints (with embedded gear icon via dangerouslySetInnerHTML), settings
panel, footer/about, play page hints
- AI output language follows user-selected locale via trailing one-liner
directive appended to Architect/Writer/CharacterDesigner/InsertBeat
user messages (preserves system-prompt cacheability)
- Per-locale separator rule: zh uses middot between every glyph; en/ja
use plain spaces
- Option value → i18n key suffix maps preserve Chinese as the underlying
identifier so analytics unions and STYLE_MAP keys stay byte-stable
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Make homepage cards and live sessions produce sound when the server is
configured for StepFun TTS, instead of silently failing (the prebaked
Xiaomi voice was useless on a StepFun server, and wasted ~220KB/beat in
Fast Origin Transfer).
Three coordinated changes:
1. CharacterDesigner now picks a StepFun preset voice id directly from the
32-entry catalog in the SAME LLM call that designs the character — zero
extra latency, LLM-grade match quality. The Xiaomi prompt path is
byte-identical to history (verified programmatically) so cache hit rate
and voice quality are preserved. pickStepfunVoiceId (keyword scorer)
remains the fallback for orphan speakers / invalid LLM picks.
2. The 32-preset catalog moves to lib/tts-client/stepfun-voices.json as the
single source of truth, shared by the scorer, the CharacterDesigner
prompt, /api/tts-provider, and the offline enrich script.
3. A new GET /api/tts-provider endpoint lets the client probe the server's
TTS provider at /play mount. fetchBeatAudio then shapes its request body:
on a StepFun server it sends the lightweight stepfunVoiceId /
voiceDescription and omits the ~220KB Xiaomi reference audio (FOT saving
~13MB per protagonist per session on prebaked cards). requestBeatAudio
re-provisions on a provider mismatch before synth, so audio never goes
silent on a cross-provider replay or mid-session provider flip.
New type fields are all optional and backward-compatible: Character.stepfunVoiceId,
BeatAudioRequest.voiceDescription/characterName/stepfunVoiceId, voice made
optional. AGENTS.md updated for the new route, type fields, dependency map,
and StepFun voice-selection flow.
IMAGE_TIMEOUT_MS sets a per-attempt hard deadline (AbortSignal.timeout);
IMAGE_HEDGE_MS races a second identical scene-paint request when the
first is still pending past the threshold. Both default to OFF when
unset, preserving historical behavior for self-hosted deploys.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Add StepFun step-tts-mini / step-tts-2 / stepaudio-2.5-tts as an alternate
TTS provider alongside Xiaomi MiMo. Auto-detected from TTS_BASE_URL host
(contains `stepfun.com` → StepFun; otherwise → MiMo), mirroring how the
image client infers Runware from `*.runware.ai`.
CharacterVoice becomes a discriminated union on `provider`:
- xiaomi: { referenceAudioBase64, mimeType } — unchanged
- stepfun: { voiceId, model, mimeType } — preset voice ID + chosen model
Provision dispatches on the current cfg's base URL; synthesis dispatches
on the voice's own `provider` tag so a session with mixed voices (e.g. a
provider switch mid-development) routes each beat through the correct
protocol. xiaomiSynthesize now guards against being called with a non-
xiaomi voice, surfacing the bug as a clear runtime error instead of a
TypeScript narrow violation at the access site.
StepFun has no voicedesign equivalent — only preset voices + voice
cloning from a reference audio upload. Cloning would require an extra
asset per character, so v1 maps the LLM's Chinese voiceDescription to one
of the 32 published preset IDs via gender + age + tone keyword scoring,
with a deterministic hash spread across the top-3 candidates so multiple
characters with similar descriptions don't collapse onto the identical
preset. lineDelivery is accepted but not yet propagated to StepFun's
voice_label.emotion / .style fields — left as a follow-up.
beat-audio route validation relaxed from `voice.referenceAudioBase64`
(xiaomi-shaped) to `voice.provider` (shape-agnostic), so stepfun voices
pass the gate; provider-specific shape errors still surface from the
synth function.
Observed latency on InfiPlot's dev loop: StepFun step-tts-mini median
~2.3s per beat with 0% timeouts across the test session, vs MiMo's
median ~8s with the long tail tripping the existing 15s synth budget
on roughly 2 of 3 beats. Pricing: step-tts-mini ¥0.9/万字符 (~¥0.14
per typical 50-beat session) vs MiMo TTS currently free under the
Token Plan creator incentive.
AGENTS.md provider matrix updated to describe both providers and the
discriminated-union dispatch.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- Player name: stored in localStorage, injected into Architect/Writer/InsertBeat
prompts so NPCs address the player by name, displayed in dialogue UI
- Freeform input: compact button at choice nodes expands to text input, LLM
classifier routes to insert-beat (interactive NPC response) or change-scene
- SettingsModal: unified panel merging player name, voice toggle (with
collapsible TTS key section), replacing the old TtsKeyModal
- Insert-beat upgrade: prompt now requires NPC reaction when characters are
present, shared by both freeform and Vision paths
- IME guard: isComposing check on freeform input to prevent CJK mid-composition
submission
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Thread orientation (portrait|landscape) from client through API, engine,
and image gen. Portrait devices render 1024x1792 (9:16) full-bleed scenes;
desktop/landscape keeps 1792x1024 (16:9). Adds cover-aware click→image
coordinate mapping, session-locked orientation, a shared coerceOrientation
helper, and a choices overflow cap in portrait.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- TEXT/VISION: add native Anthropic & Google Gemini paths via Vercel AI SDK,
selectable through TEXT_PROVIDER / VISION_PROVIDER (default openai_compatible)
- IMAGE: expand to openai (gpt-image) / google (Nano Banana) via AI SDK
alongside the existing Runware task-array and OpenAI-compatible REST paths
- normalizeBaseUrl: tolerate URLs with/without /v1 (or /chat/completions);
append the per-protocol version segment only for bare hosts
- config: readProvider() reads *_PROVIDER; types: ProviderProtocol + provider?
- deps: @ai-sdk/anthropic, @ai-sdk/google; docs in .env.example + README
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Public users share one server TTS key, so Xiaomi's per-key RPM/TPM limits
cause silent playback under concurrency. This adds an OPTIONAL path: a user
can store their own Xiaomi MiMo key in the browser and synthesize voice
client-side against Xiaomi's CORS-open endpoints. The key lives only in
localStorage and is never sent to or logged by our server; the shared server
key still serves everyone who does not opt in.
- components/TtsKeyModal.tsx: shared key modal (key-family + region picker),
reused by both the home and play pages
- app/play/page.tsx: silence nudge moved beside the mute toggle; modal opens
in place instead of redirecting to the home page
- app/page.tsx: home page consumes the shared modal + readStoredTtsConfig
- lib/clientTtsConfig.ts, lib/ttsPresets.ts: browser config + region presets
- app/api/{start,scene,insert-beat}: thread per-request voice; lib/types update
- docs/xiaomi-tts-key.md + README note
Verified with tsc --noEmit (exit 0).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
The Writer was the serial long pole: a single LLM call wrote the scene
skeleton AND the full beats[] graph before anything downstream could
start, so variable-length beat generation blew up tail latency.
Split it into two calls:
- Phase A (runWriterPlan): minimal skeleton the image pipeline needs
(sceneSummary, sceneKey, entryBeatId, cast, entry roster, entry speaker).
Serial, on the critical path, kept lightweight.
- Phase B (runWriterBeats): full beats[] + storyStatePatch, written to
honor the plan. Launched immediately, overlaps the ENTIRE image pipeline
(cards / cinematographer / portraits / painter), awaited last.
Critical path becomes PhaseA + max(imagePipeline, PhaseB), so the long
beat-writing is hidden behind image gen. A Phase B failure degrades to a
single playable beat synthesized from the plan.
Paired distinct-payload A/B (6 content-matched stories, baseline vs split):
- median end-to-end 42.6s -> 32.2s (-24%)
- mean 46.4s -> 33.1s (-29%)
- worst case 74.7s -> 37.6s (halved)
- no content regression: total Writer output tokens 12858 -> 13699
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Flatten the pnpm monorepo (apps/web + packages/*) into a single web package at the repo root.
- Move app/lib/components/scripts/public to root; drop apps/web and packages/* wrappers
- Rewrite tsconfig paths (@infiplot/*) to ./lib/*; turbopack.root = __dirname
- Update Vercel (no root-directory) and Cloudflare (pnpm build:cf at root) deploy paths
- Regenerate pnpm-lock.yaml to drop stale workspace importers
- Bump engines.node to >=22 to match wrangler
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>