"use client";
import { useRouter } from "next/navigation";
import { useEffect, useLayoutEffect, useRef, useState } from "react";
/* ============================================================================
InfiPlot · 低保真原型首页
- 1900px 设计画布 + 等比缩放至视口宽度,最大程度还原原型版式
- 顶部 Hero 浮动散落卡片;下方瀑布流;尾部项目介绍
========================================================================== */
const HERO_CANVAS_W = 1900;
const HERO_CANVAS_H = 980;
const EXAMPLE_PHRASES: Record<"男性向" | "女性向", string[]> = {
男性向: [
"从小一起长大的青梅竹马,突然红着脸向我告白",
"一觉醒来,班上的女生好像都偷偷喜欢上了我",
"三年之期已到,原来我是富家公子,报仇时机已到",
"我带着无限 Token 穿越回了互联网诞生前夕……",
],
女性向: [
"穿越成将军府的废物嫡女,冷面摄政王却独宠我一人",
"重生回到分手前夜,这一次换我先放手",
"一觉醒来成了乙游里的恶役千金,要躲开所有死亡结局",
],
};
type Opt = {
label: string;
items: string[];
defaultIndex?: number;
modal?: boolean;
};
const OPTS: Opt[] = [
{ label: "性向", items: ["男性向", "女性向"] },
{
label: "绘画风格",
modal: true,
items: [
"自动",
"二次元",
"吉卜力",
"真实系",
"超写实",
"水彩",
"像素风",
"日系动画",
"3D 渲染",
"蒸汽朋克",
"玄幻",
"国风水墨",
"赛博朋克",
],
},
{ label: "剧情风格", items: ["平铺直叙", "多线转折", "悬疑烧脑", "治愈日常"], defaultIndex: 1 },
{ label: "语音配音", items: ["关闭", "开启"], defaultIndex: 1 },
{ label: "内容节奏", items: ["慢热细腻", "紧凑爽快"], defaultIndex: 1 },
];
/* Hero slot geometry — 7 fixed positions, contents switch by 性向 */
const HERO_SLOTS = [
{ x: 55, y: 470, w: 330, h: 196, rot: -1.6 },
{ x: 55, y: 690, w: 330, h: 196, rot: 1.3 },
{ x: 418, y: 566, w: 286, h: 352, rot: -1.1 },
{ x: 765, y: 642, w: 326, h: 258, rot: 1.1 },
{ x: 1130, y: 570, w: 326, h: 352, rot: 1.4 },
{ x: 1492, y: 478, w: 358, h: 200, rot: 1.6 },
{ x: 1492, y: 688, w: 358, h: 200, rot: -1.3 },
] as const;
type HeroContent = { title: string; outline: string };
const HERO_CONTENT: Record<"男性向" | "女性向", HeroContent[]> = {
男性向: [
{ title: "樱の约定", outline: "樱花纷飞的黄昏,他终于鼓起勇气,向并肩走过六年的青梅竹马说出那句话……" },
{ title: "锈色边境", outline: "漫天黄沙的废土,机械心脏在胸腔中沉重轰鸣。我从钢铁山中挖出一个完好的休眠舱……" },
{ title: "云海仙踪", outline: "凡骨少年偶得神秘残碑,登顶云海仙山,神魔同修之路自此开启。" },
{ title: "六月雨季", outline: "南方县城的多雨六月,转学第一天,注意到那个总在天台读诗的同学。雨水打湿了未送出的伞……" },
{ title: "雨夜霓虹", outline: "2087 年东亚特区的酸雨之夜,丢失了三天记忆的我,手腕终端响起一通匿名警告:「他们来找你了」。" },
{ title: "学院秘闻", outline: "深夜图书馆地下密室,清冷孤僻的班长跪在圆环阵法前,吟诵着不属于人类的咒词。" },
{ title: "异界召唤", outline: "再睁眼,没有班主任,只有昏暗的魔法阵与一位哭得梨花带雨的圣女:「勇者大人,请拯救这个世界。」" },
],
女性向: [
{ title: "摄政王独宠", outline: "穿越成将军府的废物嫡女,冷面摄政王却把整个京城最名贵的红玉镯,亲手戴在了我的腕上……" },
{ title: "重生前夕", outline: "重生回到分手前夜,他还没说出那句「对不起」。这一次,让我先转身。" },
{ title: "恶役千金", outline: "一觉醒来,竟成了乙游里被命运钦点的恶役千金,要躲开所有 BAD END……" },
{ title: "天台之上", outline: "南方多雨的六月,转学第一天,我把伞悄悄递给了那个在天台读诗的少年。" },
{ title: "登基之夜", outline: "登基大典上群臣俯首,而我只想看那个一直立在阴影里的人,今夜会不会上前一步。" },
{ title: "江湖玉颜", outline: "江湖传言,那位执剑女侠从不动情。可那个雨夜,她为他收剑而立。" },
{ title: "学长的告白", outline: "夕阳染红了天台,那个总在篮球场被全校女生围观的学长,第一次叫住了我。" },
],
};
const GALLERY: Array<{ h: number; rot: number; title: string; outline: string }> = [
{ h: 300, rot: -0.8, title: "花火之夜", outline: "夏祭的夜空下,浴衣女孩与你约定,今晚最后一发烟火,要一起看完。" },
{ h: 200, rot: 0.6, title: "霓虹之外", outline: "漂浮的飞车与古老方块字的全息广告——这是赛博东亚的另一种黎明。" },
{ h: 260, rot: 0.9, title: "放学后的车站", outline: "夕阳染红的乡间月台,无人列车迟迟未来,你和她沉默并立。" },
{ h: 330, rot: -0.6, title: "星辰咒语", outline: "古老图书馆深处,星纹长袍下的法师女孩低声念出禁咒。" },
{ h: 200, rot: 1.1, title: "战姬启动", outline: "紧急警报红光中,少女握紧操纵杆——决战时刻已到。" },
{ h: 300, rot: -1.0, title: "街灯之下", outline: "午夜独行的女侦探,雨雾中藏着尚未揭晓的真相。" },
{ h: 240, rot: 0.7, title: "全息伞下", outline: "霓虹雨夜,两人共撑全息伞——这一次,是道别还是开始?" },
{ h: 200, rot: -0.7, title: "竹林之约", outline: "竹林深处的快意一战,落叶纷飞——谁先收剑?" },
{ h: 330, rot: 0.8, title: "暗夜王座", outline: "烛光摇曳的古老王座之上,公主等待着她唯一的回信。" },
{ h: 200, rot: -1.1, title: "放学独白", outline: "阳光斜射的空教室,最后一个学生在笔记本上写着什么?" },
{ h: 260, rot: 0.5, title: "第七封信", outline: "樱花树下展开的信纸,淡淡的笔迹,字字千钧。" },
{ h: 300, rot: -0.6, title: "月神降临", outline: "银发倾泻、极光环绕——传说中的月神,今夜降临凡间。" },
{ h: 200, rot: 0.9, title: "血月武士", outline: "血色满月之下,刀光与樱瓣同时落下。" },
{ h: 330, rot: -0.9, title: "森林女巫", outline: "烛光摇曳的森林小屋,女巫熬制着能改变命运的魔药。" },
{ h: 200, rot: 0.6, title: "夏日海岸", outline: "粉橙色的夕阳,两个挚友坐在海岸边,把秘密轻轻放进海风里。" },
{ h: 260, rot: -0.7, title: "屏幕之间", outline: "霓虹青光映在脸上,全屏代码下藏着被遗忘的真相。" },
];
/* ---------- shared primitives ---------- */
function ImgGlyph() {
return (
);
}
function Frame({ className = "" }: { className?: string }) {
return
;
}
function CardBody({
title,
outline,
image,
}: {
title: string;
outline: string;
image?: string;
}) {
return (
{image ? (

) : (
)}
);
}
/* ---------- typewriter ---------- */
function Typewriter({ phrases }: { phrases: string[] }) {
const [txt, setTxt] = useState("");
useEffect(() => {
let p = 0;
let i = 0;
let del = false;
let timer: ReturnType;
setTxt("");
const tick = () => {
const full = phrases[p] ?? "";
if (!del) {
i++;
setTxt(full.slice(0, i));
if (i >= full.length) {
del = true;
timer = setTimeout(tick, 1700);
return;
}
timer = setTimeout(tick, 70);
} else {
i--;
setTxt(full.slice(0, i));
if (i <= 0) {
del = false;
p = (p + 1) % phrases.length;
timer = setTimeout(tick, 450);
return;
}
timer = setTimeout(tick, 28);
}
};
timer = setTimeout(tick, 500);
return () => clearTimeout(timer);
}, [phrases]);
return (
<>
{txt}
>
);
}
/* ---------- collapsible category selector ---------- */
function CategorySelect({
label,
items,
value,
open,
onToggle,
onPick,
}: {
label: string;
items: string[];
value: number;
open: boolean;
onToggle: () => void;
onPick: (i: number) => void;
}) {
return (
{open && (
{items.map((it, i) => (
))}
)}
);
}
/* ---------- style picker modal ---------- */
function StyleModal({
items,
value,
onPick,
onClose,
}: {
items: string[];
value: number;
onPick: (i: number) => void;
onClose: () => void;
}) {
const [q, setQ] = useState("");
const [shown, setShown] = useState(false);
useEffect(() => {
const id = requestAnimationFrame(() => setShown(true));
return () => cancelAnimationFrame(id);
}, []);
const close = () => {
setShown(false);
setTimeout(onClose, 300);
};
const list = items.map((name, i) => ({ name, i })).filter((x) => x.name.includes(q.trim()));
return (
e.stopPropagation()}>
{list.map(({ name, i }) => (
{
onPick(i);
close();
}}
>
{name}
))}
{list.length === 0 &&
没有匹配的风格
}
);
}
/* ---------- scale-to-fit hero canvas ---------- */
function HeroCanvas({ children }: { children: React.ReactNode }) {
const stageRef = useRef(null);
const canvasRef = useRef(null);
useLayoutEffect(() => {
const fit = () => {
const stage = stageRef.current;
const canvas = canvasRef.current;
if (!stage || !canvas) return;
// scale to fit width; clamp so very wide screens don't pixel-up the design
const s = Math.min(1, stage.clientWidth / HERO_CANVAS_W);
canvas.style.transform = `scale(${s})`;
stage.style.height = HERO_CANVAS_H * s + "px";
};
fit();
window.addEventListener("resize", fit);
const ro = new ResizeObserver(fit);
if (stageRef.current) ro.observe(stageRef.current);
return () => {
window.removeEventListener("resize", fit);
ro.disconnect();
};
}, []);
return (
);
}
/* ---------- page ---------- */
export default function HomePage() {
const router = useRouter();
const [sel, setSel] = useState(OPTS.map((o) => o.defaultIndex ?? 0));
const [open, setOpen] = useState(-1);
const [styleOpen, setStyleOpen] = useState(false);
const [prompt, setPrompt] = useState("");
const inputRef = useRef(null);
const styleRow = OPTS.findIndex((o) => o.modal);
const genderIndex = sel[0] ?? 0;
const gender = (OPTS[0]!.items[genderIndex] as "男性向" | "女性向") ?? "男性向";
const phrases = EXAMPLE_PHRASES[gender];
/* close any open dropdown on outside click */
useEffect(() => {
const h = (e: MouseEvent) => {
const target = e.target as HTMLElement | null;
if (!target?.closest?.(".ip-cat")) setOpen(-1);
};
document.addEventListener("mousedown", h);
return () => document.removeEventListener("mousedown", h);
}, []);
const start = () => {
const userPrompt = prompt.trim();
const artStyle = OPTS[1]!.items[sel[1] ?? 0]!;
const plotStyle = OPTS[2]!.items[sel[2] ?? 1]!;
const voice = OPTS[3]!.items[sel[3] ?? 1]!;
const pace = OPTS[4]!.items[sel[4] ?? 1]!;
const worldSetting = [
`这是一款面向【${gender}】观众的 AI 交互剧情游戏。`,
`剧情风格:${plotStyle}。内容节奏:${pace}。`,
userPrompt ? `玩家给出的故事种子:「${userPrompt}」。` : "",
`请依据上述设定,以极致的戏剧张力与细腻的情感起伏,为玩家编织精彩的故事分支与对话。`,
]
.filter(Boolean)
.join("\n");
const styleMap: Record = {
二次元: "唯美二次元动漫插画,日系 galgame 精致质感,柔和温暖的自然光照。",
吉卜力: "吉卜力工作室风格,手绘动画质感,柔和水彩底色,温暖治愈的氛围。",
真实系: "真实电影感,柔和自然光照,胶片颗粒。",
超写实: "超写实人像与场景,电影级布光,皮肤与材质细节精致。",
水彩: "水彩插画,湿润晕染笔触,纸纹底色。",
像素风: "像素风格,复古游戏 16-bit 调色,方块化几何造型。",
日系动画: "现代日系动画 cel-shading,硬光阴影分层,赛璐璐风。",
"3D 渲染": "3D 渲染卡通风格,柔和次表面散射,干净的电影级布光。",
蒸汽朋克: "蒸汽朋克美学,铜色齿轮与蒸汽,工业革命氛围。",
玄幻: "国风玄幻插画,仙气缭绕,群山烟雨与神兽萦绕。",
国风水墨: "国潮唯美古风插画,水墨微晕渲染,仙侠浪漫色彩,极具东方神韵。",
赛博朋克: "赛博朋克都市,霓虹反射湿润街道,电子义体高光。",
};
// 「自动」→ fall back to 二次元 (project default). Plain prompts like
// "由模型自动判断画风" are not understood by FLUX — it just paints them
// literally, so we'd rather lock in a sensible default.
const effectiveStyle = artStyle === "自动" ? "二次元" : artStyle;
const styleGuide = styleMap[effectiveStyle] ?? styleMap["二次元"]!;
const audioEnabled = voice === "开启";
sessionStorage.setItem(
"yume:custom",
JSON.stringify({ worldSetting, styleGuide, audioEnabled }),
);
router.push("/play?custom=1");
};
const onCardClick = (seed?: string) => {
if (seed) setPrompt(seed);
inputRef.current?.focus();
};
return (
{/* ================== HERO (scale-to-fit 1900×980 canvas) ================== */}
{/* tagline */}
{/* prompt bar */}
{/* category selectors */}
{OPTS.map((o, r) => (
{
if (o.modal) {
setStyleOpen(true);
} else {
setOpen(open === r ? -1 : r);
}
}}
onPick={(i) => {
setSel((s) => s.map((v, j) => (j === r ? i : v)));
setOpen(-1);
}}
/>
))}
{/* hero scattered cards — content switches by 性向 */}
{HERO_SLOTS.map((slot, i) => {
const content = HERO_CONTENT[gender][i]!;
const suffix = gender === "女性向" ? "_f" : "";
return (
onCardClick(content.outline)}
>
);
})}
{/* ================== SCROLL HINT + GALLERY ================== */}
↓
继续下滑 · 加载更多示例卡片
{GALLERY.map((g, i) => (
onCardClick(g.outline)}
>
))}
{/* ================== PROJECT INTRO ================== */}
INFIPLOT · AI 实时交互剧情游戏 · Demo
InfiPlot 是一款用 AI 实时生成内容的交互式剧情游戏 —— 图片、语音与剧情分支都在游玩过程中即时生成。我们希望探索多模态模型在「直接生成图片、视频」这类
one-shot 能力之外,更多的可能性。
我们希望通过这个页面,与赞助商、未来的团队成员以及内测用户建立联系。
团 队
我们是一群来自清华大学等海内外高校、充满激情的年轻人,目前仍处于早期阶段。产品还在打磨,团队也在招募成员。
加 入 / 合 作
如有意加入团队,请将简历发送至 hi@infiplot.com
联 系 方 式
邮箱 hi@infiplot.com · Founder X / Twitter @yzh_im
内 测 用 户 群
群二维码 / 邀请链接 (待补充)
内测期间本产品可免费使用,但稳定性可能会随并发用户数量而有波动。欢迎赞助商联系我们,提供更多算力资源和商讨长期合作事宜。
内测期间生成的内容不会被保存,如有需要,请通过录屏或截图等方式保存游玩体验,并记录下生成故事时的提示词与风格选项等。
AI 生成的内容不代表本团队立场。
{styleOpen && styleRow >= 0 && (
setSel((s) => s.map((v, j) => (j === styleRow ? i : v)))}
onClose={() => setStyleOpen(false)}
/>
)}
);
}