"use client"; import { useRouter } from "next/navigation"; import { useEffect, useLayoutEffect, useRef, useState } from "react"; /* ============================================================================ InfiPlot · 低保真原型首页 - 1900px 设计画布 + 等比缩放至视口宽度,最大程度还原原型版式 - 顶部 Hero 浮动散落卡片;下方瀑布流;尾部项目介绍 ========================================================================== */ const HERO_CANVAS_W = 1900; const HERO_CANVAS_H = 980; const EXAMPLE_PHRASES: Record<"男性向" | "女性向", string[]> = { 男性向: [ "从小一起长大的青梅竹马,突然红着脸向我告白", "一觉醒来,班上的女生好像都偷偷喜欢上了我", "三年之期已到,原来我是富家公子,报仇时机已到", "我带着无限 Token 穿越回了互联网诞生前夕……", ], 女性向: [ "穿越成将军府的废物嫡女,冷面摄政王却独宠我一人", "重生回到分手前夜,这一次换我先放手", "一觉醒来成了乙游里的恶役千金,要躲开所有死亡结局", ], }; type Opt = { label: string; items: string[]; defaultIndex?: number; modal?: boolean; }; const OPTS: Opt[] = [ { label: "性向", items: ["男性向", "女性向"] }, { label: "绘画风格", modal: true, items: [ "自动", "二次元", "吉卜力", "真实系", "超写实", "水彩", "像素风", "日系动画", "3D 渲染", "蒸汽朋克", "玄幻", "国风水墨", "赛博朋克", ], }, { label: "剧情风格", items: ["平铺直叙", "多线转折", "悬疑烧脑", "治愈日常"], defaultIndex: 1 }, { label: "语音配音", items: ["关闭", "开启"], defaultIndex: 1 }, { label: "内容节奏", items: ["慢热细腻", "紧凑爽快"], defaultIndex: 1 }, ]; /* Hero slot geometry — 7 fixed positions, contents switch by 性向 */ const HERO_SLOTS = [ { x: 55, y: 470, w: 330, h: 196, rot: -1.6 }, { x: 55, y: 690, w: 330, h: 196, rot: 1.3 }, { x: 418, y: 566, w: 286, h: 352, rot: -1.1 }, { x: 765, y: 642, w: 326, h: 258, rot: 1.1 }, { x: 1130, y: 570, w: 326, h: 352, rot: 1.4 }, { x: 1492, y: 478, w: 358, h: 200, rot: 1.6 }, { x: 1492, y: 688, w: 358, h: 200, rot: -1.3 }, ] as const; type HeroContent = { title: string; outline: string }; const HERO_CONTENT: Record<"男性向" | "女性向", HeroContent[]> = { 男性向: [ { title: "樱の约定", outline: "樱花纷飞的黄昏,他终于鼓起勇气,向并肩走过六年的青梅竹马说出那句话……" }, { title: "锈色边境", outline: "漫天黄沙的废土,机械心脏在胸腔中沉重轰鸣。我从钢铁山中挖出一个完好的休眠舱……" }, { title: "云海仙踪", outline: "凡骨少年偶得神秘残碑,登顶云海仙山,神魔同修之路自此开启。" }, { title: "六月雨季", outline: "南方县城的多雨六月,转学第一天,注意到那个总在天台读诗的同学。雨水打湿了未送出的伞……" }, { title: "雨夜霓虹", outline: "2087 年东亚特区的酸雨之夜,丢失了三天记忆的我,手腕终端响起一通匿名警告:「他们来找你了」。" }, { title: "学院秘闻", outline: "深夜图书馆地下密室,清冷孤僻的班长跪在圆环阵法前,吟诵着不属于人类的咒词。" }, { title: "异界召唤", outline: "再睁眼,没有班主任,只有昏暗的魔法阵与一位哭得梨花带雨的圣女:「勇者大人,请拯救这个世界。」" }, ], 女性向: [ { title: "摄政王独宠", outline: "穿越成将军府的废物嫡女,冷面摄政王却把整个京城最名贵的红玉镯,亲手戴在了我的腕上……" }, { title: "重生前夕", outline: "重生回到分手前夜,他还没说出那句「对不起」。这一次,让我先转身。" }, { title: "恶役千金", outline: "一觉醒来,竟成了乙游里被命运钦点的恶役千金,要躲开所有 BAD END……" }, { title: "天台之上", outline: "南方多雨的六月,转学第一天,我把伞悄悄递给了那个在天台读诗的少年。" }, { title: "登基之夜", outline: "登基大典上群臣俯首,而我只想看那个一直立在阴影里的人,今夜会不会上前一步。" }, { title: "江湖玉颜", outline: "江湖传言,那位执剑女侠从不动情。可那个雨夜,她为他收剑而立。" }, { title: "学长的告白", outline: "夕阳染红了天台,那个总在篮球场被全校女生围观的学长,第一次叫住了我。" }, ], }; const GALLERY: Array<{ h: number; rot: number; title: string; outline: string }> = [ { h: 300, rot: -0.8, title: "花火之夜", outline: "夏祭的夜空下,浴衣女孩与你约定,今晚最后一发烟火,要一起看完。" }, { h: 200, rot: 0.6, title: "霓虹之外", outline: "漂浮的飞车与古老方块字的全息广告——这是赛博东亚的另一种黎明。" }, { h: 260, rot: 0.9, title: "放学后的车站", outline: "夕阳染红的乡间月台,无人列车迟迟未来,你和她沉默并立。" }, { h: 330, rot: -0.6, title: "星辰咒语", outline: "古老图书馆深处,星纹长袍下的法师女孩低声念出禁咒。" }, { h: 200, rot: 1.1, title: "战姬启动", outline: "紧急警报红光中,少女握紧操纵杆——决战时刻已到。" }, { h: 300, rot: -1.0, title: "街灯之下", outline: "午夜独行的女侦探,雨雾中藏着尚未揭晓的真相。" }, { h: 240, rot: 0.7, title: "全息伞下", outline: "霓虹雨夜,两人共撑全息伞——这一次,是道别还是开始?" }, { h: 200, rot: -0.7, title: "竹林之约", outline: "竹林深处的快意一战,落叶纷飞——谁先收剑?" }, { h: 330, rot: 0.8, title: "暗夜王座", outline: "烛光摇曳的古老王座之上,公主等待着她唯一的回信。" }, { h: 200, rot: -1.1, title: "放学独白", outline: "阳光斜射的空教室,最后一个学生在笔记本上写着什么?" }, { h: 260, rot: 0.5, title: "第七封信", outline: "樱花树下展开的信纸,淡淡的笔迹,字字千钧。" }, { h: 300, rot: -0.6, title: "月神降临", outline: "银发倾泻、极光环绕——传说中的月神,今夜降临凡间。" }, { h: 200, rot: 0.9, title: "血月武士", outline: "血色满月之下,刀光与樱瓣同时落下。" }, { h: 330, rot: -0.9, title: "森林女巫", outline: "烛光摇曳的森林小屋,女巫熬制着能改变命运的魔药。" }, { h: 200, rot: 0.6, title: "夏日海岸", outline: "粉橙色的夕阳,两个挚友坐在海岸边,把秘密轻轻放进海风里。" }, { h: 260, rot: -0.7, title: "屏幕之间", outline: "霓虹青光映在脸上,全屏代码下藏着被遗忘的真相。" }, ]; /* ---------- shared primitives ---------- */ function ImgGlyph() { return ( ); } function Frame({ className = "" }: { className?: string }) { return
; } function CardBody({ title, outline, image, }: { title: string; outline: string; image?: string; }) { return (
{image ? ( {title} ) : ( )}

{title}

{outline}

); } /* ---------- typewriter ---------- */ function Typewriter({ phrases }: { phrases: string[] }) { const [txt, setTxt] = useState(""); useEffect(() => { let p = 0; let i = 0; let del = false; let timer: ReturnType; setTxt(""); const tick = () => { const full = phrases[p] ?? ""; if (!del) { i++; setTxt(full.slice(0, i)); if (i >= full.length) { del = true; timer = setTimeout(tick, 1700); return; } timer = setTimeout(tick, 70); } else { i--; setTxt(full.slice(0, i)); if (i <= 0) { del = false; p = (p + 1) % phrases.length; timer = setTimeout(tick, 450); return; } timer = setTimeout(tick, 28); } }; timer = setTimeout(tick, 500); return () => clearTimeout(timer); }, [phrases]); return ( <> {txt} ); } /* ---------- collapsible category selector ---------- */ function CategorySelect({ label, items, value, open, onToggle, onPick, }: { label: string; items: string[]; value: number; open: boolean; onToggle: () => void; onPick: (i: number) => void; }) { return (
{open && (
{items.map((it, i) => ( ))}
)}
); } /* ---------- style picker modal ---------- */ function StyleModal({ items, value, onPick, onClose, }: { items: string[]; value: number; onPick: (i: number) => void; onClose: () => void; }) { const [q, setQ] = useState(""); const [shown, setShown] = useState(false); useEffect(() => { const id = requestAnimationFrame(() => setShown(true)); return () => cancelAnimationFrame(id); }, []); const close = () => { setShown(false); setTimeout(onClose, 300); }; const list = items.map((name, i) => ({ name, i })).filter((x) => x.name.includes(q.trim())); return (
e.stopPropagation()}>
选择绘画风格 默认「自动」· 由模型根据 prompt 判断风格
setQ(e.target.value)} placeholder="搜索风格…" autoFocus />
{list.map(({ name, i }) => (
{ onPick(i); close(); }} >
{name}
))} {list.length === 0 &&
没有匹配的风格
}
); } /* ---------- scale-to-fit hero canvas ---------- */ function HeroCanvas({ children }: { children: React.ReactNode }) { const stageRef = useRef(null); const canvasRef = useRef(null); useLayoutEffect(() => { const fit = () => { const stage = stageRef.current; const canvas = canvasRef.current; if (!stage || !canvas) return; // scale to fit width; clamp so very wide screens don't pixel-up the design const s = Math.min(1, stage.clientWidth / HERO_CANVAS_W); canvas.style.transform = `scale(${s})`; stage.style.height = HERO_CANVAS_H * s + "px"; }; fit(); window.addEventListener("resize", fit); const ro = new ResizeObserver(fit); if (stageRef.current) ro.observe(stageRef.current); return () => { window.removeEventListener("resize", fit); ro.disconnect(); }; }, []); return (
{children}
); } /* ---------- page ---------- */ export default function HomePage() { const router = useRouter(); const [sel, setSel] = useState(OPTS.map((o) => o.defaultIndex ?? 0)); const [open, setOpen] = useState(-1); const [styleOpen, setStyleOpen] = useState(false); const [prompt, setPrompt] = useState(""); const inputRef = useRef(null); const styleRow = OPTS.findIndex((o) => o.modal); const genderIndex = sel[0] ?? 0; const gender = (OPTS[0]!.items[genderIndex] as "男性向" | "女性向") ?? "男性向"; const phrases = EXAMPLE_PHRASES[gender]; /* close any open dropdown on outside click */ useEffect(() => { const h = (e: MouseEvent) => { const target = e.target as HTMLElement | null; if (!target?.closest?.(".ip-cat")) setOpen(-1); }; document.addEventListener("mousedown", h); return () => document.removeEventListener("mousedown", h); }, []); const start = () => { const userPrompt = prompt.trim(); const artStyle = OPTS[1]!.items[sel[1] ?? 0]!; const plotStyle = OPTS[2]!.items[sel[2] ?? 1]!; const voice = OPTS[3]!.items[sel[3] ?? 1]!; const pace = OPTS[4]!.items[sel[4] ?? 1]!; const worldSetting = [ `这是一款面向【${gender}】观众的 AI 交互剧情游戏。`, `剧情风格:${plotStyle}。内容节奏:${pace}。`, userPrompt ? `玩家给出的故事种子:「${userPrompt}」。` : "", `请依据上述设定,以极致的戏剧张力与细腻的情感起伏,为玩家编织精彩的故事分支与对话。`, ] .filter(Boolean) .join("\n"); const styleMap: Record = { 二次元: "唯美二次元动漫插画,日系 galgame 精致质感,柔和温暖的自然光照。", 吉卜力: "吉卜力工作室风格,手绘动画质感,柔和水彩底色,温暖治愈的氛围。", 真实系: "真实电影感,柔和自然光照,胶片颗粒。", 超写实: "超写实人像与场景,电影级布光,皮肤与材质细节精致。", 水彩: "水彩插画,湿润晕染笔触,纸纹底色。", 像素风: "像素风格,复古游戏 16-bit 调色,方块化几何造型。", 日系动画: "现代日系动画 cel-shading,硬光阴影分层,赛璐璐风。", "3D 渲染": "3D 渲染卡通风格,柔和次表面散射,干净的电影级布光。", 蒸汽朋克: "蒸汽朋克美学,铜色齿轮与蒸汽,工业革命氛围。", 玄幻: "国风玄幻插画,仙气缭绕,群山烟雨与神兽萦绕。", 国风水墨: "国潮唯美古风插画,水墨微晕渲染,仙侠浪漫色彩,极具东方神韵。", 赛博朋克: "赛博朋克都市,霓虹反射湿润街道,电子义体高光。", }; // 「自动」→ fall back to 二次元 (project default). Plain prompts like // "由模型自动判断画风" are not understood by FLUX — it just paints them // literally, so we'd rather lock in a sensible default. const effectiveStyle = artStyle === "自动" ? "二次元" : artStyle; const styleGuide = styleMap[effectiveStyle] ?? styleMap["二次元"]!; const audioEnabled = voice === "开启"; sessionStorage.setItem( "yume:custom", JSON.stringify({ worldSetting, styleGuide, audioEnabled }), ); router.push("/play?custom=1"); }; const onCardClick = (seed?: string) => { if (seed) setPrompt(seed); inputRef.current?.focus(); }; return (
{/* ================== HERO (scale-to-fit 1900×980 canvas) ================== */} {/* tagline */}
今天想穿越到什么故事?
{/* prompt bar */}
{ e.preventDefault(); start(); }} >
setPrompt(e.target.value)} placeholder=" " spellCheck={false} /> {!prompt && (
)}
{/* category selectors */}
{OPTS.map((o, r) => ( { if (o.modal) { setStyleOpen(true); } else { setOpen(open === r ? -1 : r); } }} onPick={(i) => { setSel((s) => s.map((v, j) => (j === r ? i : v))); setOpen(-1); }} /> ))}
{/* hero scattered cards — content switches by 性向 */} {HERO_SLOTS.map((slot, i) => { const content = HERO_CONTENT[gender][i]!; const suffix = gender === "女性向" ? "_f" : ""; return (
onCardClick(content.outline)} >
); })}
{/* ================== SCROLL HINT + GALLERY ================== */}
继续下滑 · 加载更多示例卡片
{GALLERY.map((g, i) => (
onCardClick(g.outline)} >
))}
{/* ================== PROJECT INTRO ================== */}
INFIPLOT · AI 实时交互剧情游戏 · Demo

InfiPlot 是一款用 AI 实时生成内容的交互式剧情游戏 —— 图片、语音与剧情分支都在游玩过程中即时生成。我们希望探索多模态模型在「直接生成图片、视频」这类 one-shot 能力之外,更多的可能性。

我们希望通过这个页面,与赞助商、未来的团队成员以及内测用户建立联系。

团 队

我们是一群来自清华大学等海内外高校、充满激情的年轻人,目前仍处于早期阶段。产品还在打磨,团队也在招募成员

加 入 / 合 作

如有意加入团队,请将简历发送至 hi@infiplot.com

联 系 方 式

邮箱 hi@infiplot.com · Founder X / Twitter @yzh_im

内 测 用 户 群

群二维码 / 邀请链接 (待补充)

内测期间本产品可免费使用,但稳定性可能会随并发用户数量而有波动。欢迎赞助商联系我们,提供更多算力资源和商讨长期合作事宜。
内测期间生成的内容不会被保存,如有需要,请通过录屏或截图等方式保存游玩体验,并记录下生成故事时的提示词与风格选项等。
AI 生成的内容不代表本团队立场。

{styleOpen && styleRow >= 0 && ( setSel((s) => s.map((v, j) => (j === styleRow ? i : v)))} onClose={() => setStyleOpen(false)} /> )}
); }