Files
infiplot-web/lib/engine/prompts/segments/writer/dialogue.ts
T
Zonghao Yuan 0e4c2ebef4 feat(engine): merge cloudflare-migration — paradigm D engine, BYOK proxy, story persistence (#95)
Squash-merge the cloudflare-migration branch (7 commits by Kai ki) into
staging with conflict resolution, feature integration, and bug fixes.

Engine:
- Paradigm D: single-stream Writer replacing dual-phase Plan/Beats
- Delete Architect agent; story bible generated via Writer <plan> tag
- Modular prompt architecture (segments/registry/builder)
- StreamRouter for tagged stream splitting (<plan>/<story>/<choices>)

Infrastructure:
- Cloudflare Workers deployment (wrangler.jsonc, OpenNext adapter)
- D1 database schema + Drizzle ORM (scaffolded, not yet active)
- R2 storage helpers (scaffolded, not yet active)
- Story persistence API routes + client-side persistence

BYOK (Bring Your Own Key):
- /api/llm/user-proxy with SSRF-protected LLM proxy (+ requireUser auth)
- CORS-aware fetch in ai-client: auto-detect CORS failure, fallback to
  server proxy transparently via OpenAI SDK custom fetch
- BYO config support added to classify-freeform and vision routes
- SettingsModal CORS privacy notice (keys never logged/stored)

SSE streaming:
- engineClient.ts: fetchSSE helper for progressive scene events
- startSession/requestScene accept optional emit callback
- Fix SSE error event field name (error → message) in scene/start routes

i18n integration:
- Wire buildLanguageDirective into paradigm D's prompt builder
- Update corsNotice i18n keys (zh-CN/en/ja) with CORS proxy privacy text
- Preserve Session.language + LanguageSwitcher from i18n commit

Co-authored-by: Kai ki <155355644+zbf1009@users.noreply.github.com>
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
2026-06-18 18:05:38 +08:00

30 lines
1.7 KiB
TypeScript

import type { PromptSegment } from "../../types";
export const WRITER_DIALOGUE: PromptSegment = {
id: "writer-dialogue",
name: "对白准则",
type: "style-guideline",
agent: "writer",
zone: "stable",
order: 130,
enabled: true,
editable: true,
category: "对白",
content: `═══════════════════════════════════════════════════════════════════
对白准则(让角色的话有灵魂)
═══════════════════════════════════════════════════════════════════
# 对白格式:
- NPC 对白写成 \`角色名:「台词」\` 独占一段(全角冒号 + 直角引号),让系统能归属说话人
- 对白和描写分离、穿插交错——台词单独成段,它前面的动作/环境描写另起一段旁白,不要把大段描写和对白挤在同一段
# 对白润色:
- 确定角色的对话主题——主题可能是集中或发散的,但必然有其目的,契合角色的目的 / 阅历 / 性格
- 台词是生活化的、更具真实感的——角色可能语塞 / 词不达意 / 词穷 / 口是心非
- 安排渐进式的话题推进,以及情绪 / 态度的变化和反应
- 每个角色有自己的口癖、节奏、用词习惯——不要让所有角色说一样的话
# 角色表现准则:
- 角色务必有生动有趣的生活化表现,不会呆板、僵硬、机械化
- 无论角色人设如何,对白绝**不应**采用数据分析或学术报告式的口吻`,
};