3f45cd4e0f
This reverts commit 68999aca2a.
543 lines
20 KiB
TypeScript
543 lines
20 KiB
TypeScript
"use client";
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import { useCallback, useEffect, useRef, useState, type ReactNode } from "react";
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import type { Beat, BeatChoice } from "@infiplot/types";
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export type Phase =
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| "loading-first" // first scene not yet rendered
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| "ready" // current beat is interactive
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| "vision-thinking" // background click → waiting on vision verdict
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| "inserting-beat" // vision-driven beat being generated
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| "transitioning"; // changing scenes (cache miss or speculative wait)
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const SHADOW =
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"0 1px 0 rgba(45,24,16,0.05), 0 36px 64px -28px rgba(45,24,16,0.25), 0 8px 18px -6px rgba(45,24,16,0.10)";
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const DEFAULT_CHAR_MS = 28;
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const MIN_CHAR_MS = 30;
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// Voice playback speed multiplier. >1 speeds up the (somewhat slow) MiMo voice
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// while preserving pitch. Typewriter pacing is divided by the same factor.
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const SPEECH_RATE = 1.2;
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// If audio metadata never arrives within this window, give up waiting and
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// let the typewriter run at default speed.
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const AUDIO_WAIT_TIMEOUT_MS = 2500;
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// ── Typewriter hook ────────────────────────────────────────────────────
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// Returns the progressively-revealed text, a `done` flag, and a `skip()` that
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// instantly completes the current text. Reset is keyed by `resetKey` (the beat
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// id) rather than the text, so a new beat whose line happens to match the
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// previous one still replays from scratch.
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//
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// When `targetDurationMs` is provided we space characters to span that audio
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// duration, keeping text and voice in lockstep. While `waitForAudio` is true
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// and we don't yet know a duration, the typewriter holds (so text doesn't
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// race ahead of an audio that's still loading).
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function useTypewriter(
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text: string,
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resetKey: string,
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opts: { targetDurationMs?: number; waitForAudio: boolean } = {
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waitForAudio: false,
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},
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): { shown: string; done: boolean; skip: () => void } {
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const { targetDurationMs, waitForAudio } = opts;
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const [displayed, setDisplayed] = useState("");
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const [prevKey, setPrevKey] = useState(resetKey);
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const timer = useRef<ReturnType<typeof setInterval> | null>(null);
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// Sticky once the player has skipped this beat: prevents a late-arriving
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// audio metadata event from re-triggering the effect and replaying the text.
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const skippedRef = useRef(false);
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// Render-phase reset (React "adjust state on prop change" pattern): when the
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// beat changes, drop the old progress before this render commits.
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if (resetKey !== prevKey) {
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setPrevKey(resetKey);
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setDisplayed("");
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skippedRef.current = false;
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}
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useEffect(() => {
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if (!text) return;
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// `=== undefined` (not `!targetDurationMs`): 0 means "audio failed or
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// timed out — run at default speed". The original truthy check stalled
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// the typewriter forever on those fallback paths.
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if (waitForAudio && targetDurationMs === undefined) return;
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// If the player skipped, settle on the full text and don't restart even
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// when audio metadata arrives late and re-triggers this effect.
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if (skippedRef.current) {
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setDisplayed(text);
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return;
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}
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const speed =
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targetDurationMs && text.length > 0
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? Math.max(MIN_CHAR_MS, targetDurationMs / text.length)
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: DEFAULT_CHAR_MS;
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let i = 0;
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timer.current = setInterval(() => {
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i += 1;
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setDisplayed(text.slice(0, i));
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if (i >= text.length && timer.current) {
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clearInterval(timer.current);
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timer.current = null;
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}
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}, speed);
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return () => {
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if (timer.current) clearInterval(timer.current);
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timer.current = null;
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};
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}, [resetKey, text, targetDurationMs, waitForAudio]);
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const skip = useCallback(() => {
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if (timer.current) {
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clearInterval(timer.current);
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timer.current = null;
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}
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skippedRef.current = true;
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setDisplayed(text);
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}, [text]);
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// During the throwaway render where the beat just changed, `displayed` still
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// holds the previous beat's text — coerce it to empty so nothing stale shows.
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const shown = resetKey === prevKey ? displayed : "";
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const done = text.length === 0 || shown.length >= text.length;
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return { shown, done, skip };
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}
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// ── Choice button ──────────────────────────────────────────────────────
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function ChoiceButton({
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index,
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label,
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disabled,
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onClick,
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}: {
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index: number;
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label: string;
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disabled: boolean;
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onClick: () => void;
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}) {
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return (
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<button
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type="button"
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disabled={disabled}
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onClick={onClick}
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className="group relative flex-1 min-w-0 px-4 py-3 text-left transition-all duration-200
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disabled:opacity-50 disabled:cursor-wait"
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style={{
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background: "rgba(20, 14, 8, 0.68)",
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border: "1.5px solid rgba(180, 140, 80, 0.65)",
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borderRadius: "6px",
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backdropFilter: "blur(8px)",
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WebkitBackdropFilter: "blur(8px)",
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boxShadow: "0 2px 12px rgba(0,0,0,0.4), inset 0 1px 0 rgba(200,165,90,0.12)",
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}}
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>
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<span
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className="absolute inset-0 rounded-[5px] opacity-0 group-hover:opacity-100 transition-opacity duration-200 pointer-events-none"
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style={{
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background: "rgba(180,140,60,0.10)",
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border: "1.5px solid rgba(200,165,90,0.85)",
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}}
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/>
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<span className="relative flex items-baseline gap-2">
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<span
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className="shrink-0 font-serif text-[11px] num"
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style={{ color: "rgba(195,155,75,0.9)" }}
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>
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{index + 1}.
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</span>
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<span
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className="font-serif text-[13px] md:text-[14px] leading-snug"
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style={{ color: "rgba(245,235,210,0.95)" }}
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>
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{label}
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</span>
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</span>
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</button>
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);
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}
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// ── Main component ─────────────────────────────────────────────────────
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export function PlayCanvas({
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imageUrl,
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audioBase64,
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audioMime,
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muted,
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phase,
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beat,
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pendingClick,
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onBackgroundClick,
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onAdvance,
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onSelectChoice,
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fullViewport = false,
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aboveCanvas,
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aboveCanvasLeft,
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teaserText,
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}: {
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imageUrl: string | null;
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audioBase64: string | null;
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audioMime: string | null;
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muted: boolean;
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phase: Phase;
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beat: Beat | null;
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pendingClick: { x: number; y: number } | null;
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onBackgroundClick: (click: { x: number; y: number }) => void;
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onAdvance: () => void;
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onSelectChoice: (choice: BeatChoice) => void;
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fullViewport?: boolean;
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// 渲染在图片正上方、右对齐的 slot(画面外、紧贴右上角)。
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aboveCanvas?: ReactNode;
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// 渲染在图片正上方、左对齐的 slot(画面外、紧贴左上角),与 aboveCanvas 水平镜像。
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aboveCanvasLeft?: ReactNode;
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teaserText?: string | null;
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}) {
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const imgRef = useRef<HTMLImageElement>(null);
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const audioRef = useRef<HTMLAudioElement>(null);
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const [audioDurationMs, setAudioDurationMs] = useState<number | undefined>(
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undefined,
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);
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const isChoiceBeat = beat?.next.type === "choice";
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const choices: BeatChoice[] = isChoiceBeat
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? (beat!.next as { type: "choice"; choices: BeatChoice[] }).choices
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: [];
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const displayBody = beat?.speaker ? beat.line ?? "" : beat?.narration ?? "";
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const { shown: typedBody, done: typingDone, skip: skipTypewriter } =
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useTypewriter(displayBody, beat?.id ?? "", {
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targetDurationMs: audioDurationMs,
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waitForAudio: Boolean(audioBase64),
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});
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const { shown: typedTeaser } = useTypewriter(teaserText ?? "", "teaser_reset", {
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waitForAudio: false,
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});
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// ── Audio source change ──────────────────────────────────────────────
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// Reset duration when audio source changes; if loading takes too long,
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// unblock the typewriter via timeout so text doesn't stall.
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useEffect(() => {
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setAudioDurationMs(undefined);
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if (!audioBase64) return;
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const timer = setTimeout(() => {
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setAudioDurationMs((prev) => prev ?? 0);
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}, AUDIO_WAIT_TIMEOUT_MS);
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return () => clearTimeout(timer);
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}, [audioBase64]);
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// ── Mute toggle ───────────────────────────────────────────────────────
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useEffect(() => {
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const el = audioRef.current;
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if (!el) return;
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el.muted = muted;
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el.playbackRate = SPEECH_RATE;
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if (!muted && audioBase64 && el.paused) {
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el.play().catch(() => {
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// autoplay blocked — silent until next interaction
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});
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}
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}, [muted, audioBase64]);
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function handleAudioMetadata() {
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const el = audioRef.current;
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if (!el) return;
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el.playbackRate = SPEECH_RATE;
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// Effective playback time is shorter once sped up — keep the typewriter in sync.
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const ms = Number.isFinite(el.duration)
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? (el.duration * 1000) / SPEECH_RATE
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: 0;
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setAudioDurationMs(ms > 0 ? ms : 0);
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if (!muted) {
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el.play().catch(() => {
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// autoplay blocked
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});
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}
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}
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function handleAudioError() {
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// Treat as zero duration so the typewriter runs at default speed.
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setAudioDurationMs(0);
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}
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function handleImageClick(e: React.MouseEvent<HTMLImageElement>) {
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if (phase !== "ready" || !imgRef.current || !beat) return;
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const rect = imgRef.current.getBoundingClientRect();
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const x = (e.clientX - rect.left) / rect.width;
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const y = (e.clientY - rect.top) / rect.height;
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// If the typewriter is still printing, a click completes it instantly
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// (standard VN affordance) — the page never sees this click.
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if (!typingDone) {
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skipTypewriter();
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return;
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}
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// For continue-type beats, image click advances; for choice beats,
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// image click goes through vision (treat as freeform action).
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if (beat.next.type === "continue") {
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onAdvance();
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return;
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}
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onBackgroundClick({
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x: Math.max(0, Math.min(1, x)),
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y: Math.max(0, Math.min(1, y)),
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});
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}
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// Card swallows its own clicks so they never fall through to the image's
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// vision (识图) trigger: while typing a click completes the text, a continue
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// beat advances, and a choice beat stays inert (player must pick an option).
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function handleCardClick() {
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if (phase !== "ready" || !beat) return;
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if (!typingDone) {
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skipTypewriter();
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return;
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}
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if (beat.next.type === "continue") onAdvance();
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}
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const interactive = phase === "ready" && !!imageUrl;
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const dimmed = phase === "transitioning";
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const sizeStyle = fullViewport
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? { maxWidth: "100vw", maxHeight: "100dvh" }
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: { maxWidth: "96vw", maxHeight: "calc(100dvh - 200px)" };
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const placeholderWidth = fullViewport
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? "min(100vw, calc(100dvh * 16 / 9))"
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: "min(96vw, calc((100dvh - 200px) * 16 / 9))";
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return (
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<div
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className={`flex flex-col items-center ${fullViewport ? "w-full h-full justify-center" : "w-full"}`}
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>
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{/* Hidden audio element — voice playback for the current beat */}
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{audioBase64 && (
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<audio
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key={audioBase64.slice(-48)}
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ref={audioRef}
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src={`data:${audioMime ?? "audio/wav"};base64,${audioBase64}`}
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preload="auto"
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onLoadedMetadata={handleAudioMetadata}
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onError={handleAudioError}
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className="hidden"
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/>
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)}
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{imageUrl ? (
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<div
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className="relative inline-block"
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style={{ boxShadow: fullViewport ? "none" : SHADOW }}
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>
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{/* Background image — Runware CDN URL or data URI (mock mode).
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The width/height attributes are NOT rendered dimensions (w-auto
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h-auto + the maxWidth/maxHeight in sizeStyle still drive the
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final layout); they give the browser an intrinsic aspect ratio
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so that, while the bytes are still arriving from the CDN, the
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<img> reserves a 1792:1024 box instead of collapsing to a
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one-pixel sliver — fixes the "等很久 → 一根线 → 突然出图" jank. */}
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<img
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key={imageUrl.slice(-48)}
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ref={imgRef}
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src={imageUrl}
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width={1792}
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height={1024}
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alt="Generated scene"
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onClick={handleImageClick}
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draggable={false}
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className={`block w-auto h-auto select-none animate-fade-in transition-opacity duration-700 ease-out ${
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interactive ? "cursor-pointer" : "cursor-wait"
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} ${dimmed ? "opacity-40" : "opacity-100"}`}
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style={sizeStyle}
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/>
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{!fullViewport && (
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<div className="absolute inset-x-0 top-0 h-10 bg-gradient-to-b from-clay-900/12 to-transparent pointer-events-none" />
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)}
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{/* 画面正上方右对齐的 slot —— 用 bottom-full + right-0 让它整体浮在图片之外、紧贴右上角 */}
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{!fullViewport && aboveCanvas && (
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<div className="absolute bottom-full right-0 mb-2 flex items-center gap-2">
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{aboveCanvas}
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</div>
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)}
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{!fullViewport && aboveCanvasLeft && (
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<div className="absolute bottom-full left-0 mb-2 flex items-center gap-2">
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{aboveCanvasLeft}
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</div>
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)}
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{beat && (
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<div className="absolute inset-0 flex flex-col justify-end pointer-events-none select-none">
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{choices.length > 0 && (
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<div className="pointer-events-auto px-[3%] pb-[1.5%] flex gap-[1.5%] items-stretch">
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{choices.map((choice, i) => (
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<ChoiceButton
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key={choice.id}
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index={i}
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label={choice.label}
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disabled={phase !== "ready"}
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onClick={() => onSelectChoice(choice)}
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/>
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))}
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</div>
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)}
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{(beat.narration || beat.line) && (
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<div
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className="pointer-events-auto mx-[2%] mb-[2%] px-[3%] py-[2.2%] relative"
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onClick={handleCardClick}
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style={{
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background: "rgba(14, 10, 6, 0.72)",
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border: "1.5px solid rgba(175, 138, 72, 0.60)",
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borderRadius: "6px",
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backdropFilter: "blur(10px)",
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WebkitBackdropFilter: "blur(10px)",
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boxShadow:
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"0 4px 24px rgba(0,0,0,0.55), inset 0 1px 0 rgba(200,165,90,0.10)",
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}}
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>
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<span
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className="absolute top-[6px] left-[8px] text-[10px] opacity-40 pointer-events-none"
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style={{ color: "rgba(195,155,75,1)" }}
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aria-hidden
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>
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✦
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</span>
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<span
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className="absolute top-[6px] right-[8px] text-[10px] opacity-40 pointer-events-none"
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style={{ color: "rgba(195,155,75,1)" }}
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aria-hidden
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>
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✦
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</span>
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{beat.speaker && (
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<p
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className="font-serif text-[11px] md:text-[12px] smallcaps mb-[0.6em]"
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style={{ color: "rgba(205,165,90,0.92)" }}
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>
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{beat.speaker}
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</p>
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)}
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<p
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className="font-serif leading-[1.85] text-[13px] md:text-[15px]"
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style={{ color: "rgba(245,235,210,0.95)" }}
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>
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{typedBody}
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{beat.speaker && beat.narration && (
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<span
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className={`block mt-[0.5em] italic text-[12px] md:text-[13px] transition-opacity duration-300 ${
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typingDone ? "opacity-100" : "opacity-0"
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}`}
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style={{ color: "rgba(200,185,155,0.78)" }}
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aria-hidden={!typingDone}
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>
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{beat.narration}
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</span>
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)}
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</p>
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{typingDone && beat.next.type === "continue" && (
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<span
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className="absolute bottom-[6px] right-[10px] text-[10px] animate-slow-pulse"
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style={{ color: "rgba(195,155,75,0.7)" }}
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aria-hidden
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>
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▼
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</span>
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)}
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</div>
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)}
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</div>
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)}
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{(phase === "transitioning" || phase === "inserting-beat") && (
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<div className="absolute inset-0 flex items-center justify-center pointer-events-none">
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<p className="text-[10px] smallcaps text-cream-50/70 animate-slow-pulse">
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{phase === "transitioning"
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? "AI · 正 · 在 · 描 · 画 · 下 · 一 · 幕"
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: "AI · 正 · 在 · 想 · 你 · 看 · 到 · 了 · 什 · 么"}
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</p>
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</div>
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)}
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{pendingClick && (
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<>
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<div
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className="absolute rounded-full border border-ember-500 pointer-events-none"
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style={{
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left: `${pendingClick.x * 100}%`,
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top: `${pendingClick.y * 100}%`,
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transform: "translate(-50%, -50%)",
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width: 30,
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height: 30,
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animation:
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"infiplot-ripple 1.6s cubic-bezier(0.16,1,0.3,1) infinite",
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}}
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/>
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<div
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className="absolute rounded-full pointer-events-none"
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style={{
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left: `${pendingClick.x * 100}%`,
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top: `${pendingClick.y * 100}%`,
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transform: "translate(-50%, -50%)",
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width: 11,
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height: 11,
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background: "#D97A2E",
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boxShadow:
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"0 0 0 3px rgba(251,247,240,0.95), 0 0 14px rgba(217,122,46,0.55)",
|
|
}}
|
|
/>
|
|
</>
|
|
)}
|
|
</div>
|
|
) : (
|
|
<div
|
|
className="relative aspect-video bg-cream-200 flex flex-col items-center justify-center p-6 md:p-12 text-center"
|
|
style={{
|
|
width: placeholderWidth,
|
|
boxShadow: fullViewport ? "none" : SHADOW,
|
|
}}
|
|
>
|
|
{teaserText ? (
|
|
<div className="max-w-[85%] md:max-w-[75%] flex flex-col items-center justify-center gap-3.5 md:gap-5 animate-fade-in">
|
|
<span className="text-[9px] smallcaps text-clay-400 tracking-[0.2em] font-sans">
|
|
✦ 故 · 事 · 预 · 告 ✦
|
|
</span>
|
|
<p className="font-serif leading-[2] text-clay-700 text-[13px] md:text-[15px] italic whitespace-pre-wrap text-left w-full">
|
|
{typedTeaser}
|
|
</p>
|
|
<div className="mt-2 md:mt-4 flex items-center gap-2.5">
|
|
<span className="w-1.5 h-1.5 bg-ember-500 rounded-full animate-slow-pulse" />
|
|
<span className="text-[9px] smallcaps text-clay-400">
|
|
正 · 在 · 绘 · 制 · 第 · 一 · 幕
|
|
</span>
|
|
</div>
|
|
</div>
|
|
) : (
|
|
<div className="flex flex-col items-center justify-center gap-4">
|
|
<div className="w-1.5 h-1.5 bg-clay-500 rounded-full animate-slow-pulse" />
|
|
<p className="text-[9px] smallcaps text-clay-500 animate-slow-pulse">
|
|
正 · 在 · 绘 · 制 · 第 · 一 · 幕
|
|
</p>
|
|
</div>
|
|
)}
|
|
{/* 加载占位也挂同一对 slot,让右上 / 左上的操作按钮在第一帧就出现 */}
|
|
{!fullViewport && aboveCanvas && (
|
|
<div className="absolute bottom-full right-0 mb-2 flex items-center gap-2">
|
|
{aboveCanvas}
|
|
</div>
|
|
)}
|
|
{!fullViewport && aboveCanvasLeft && (
|
|
<div className="absolute bottom-full left-0 mb-2 flex items-center gap-2">
|
|
{aboveCanvasLeft}
|
|
</div>
|
|
)}
|
|
</div>
|
|
)}
|
|
|
|
</div>
|
|
);
|
|
}
|