610dba78b7
Remove Cloudflare D1 entirely (4 API routes, lib/db/, Drizzle config/migrations, drizzle-orm/drizzle-kit deps, wrangler D1/R2/KV bindings) and replace with browser-local-first architecture: Open-source build (IndexedDB, no auth): - lib/persistence/ 5-file module: types, idb adapter (zero-dep, fault-tolerant, post-open invalidation retry), localStore (CRUD + sync-reserved metadata + slim/rebuild + retention-cap eviction with tombstone reap + sync-state protection + last-resort bounded fallback), sessionSlim (voice strip + styleRef absent-delete), cloudStore (Supabase skeleton, server-only) - Autosave: persistence fingerprint (history.length:lastBeatCount:playerName), serial saveChain, failure rollback retry, replaySourceRef guard (prevents replayed shared stories from clobbering user saves) - clientStoryPersistence.ts: thin facade (SaveResult discriminated union) - Stories page: /[locale]/stories with 3-language i18n (zh-CN/en/ja) - Homepage: book icon entry point in header Commercial build (Supabase, skeleton only): - Single table public.stories (JSONB + RLS 4 policies on auth.uid()=user_id) - supabase/migrations/ DDL (idempotent) - cloudStore.ts server-only repository, AUTH_ENABLED short-circuit - Not wired to client this phase Featured stories: pure fallback (buildFallbackCards + localizeCards), no D1 Includes fixes from 3 rounds of subagent code-review (tasks 16-30): - CR1: autosave restructure, coerceOrientation, D1 comment cleanup - CR2: fingerprint+serial+rollback+replay guard, idb post-open retry, enforceRetentionCap latent defense, sessionSlim absent invariant - CR3: single-scene share guard (replaySourceRef), insert-beat fingerprint (beats.length), pass3 overflow double-count fix, detach gate unification
189 lines
8.9 KiB
TypeScript
189 lines
8.9 KiB
TypeScript
// Local story repository — browser-local persistence built on the IndexedDB
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// adapter. Owns CRUD, the local-first sync-reserved metadata, slim/rebuild of
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// the Session payload, retention-cap eviction, defensive Date coercion, and
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// end-to-end fault tolerance.
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//
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// Method signatures are expressed in terms of the slim Session blob so the
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// future cloud repository (lib/persistence/cloudStore.ts) can mirror them and
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// cloud sync can layer on top without changing callers.
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import type { Session } from "@infiplot/types";
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import { coerceOrientation } from "@infiplot/types";
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import { idbGet, idbGetAll, idbPut, idbDelete, idbCount, STORIES_STORE } from "./idb";
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import { slimSession } from "./sessionSlim";
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import { STORY_SCHEMA_VERSION, coerceEpoch, type StoryRecord, type StoryMeta } from "./types";
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/** Max number of non-tombstoned stories retained locally. IndexedDB has ample
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* quota, so this is generous vs the old localStorage cap of 20; it aligns with
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* the deleted D1 `listByUser` default limit of 50. */
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export const LOCAL_STORY_CAP = 50;
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/** Tombstoned records are kept (not hard-deleted) so a soft-delete can propagate
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* to the cloud next phase — but only for a bounded window. Past this age they're
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* reclaimed locally to stop unbounded IndexedDB growth (a pre-sync device may
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* never propagate them, and the cloud applies deletes by id idempotently). */
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export const TOMBSTONE_RETENTION_MS = 30 * 24 * 60 * 60 * 1000; // 30 days
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// ── Internal helpers ───────────────────────────────────────────────────────
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function toMeta(rec: StoryRecord): StoryMeta {
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return {
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id: rec.id,
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worldSetting: rec.worldSetting,
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styleGuide: rec.styleGuide,
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orientation: coerceOrientation(rec.orientation),
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sceneCount: rec.sceneCount,
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createdAt: coerceEpoch(rec.createdAt, 0),
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updatedAt: coerceEpoch(rec.updatedAt, 0),
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};
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}
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/** Best-effort housekeeping run after a save. Guarded by a cheap count() so the
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* common case (under cap, no aged tombstones) reads ZERO session blobs. Jobs
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* when the guard trips:
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* 1. Reap tombstones older than TOMBSTONE_RETENTION_MS — soft-deletes otherwise
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* accumulate forever (nothing consumes them until cloud sync lands), bloating
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* every idbGetAll.
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* 2. Evict the oldest over-cap LIVE records, but SKIP any with un-propagated
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* local changes (syncState !== "local-only") so an eviction can't silently
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* drop edits a future cloud sync still needs to push.
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* 3. If step 2 couldn't reach the cap because every over-cap record was
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* protected, evict the oldest regardless — a bounded store beats preserving
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* un-synced work forever. Eviction is a local capacity measure, so it
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* hard-deletes (no tombstone). Never fails the save. */
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async function enforceRetentionCap(): Promise<void> {
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try {
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// Cheap gate: total rows (incl. tombstones) without reading any value. Under
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// the cap, live records are also under it and no tombstone reaping is due
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// often enough to matter — skip the full scan entirely. NOTE: idbCount
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// returns 0 when IndexedDB is unavailable/fails, so `0 <= CAP` skips eviction
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// — intentional best-effort: if we can't even count, we can't safely evict.
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const total = await idbCount(STORIES_STORE);
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if (total <= LOCAL_STORY_CAP) return;
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const all = await idbGetAll<StoryRecord>(STORIES_STORE);
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const now = Date.now();
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// 1. Reap aged tombstones (bounds tombstone growth, frees slots).
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for (const r of all) {
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if (r.deletedAt && now - coerceEpoch(r.deletedAt, now) > TOMBSTONE_RETENTION_MS) {
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await idbDelete(STORIES_STORE, r.id);
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}
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}
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// 2. Evict oldest over-cap live records, preserving un-synced ones.
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const live = all
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.filter((r) => !r.deletedAt)
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.sort((a, b) => coerceEpoch(a.updatedAt, 0) - coerceEpoch(b.updatedAt, 0));
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let overflow = live.length - LOCAL_STORY_CAP;
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if (overflow <= 0) return;
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for (const r of live) {
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if (overflow <= 0) break;
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// Keep records that still owe the cloud a push (pending edits/soft-deletes
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// or a synced baseline) — hard-deleting them would lose that work silently.
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if (r.syncState !== "local-only") continue;
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await idbDelete(STORIES_STORE, r.id);
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overflow--;
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}
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// 3. Last-resort: if step 2 couldn't reach the cap, every remaining over-cap
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// record is protected (syncState !== "local-only"). Evict the oldest of THOSE
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// regardless, so the store stays bounded. We must skip "local-only" here:
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// those were already deleted in step 2, but they're still present in the
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// in-memory `live` snapshot (idbDelete doesn't mutate it), so re-deleting them
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// would burn `overflow` on no-ops and let the loop break before reaching the
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// records that actually still occupy slots — leaving the cap exceeded.
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// (Currently latent: non-"local-only" LIVE records don't yet exist — pending
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// ones are produced only by softDeleteStory, which also tombstones them, so
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// they're filtered out of `live` above. This guards the path that opens once
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// cloud sync yields un-tombstoned pending/synced records.)
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if (overflow > 0) {
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for (const r of live) {
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if (overflow <= 0) break;
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if (r.syncState === "local-only") continue; // already evicted in step 2
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await idbDelete(STORIES_STORE, r.id);
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overflow--;
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}
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}
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} catch {
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// best-effort
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}
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}
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// ── Public API (symmetric with the future cloud repository) ─────────────────
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/** Upsert one story by `session.id`. New record gets rev=1 / syncState
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* "local-only" / deletedAt null; an existing one bumps rev, refreshes
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* updatedAt, preserves createdAt, and (re-)clears any tombstone. The bulky
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* fields are stripped via slimSession before write. Returns the written
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* record, or null when storage is unavailable / the write failed (Req 2.x). */
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export async function saveStorySession(
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session: Session,
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): Promise<StoryRecord | null> {
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if (!session?.id) return null;
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const now = Date.now();
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const existing = await idbGet<StoryRecord>(STORIES_STORE, session.id);
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const record: StoryRecord = {
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id: session.id,
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schemaVersion: STORY_SCHEMA_VERSION,
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worldSetting: session.worldSetting ?? "",
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styleGuide: session.styleGuide ?? "",
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orientation: coerceOrientation(session.orientation),
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sceneCount: session.history?.length ?? 0,
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createdAt: existing ? coerceEpoch(existing.createdAt, now) : now,
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updatedAt: now,
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rev: existing ? (existing.rev ?? 1) + 1 : 1,
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// Re-saving (even a tombstoned id) revives the record locally.
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deletedAt: null,
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// A previously-synced record that changes locally becomes pending; otherwise
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// keep its state (new → local-only). Consumed by next-phase cloud sync.
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syncState: existing?.syncState === "synced" ? "pending" : existing?.syncState ?? "local-only",
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session: slimSession(session),
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};
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const ok = await idbPut(STORIES_STORE, record);
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if (!ok) return null;
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await enforceRetentionCap();
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return record;
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}
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/** List non-tombstoned stories as lightweight metadata, newest first (Req 3.1).
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* NOTE: idbGetAll deserializes each record's full session blob even though only
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* the denormalized meta fields are projected — meta and blob share one object
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* store. Acceptable at LOCAL_STORY_CAP=50; if listing ever dominates, split the
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* meta into its own store (or a cursor projection) to avoid reading blobs here. */
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export async function listStories(): Promise<StoryMeta[]> {
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const all = await idbGetAll<StoryRecord>(STORIES_STORE);
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return all
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.filter((r) => !r.deletedAt)
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.map(toMeta)
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.sort((a, b) => b.updatedAt - a.updatedAt);
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}
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/** Load the slim Session for a story id. Tombstoned or absent → null (Req 3.3).
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* Defensively coerces the carried session's createdAt across the storage
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* boundary (Req 3.6). The slim session is missing voice/styleReferenceImage by
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* design — the engine degrades gracefully (Req 3.4). */
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export async function loadStorySession(id: string): Promise<Session | null> {
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const rec = await idbGet<StoryRecord>(STORIES_STORE, id);
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if (!rec || rec.deletedAt || !rec.session) return null;
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return { ...rec.session, createdAt: coerceEpoch(rec.session.createdAt, rec.createdAt) };
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}
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/** Soft-delete: set the tombstone + mark pending so the deletion can propagate
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* to the cloud next phase. List queries filter tombstoned records out, so the
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* user perceives it as deleted. Absent / already-deleted id → false (Req 3.5). */
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export async function softDeleteStory(id: string): Promise<boolean> {
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const rec = await idbGet<StoryRecord>(STORIES_STORE, id);
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if (!rec || rec.deletedAt) return false;
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const now = Date.now();
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const updated: StoryRecord = {
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...rec,
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deletedAt: now,
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updatedAt: now,
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syncState: "pending",
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};
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return idbPut(STORIES_STORE, updated);
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}
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