ca73a41a0b
Make homepage cards and live sessions produce sound when the server is configured for StepFun TTS, instead of silently failing (the prebaked Xiaomi voice was useless on a StepFun server, and wasted ~220KB/beat in Fast Origin Transfer). Three coordinated changes: 1. CharacterDesigner now picks a StepFun preset voice id directly from the 32-entry catalog in the SAME LLM call that designs the character — zero extra latency, LLM-grade match quality. The Xiaomi prompt path is byte-identical to history (verified programmatically) so cache hit rate and voice quality are preserved. pickStepfunVoiceId (keyword scorer) remains the fallback for orphan speakers / invalid LLM picks. 2. The 32-preset catalog moves to lib/tts-client/stepfun-voices.json as the single source of truth, shared by the scorer, the CharacterDesigner prompt, /api/tts-provider, and the offline enrich script. 3. A new GET /api/tts-provider endpoint lets the client probe the server's TTS provider at /play mount. fetchBeatAudio then shapes its request body: on a StepFun server it sends the lightweight stepfunVoiceId / voiceDescription and omits the ~220KB Xiaomi reference audio (FOT saving ~13MB per protagonist per session on prebaked cards). requestBeatAudio re-provisions on a provider mismatch before synth, so audio never goes silent on a cross-provider replay or mid-session provider flip. New type fields are all optional and backward-compatible: Character.stepfunVoiceId, BeatAudioRequest.voiceDescription/characterName/stepfunVoiceId, voice made optional. AGENTS.md updated for the new route, type fields, dependency map, and StepFun voice-selection flow.
26 lines
1.1 KiB
TypeScript
26 lines
1.1 KiB
TypeScript
import type { TtsProviderResponse } from "@infiplot/types";
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import { inferTtsProvider } from "@infiplot/tts-client";
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import { NextResponse } from "next/server";
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import { loadEngineConfig } from "@/lib/config";
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import { requireUser } from "@/lib/supabase/guard";
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export const runtime = "nodejs";
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// GET /api/tts-provider — tells the client which TTS provider the server is
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// configured for, so the play page can shape /api/beat-audio request bodies
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// accordingly (skip the ~220KB Xiaomi reference audio when the server runs
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// StepFun → saves Fast Origin Transfer bandwidth; the response itself is a
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// few dozen bytes). Runs once at /play mount; same auth as other routes so
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// the provider (a server-config fact, not user data) isn't leaked publicly.
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// BYO client TTS (clientTts:true) takes precedence and bypasses this signal.
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export async function GET() {
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const auth = await requireUser();
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if (auth instanceof NextResponse) return auth;
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const cfg = loadEngineConfig();
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const provider = cfg.tts ? inferTtsProvider(cfg.tts) : null;
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const body: TtsProviderResponse = { provider };
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return NextResponse.json(body);
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}
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