ae3dd17e6b
- Player name: stored in localStorage, injected into Architect/Writer/InsertBeat prompts so NPCs address the player by name, displayed in dialogue UI - Freeform input: compact button at choice nodes expands to text input, LLM classifier routes to insert-beat (interactive NPC response) or change-scene - SettingsModal: unified panel merging player name, voice toggle (with collapsible TTS key section), replacing the old TtsKeyModal - Insert-beat upgrade: prompt now requires NPC reaction when characters are present, shared by both freeform and Vision paths - IME guard: isComposing check on freeform input to prevent CJK mid-composition submission Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
17 lines
543 B
TypeScript
17 lines
543 B
TypeScript
export {
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startSession,
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requestScene,
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visionDecide,
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classifyFreeform,
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requestInsertBeat,
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requestBeatAudio,
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} from "./orchestrator";
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export { synthesizeBeat } from "./voice";
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export { mergeCharacters } from "./director";
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export type { SceneResult } from "./director";
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export { runArchitect } from "./agents/architect";
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export type { WriterBeatsOutput } from "./agents/writer";
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export type { CinematographerOutput } from "./agents/cinematographer";
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export type { InsertBeatPartial } from "@infiplot/types";
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export * from "./prompts";
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