d1f13d51a3
Replace the one-image-per-interaction model with scenes that hold multiple dialogue beats. The image regenerates only on scene-change actions; tapping through beats and in-scene choices are instant and zero-network. Squashed from #2: - feat: scene/beat architecture — decouple dialogue from image generation - fix: harden LLM-output parsing, prefetch lifecycle, and typewriter (PR review) - fix: dedupe beat ids; fallback narration on empty insert-beat (PR review #2) 🤖 Generated with [Claude Code](https://claude.com/claude-code)
33 lines
968 B
TypeScript
33 lines
968 B
TypeScript
import { requestInsertBeat } from "@yume/engine";
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import type { InsertBeatRequest } from "@yume/types";
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import { NextResponse } from "next/server";
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import { loadEngineConfig } from "@/lib/config";
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export const runtime = "nodejs";
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export const maxDuration = 60;
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export async function POST(req: Request) {
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let body: InsertBeatRequest;
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try {
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body = (await req.json()) as InsertBeatRequest;
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} catch {
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return NextResponse.json({ error: "Invalid JSON" }, { status: 400 });
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}
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if (!body.session || !body.freeformAction) {
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return NextResponse.json(
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{ error: "session and freeformAction are required" },
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{ status: 400 },
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);
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}
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try {
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const config = loadEngineConfig();
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const result = await requestInsertBeat(config, body);
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return NextResponse.json(result);
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} catch (err) {
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const message = err instanceof Error ? err.message : "Unknown error";
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return NextResponse.json({ error: message }, { status: 500 });
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}
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}
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