feat(web): add player name, freeform input, and unified settings modal
- Player name: stored in localStorage, injected into Architect/Writer/InsertBeat prompts so NPCs address the player by name, displayed in dialogue UI - Freeform input: compact button at choice nodes expands to text input, LLM classifier routes to insert-beat (interactive NPC response) or change-scene - SettingsModal: unified panel merging player name, voice toggle (with collapsible TTS key section), replacing the old TtsKeyModal - Insert-beat upgrade: prompt now requires NPC reaction when characters are present, shared by both freeform and Vision paths - IME guard: isComposing check on freeform input to prevent CJK mid-composition submission Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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import { classifyFreeform } from "@infiplot/engine";
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import type { FreeformClassifyRequest } from "@infiplot/types";
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import { NextResponse } from "next/server";
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import { loadEngineConfig } from "@/lib/config";
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export const runtime = "nodejs";
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export async function POST(req: Request) {
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let body: FreeformClassifyRequest;
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try {
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body = (await req.json()) as FreeformClassifyRequest;
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} catch {
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return NextResponse.json({ error: "Invalid JSON" }, { status: 400 });
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}
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if (!body.session || !body.freeformText?.trim()) {
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return NextResponse.json(
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{ error: "session and freeformText are required" },
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{ status: 400 },
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);
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}
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try {
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const config = loadEngineConfig();
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const result = await classifyFreeform(config, body);
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return NextResponse.json(result);
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} catch (err) {
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const message = err instanceof Error ? err.message : "Unknown error";
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return NextResponse.json({ error: message }, { status: 500 });
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}
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}
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