feat: Runware FLUX.2 image + lazy per-beat TTS (#5)

Reduce median scene-load latency from ~30-80s to ~17-25s by switching image generation to Runware FLUX.2 [klein] 9B KV and moving per-beat TTS synthesis off the scene response into a new lazy /api/beat-audio endpoint with hard timeout + abort support.

- feat(image): migrate to Runware FLUX.2 [klein] 9B KV — task-array API, $0.001/image, sub-second inference.
- feat(tts): split /api/scene into directScene + image + voicedesign-provisioning; lazily synth per beat via /api/beat-audio with 15s hard timeout + AbortSignal threaded to MiMo so timed-out calls don't keep burning sockets/quota; client fans out per-beat fetches on scene-id change with abort + identity-check finally to prevent cross-scene beat-id collisions.
- refactor(tts): slim BeatAudioRequest to { beat, voice } — ~800KB per-beat upload dropped to ~160KB by sending only the speaker's voice instead of the full session.

🤖 Generated with [Claude Code](https://claude.com/claude-code)
This commit is contained in:
Zonghao Yuan
2026-05-28 23:43:51 +08:00
committed by GitHub
parent fcd4e6c1ab
commit e261f4a346
10 changed files with 431 additions and 214 deletions
+3 -3
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@@ -45,12 +45,12 @@ After deploy, set the nine environment variables (see below) in your Vercel proj
## Environment variables
Three providers, all independently configurable. Any OpenAI-compatible chat / image endpoint works (OpenAI, Anthropic via OpenAI-compat proxy, Gemini, OpenRouter, DeepSeek, local Ollama, …).
Three providers, all independently configurable. Text and Vision accept any OpenAI-compatible endpoint (OpenAI, Anthropic via OpenAI-compat proxy, Gemini, OpenRouter, DeepSeek, local Ollama, …). Image goes to **Runware** (its own task-array protocol, not OpenAI-compatible).
| Provider | Variables | Recommended |
|---|---|---|
| Text · story director | `TEXT_BASE_URL` `TEXT_API_KEY` `TEXT_MODEL` | `claude-opus-4-7` via Anthropic |
| Image · UI renderer | `IMAGE_BASE_URL` `IMAGE_API_KEY` `IMAGE_MODEL` | `gpt-image-2` via OpenAI |
| Image · UI renderer | `IMAGE_BASE_URL` `IMAGE_API_KEY` `IMAGE_MODEL` | `runware:400@6` (FLUX.2 [klein] 9B KV) via [Runware](https://runware.ai) |
| Vision · click reader | `VISION_BASE_URL` `VISION_API_KEY` `VISION_MODEL` | `gemini-3-flash` via Google |
See `apps/web/.env.example` for the exact shape.
@@ -88,4 +88,4 @@ yume/
## Cost & limits
Each **scene** costs roughly **\$0.150.25** in API fees with the recommended model trio (one text + one image call); tapping through a scene's beats is free. To keep transitions instant, the engine also **pre-generates scenes you might pick but don't** — so real spend runs somewhat higher than the scenes you actually see. There is no rate limiting or auth out of the box — if you make your deployment public, your bill will reflect that. Add limits (and consider lowering the prefetch depth) before sharing widely.
With the recommended trio, each **scene** is dominated by the text-LLM call. The FLUX.2 [klein] 9B KV image is roughly **\$0.001** per scene (1792×1024, 4 steps, sub-second); the text call is the rest. Tapping through a scene's beats is free. To keep transitions instant, the engine also **pre-generates scenes you might pick but don't** — so real spend runs somewhat higher than the scenes you actually see. There is no rate limiting or auth out of the box — if you make your deployment public, your bill will reflect that. Add limits (and consider lowering the prefetch depth) before sharing widely.
+15 -9
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@@ -1,12 +1,14 @@
# =============================================================
# 云梦 — AI 视觉小说
# Recommended setup: Xiaomi MiMo Token Plan for TEXT / VISION / TTS
# (one API key covers all three) + any image provider for IMAGE.
# (one API key covers all three) + Runware for IMAGE (FLUX.2 [klein]).
#
# Any OpenAI-compatible endpoint works for any slot — OpenRouter,
# OpenAI, Anthropic via OpenAI-compat proxy, Gemini, DeepSeek, etc.
# Image generation uses the chat-completions + modalities API
# (OpenRouter-style), NOT the legacy /images/generations endpoint.
# TEXT / VISION / TTS use OpenAI-compatible endpoints (any OpenAI-
# compatible host works: OpenRouter, OpenAI, Anthropic via proxy,
# Gemini, DeepSeek, Ollama, ...).
#
# IMAGE uses Runware's own task-array protocol (not OpenAI-compatible);
# the adapter posts an `imageInference` task to IMAGE_BASE_URL.
# =============================================================
# ---- 1. Text LLM · scene director ----------------------------------
@@ -18,10 +20,14 @@ TEXT_API_KEY=tp-xxx
TEXT_MODEL=mimo-v2.5-pro
# ---- 2. Image generator (renders the scene background) -------------
# Any provider supporting chat-completions + modalities image output.
IMAGE_BASE_URL=https://openrouter.ai/api/v1
IMAGE_API_KEY=sk-or-v1-xxx
IMAGE_MODEL=openai/gpt-5.4-image-2
# Recommended: Runware + FLUX.2 [klein] 9B KV — distilled 4-step model,
# sub-second inference at ~$0.0008/image. Sign up at https://runware.ai
# AIR ids for FLUX.2 [klein] variants:
# runware:400@1 · 4B (smaller)
# runware:400@6 · 9B KV (recommended — fastest at 16:9)
IMAGE_BASE_URL=https://api.runware.ai/v1
IMAGE_API_KEY=runware-xxx
IMAGE_MODEL=runware:400@6
# ---- 3. Vision model · multimodal click interpretation -------------
# Recommended: MiMo V2.5 omni — multimodal.
+36
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@@ -0,0 +1,36 @@
import { requestBeatAudio } from "@yume/engine";
import type { BeatAudioRequest } from "@yume/types";
import { NextResponse } from "next/server";
import { loadEngineConfig } from "@/lib/config";
export const runtime = "nodejs";
// The synth itself has a 15s per-call ceiling in the engine. 30s here just
// covers JSON parsing + outbound network buffer.
export const maxDuration = 30;
export async function POST(req: Request) {
let body: BeatAudioRequest;
try {
body = (await req.json()) as BeatAudioRequest;
} catch {
return NextResponse.json({ error: "Invalid JSON" }, { status: 400 });
}
if (!body.beat?.id || !body.beat?.line || !body.voice?.referenceAudioBase64) {
return NextResponse.json(
{ error: "beat.id, beat.line and voice.referenceAudioBase64 are required" },
{ status: 400 },
);
}
try {
const config = loadEngineConfig();
const result = await requestBeatAudio(config, body);
return NextResponse.json(result);
} catch (err) {
// Engine already swallows synth errors and returns audio:null. Anything
// that reaches here is config-level — surface so the client can log it.
const message = err instanceof Error ? err.message : "Unknown error";
return NextResponse.json({ error: message }, { status: 500 });
}
}
+102 -16
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@@ -15,6 +15,7 @@ import { PRESETS } from "@/lib/presets";
import type {
Beat,
BeatAudio,
BeatAudioResponse,
BeatChoice,
InsertBeatResponse,
Scene,
@@ -215,6 +216,10 @@ function PlayInner() {
const startedRef = useRef(false);
const poolRef = useRef<Map<string, PrefetchEntry>>(new Map());
// Lazy per-beat audio fetches keyed by beat.id. Aborted when the scene
// changes so stale in-flight requests can't poison the new scene's map
// (beat ids like "b1" are scene-local and would collide across scenes).
const beatAudioAbortRef = useRef<Map<string, AbortController>>(new Map());
// Mirrors for use inside async handlers (closure-stable)
const sessionRef = useRef<Session | null>(null);
@@ -259,6 +264,79 @@ function PlayInner() {
});
}, [currentBeatId]);
// ── Lazy per-beat audio fetch ────────────────────────────────────────
// Returns silently on any failure — the UI never waits for audio, so a
// null result just means that beat plays without voice.
// Sends only the speaker's voice + the line to speak — NOT the whole
// session — so the per-beat payload stays small even with many characters
// (each voice.referenceAudioBase64 is ~160KB).
const fetchBeatAudio = useCallback(
async (
sess: Session,
beat: { id: string; speaker?: string; line?: string; lineDelivery?: string },
): Promise<void> => {
if (!beat.speaker || !beat.line) return;
const speaker = sess.characters.find((c) => c.name === beat.speaker);
if (!speaker?.voice) return; // not yet provisioned — server can't synth anyway
if (beatAudioAbortRef.current.has(beat.id)) return;
const abort = new AbortController();
beatAudioAbortRef.current.set(beat.id, abort);
try {
const res = await fetch("/api/beat-audio", {
method: "POST",
headers: { "Content-Type": "application/json" },
body: JSON.stringify({
beat: { id: beat.id, line: beat.line, lineDelivery: beat.lineDelivery },
voice: speaker.voice,
}),
signal: abort.signal,
});
if (!res.ok) return;
const json = (await res.json()) as BeatAudioResponse;
// Skip the state write if we've been aborted between the .ok check and
// here — beat ids are scene-local, so a late arrival from a prior
// scene would otherwise overwrite the current scene's audio under the
// same id.
if (json.audio && !abort.signal.aborted) {
setBeatAudioMap((m) => ({ ...m, [beat.id]: json.audio as BeatAudio }));
}
} catch {
// aborted or network error — silent fallback
} finally {
// Only clear the slot if it's still ours. An aborted prior fetch
// running its finally late could otherwise delete the controller of a
// new fetch that took the same beat id, leaving the new one
// unabortable on the next scene change.
if (beatAudioAbortRef.current.get(beat.id) === abort) {
beatAudioAbortRef.current.delete(beat.id);
}
}
},
[],
);
function cancelBeatAudioFetches(): void {
for (const c of beatAudioAbortRef.current.values()) c.abort();
beatAudioAbortRef.current.clear();
}
// Fire one /api/beat-audio request per speaking beat each time the scene
// changes. Cancel any in-flight requests from the prior scene first —
// beat ids are scene-local ("b1" repeats across scenes) so a late arrival
// would land under the wrong beat in the audio map otherwise.
useEffect(() => {
cancelBeatAudioFetches();
setBeatAudioMap({});
const scene = currentScene;
const sess = sessionRef.current;
if (!scene || !sess) return;
for (const b of scene.beats) {
if (b.speaker && b.line) {
void fetchBeatAudio(sess, b);
}
}
}, [currentScene?.id, fetchBeatAudio]);
// ── Mute persistence (read is via the useState lazy initializer above) ─
const toggleMuted = useCallback(() => {
setMuted((prev) => {
@@ -375,7 +453,8 @@ function PlayInner() {
setCurrentScene(data.scene);
setCurrentBeatId(data.scene.entryBeatId);
setImageBase64(data.imageBase64);
setBeatAudioMap(data.beatAudio ?? {});
// beatAudioMap is populated lazily by the per-beat fetch effect once
// currentScene becomes non-null (see fetchBeatAudio).
setPhase("ready");
})
.catch((e) => setError(String(e)));
@@ -410,8 +489,11 @@ function PlayInner() {
// consumeChoice keeping the re-rooted survivor prefetches alive.
useEffect(() => {
const pool = poolRef.current;
const beatAborts = beatAudioAbortRef.current;
return () => {
clearPool(pool);
for (const c of beatAborts.values()) c.abort();
beatAborts.clear();
};
}, []);
@@ -459,7 +541,7 @@ function PlayInner() {
setCurrentScene(result.scene);
setCurrentBeatId(result.scene.entryBeatId);
setImageBase64(result.imageBase64);
setBeatAudioMap(result.beatAudio ?? {});
// beatAudioMap reset + per-beat fetches kicked off by the scene effect.
setLastExitLabel(exitLabel);
setPhase("ready");
} catch (e) {
@@ -559,7 +641,7 @@ function PlayInner() {
};
throw new Error(j.error ?? insertRes.statusText);
}
const { partial, characters: insertChars, audio } =
const { partial, characters: insertChars } =
(await insertRes.json()) as InsertBeatResponse;
const fromBeatId =
@@ -581,21 +663,25 @@ function PlayInner() {
beats: [...currentScene.beats, newBeat],
};
setSession((s) =>
s
? {
...s,
history: s.history.map((h, i, arr) =>
i === arr.length - 1 ? { ...h, scene: patched } : h,
),
characters: insertChars,
}
: s,
);
const nextSession: Session = {
...session,
history: session.history.map((h, i, arr) =>
i === arr.length - 1 ? { ...h, scene: patched } : h,
),
characters: insertChars,
};
setSession(nextSession);
setCurrentScene(patched);
setCurrentBeatId(newBeatId);
if (audio) {
setBeatAudioMap((m) => ({ ...m, [newBeatId]: audio }));
// Insert-beat doesn't change scene.id, so the scene effect won't
// re-fire — manually kick off the audio fetch for the new beat.
if (newBeat.speaker && newBeat.line) {
void fetchBeatAudio(nextSession, {
id: newBeatId,
speaker: newBeat.speaker,
line: newBeat.line,
lineDelivery: newBeat.lineDelivery,
});
}
setLastExitLabel(decision.intent.freeformAction);
setPhase("ready");
+47 -52
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@@ -1,28 +1,43 @@
import type { ProviderConfig } from "@yume/types";
import { fetchWithRetry } from "./fetchWithRetry";
type ImageUrlPart = { type: string; image_url?: { url?: string } };
type ChatResponse = {
choices: {
message: {
content: string | ImageUrlPart[];
images?: ImageUrlPart[];
};
}[];
// Runware uses its own task-array protocol (not OpenAI-compatible).
// POST <baseUrl> with [{ taskType: "imageInference", ... }]; errors come
// back as a 200 with `errors[]`, so we have to inspect the body either way.
type RunwareImageResult = {
imageBase64Data?: string;
};
type RunwareError = {
code?: string;
message?: string;
parameter?: string;
};
type RunwareResponse = {
data?: RunwareImageResult[];
errors?: RunwareError[];
};
export async function generateImage(
config: ProviderConfig,
prompt: string,
): Promise<string> {
const url = `${config.baseUrl.replace(/\/$/, "")}/chat/completions`;
const url = config.baseUrl.replace(/\/$/, "");
const body = {
model: config.model,
modalities: ["image", "text"],
size: "1792x1024",
messages: [{ role: "user", content: prompt }],
};
const body = [
{
taskType: "imageInference",
taskUUID: crypto.randomUUID(),
model: config.model,
positivePrompt: prompt,
width: 1792,
height: 1024,
steps: 4,
CFGScale: 3.5,
numberResults: 1,
outputType: "base64Data",
outputFormat: "PNG",
},
];
const res = await fetchWithRetry(url, {
method: "POST",
@@ -33,47 +48,27 @@ export async function generateImage(
body: JSON.stringify(body),
});
if (!res.ok) {
const text = await res.text();
const text = await res.text();
let json: RunwareResponse;
try {
json = JSON.parse(text) as RunwareResponse;
} catch {
throw new Error(`Image API error ${res.status}: ${text.slice(0, 500)}`);
}
const json = (await res.json()) as ChatResponse;
const msg = json.choices[0]?.message;
if (!msg) throw new Error("Image API returned no message");
// 1) OpenRouter-style: msg.images = [{ image_url: { url } }]
// 2) OpenAI multimodal: msg.content = [{ type: "image_url", image_url: { url } }]
const structured: ImageUrlPart[] = [];
if (msg.images) structured.push(...msg.images);
if (Array.isArray(msg.content)) structured.push(...msg.content);
for (const part of structured) {
const u = part.image_url?.url;
if (u) return await urlToBase64(u);
if (json.errors?.length) {
const e = json.errors[0]!;
throw new Error(
`Runware error [${e.code ?? "unknown"}]: ${e.message ?? "no message"}` +
(e.parameter ? ` (parameter: ${e.parameter})` : ""),
);
}
// 3) provider-style: content is a string with markdown image ![alt](url)
// or a bare URL fragment
if (typeof msg.content === "string") {
const md = msg.content.match(/!\[[^\]]*\]\((https?:\/\/[^\s)]+)\)/);
if (md?.[1]) return await urlToBase64(md[1]);
const bare = msg.content.match(/https?:\/\/\S+?\.(?:png|jpg|jpeg|webp)/i);
if (bare?.[0]) return await urlToBase64(bare[0]);
const b64 = json.data?.[0]?.imageBase64Data;
if (!b64) {
throw new Error(
`No image in Runware response: ${text.slice(0, 300)}`,
);
}
throw new Error(
`No image found in response: ${JSON.stringify(msg).slice(0, 300)}`,
);
}
async function urlToBase64(url: string): Promise<string> {
if (url.startsWith("data:")) {
const idx = url.indexOf("base64,");
if (idx === -1) throw new Error("data URL is not base64-encoded");
return url.slice(idx + "base64,".length);
}
const res = await fetch(url);
if (!res.ok) throw new Error(`Failed to fetch image url: ${res.status}`);
const buf = await res.arrayBuffer();
return Buffer.from(buf).toString("base64");
return b64;
}
+2 -1
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@@ -3,9 +3,10 @@ export {
requestScene,
visionDecide,
requestInsertBeat,
requestBeatAudio,
} from "./orchestrator";
export { annotateClick } from "./annotate";
export { voiceBeat, voiceScene } from "./voice";
export { provisionVoicesForScene, synthesizeBeat } from "./voice";
export type { SceneResult } from "./director";
export type { InsertBeatPartial } from "@yume/types";
export * from "./prompts";
+82 -51
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@@ -1,5 +1,6 @@
import type {
BeatAudio,
BeatAudioRequest,
BeatAudioResponse,
Character,
EngineConfig,
InsertBeatRequest,
@@ -18,12 +19,17 @@ import { directInsertBeat, directScene } from "./director";
import { mockImageBase64 } from "./mockImage";
import { render } from "./renderer";
import { interpret } from "./vision";
import { voiceBeat, voiceScene } from "./voice";
import { provisionVoicesForScene, synthesizeBeat } from "./voice";
function newSessionId(): string {
return `s_${Date.now()}_${Math.random().toString(36).slice(2, 8)}`;
}
// TEMP: per-phase timing for latency diagnosis. Remove after we have data.
function tlog(label: string, t0: number): void {
console.log(`${label}: ${Date.now() - t0}ms`);
}
// Merge new character entries into the registry by name. If a name already
// exists we preserve the existing voice (so a description revision never
// silently re-provisions a voice the player has already heard).
@@ -46,30 +52,26 @@ async function renderImage(
return render(config.image, scene, styleGuide);
}
async function runVoiceScene(
async function provisionForScene(
config: EngineConfig,
session: Session,
scene: Scene,
): Promise<{
beatAudio?: Record<string, BeatAudio>;
characters: Character[];
}> {
): Promise<{ characters: Character[] }> {
if (!config.tts) return { characters: session.characters };
const res = await voiceScene(config.tts, session, scene);
return {
beatAudio: Object.keys(res.beatAudio).length ? res.beatAudio : undefined,
characters: res.characters,
};
return provisionVoicesForScene(config.tts, session, scene);
}
// ──────────────────────────────────────────────────────────────────────
// startSession — first scene + image + per-beat voice
// startSession — first scene + image + voice provisioning. The actual
// per-beat synth runs lazily via requestBeatAudio so MiMo's tail
// latency never blocks the UI.
// ──────────────────────────────────────────────────────────────────────
export async function startSession(
config: EngineConfig,
req: StartRequest,
): Promise<StartResponse> {
const tTotal = Date.now();
const session: Session = {
id: newSessionId(),
createdAt: Date.now(),
@@ -79,28 +81,41 @@ export async function startSession(
characters: [],
};
const tDirect = Date.now();
const { scene, characterUpdates } = await directScene(config.text, session);
tlog("[start] directScene", tDirect);
const preVoiceSession: Session = {
...session,
characters: mergeCharacters(session.characters, characterUpdates),
};
const [imageBase64, voiceRes] = await Promise.all([
renderImage(config, scene, preVoiceSession.styleGuide),
runVoiceScene(config, preVoiceSession, scene),
]);
const tImage = Date.now();
const tProv = Date.now();
const imagePromise = renderImage(config, scene, preVoiceSession.styleGuide)
.then((r) => {
tlog("[start] renderImage", tImage);
return r;
});
const provPromise = provisionForScene(config, preVoiceSession, scene)
.then((r) => {
tlog("[start] provisionForScene", tProv);
return r;
});
const [imageBase64, provRes] = await Promise.all([imagePromise, provPromise]);
tlog("[start] TOTAL", tTotal);
return {
sessionId: session.id,
scene,
imageBase64,
characters: voiceRes.characters,
beatAudio: voiceRes.beatAudio,
characters: provRes.characters,
};
}
// ──────────────────────────────────────────────────────────────────────
// requestScene — generate the NEXT scene + image + per-beat voice.
// requestScene — generate the NEXT scene + image + voice provisioning.
// Used both on real scene transitions and on speculative prefetch.
// ──────────────────────────────────────────────────────────────────────
@@ -108,22 +123,37 @@ export async function requestScene(
config: EngineConfig,
req: SceneRequest,
): Promise<SceneResponse> {
const tTotal = Date.now();
const tDirect = Date.now();
const { scene, characterUpdates } = await directScene(config.text, req.session);
tlog("[scene] directScene", tDirect);
const preVoiceSession: Session = {
...req.session,
characters: mergeCharacters(req.session.characters, characterUpdates),
};
const [imageBase64, voiceRes] = await Promise.all([
renderImage(config, scene, preVoiceSession.styleGuide),
runVoiceScene(config, preVoiceSession, scene),
]);
const tImage = Date.now();
const tProv = Date.now();
const imagePromise = renderImage(config, scene, preVoiceSession.styleGuide)
.then((r) => {
tlog("[scene] renderImage", tImage);
return r;
});
const provPromise = provisionForScene(config, preVoiceSession, scene)
.then((r) => {
tlog("[scene] provisionForScene", tProv);
return r;
});
const [imageBase64, provRes] = await Promise.all([imagePromise, provPromise]);
tlog("[scene] TOTAL", tTotal);
return {
scene,
imageBase64,
characters: voiceRes.characters,
beatAudio: voiceRes.beatAudio,
characters: provRes.characters,
};
}
@@ -141,24 +171,27 @@ export async function visionDecide(
}
// ──────────────────────────────────────────────────────────────────────
// requestInsertBeat — generates a transient in-scene beat (no image regen)
// and voices the line if any.
// requestInsertBeat — generates a transient in-scene beat (no image
// regen, no voice). The client fires /api/beat-audio for the new beat
// after this returns.
// ──────────────────────────────────────────────────────────────────────
export async function requestInsertBeat(
config: EngineConfig,
req: InsertBeatRequest,
): Promise<InsertBeatResponse> {
const tTotal = Date.now();
const tDirect = Date.now();
const partial = await directInsertBeat(
config.text,
req.session,
req.freeformAction,
);
tlog("[insert-beat] directInsertBeat", tDirect);
// INSERT_BEAT prompt forbids new characters — but if the director violates
// it, voiceBeat's name-inferred fallback would silently provision and persist
// the hallucinated speaker. Strip the speaker attribution and promote the
// line into narration so the player still sees the text (the client only
// INSERT_BEAT prompt forbids new characters — promote disallowed-speaker
// lines to narration so the player still sees the text (the client only
// renders `line` when there is a `speaker`).
if (
partial.speaker &&
@@ -169,6 +202,7 @@ export async function requestInsertBeat(
);
const promotedNarration =
[partial.narration, partial.line].filter(Boolean).join("\n") || undefined;
tlog("[insert-beat] TOTAL", tTotal);
return {
partial: {
narration: promotedNarration,
@@ -180,23 +214,20 @@ export async function requestInsertBeat(
};
}
if (!config.tts) {
// Always echo characters so callers don't need a ?? fallback.
return { partial, characters: req.session.characters };
}
// Insert beats stay in-scene and (per the INSERT_BEAT prompt) reuse the
// registered cast, so we voice against the existing character set.
const voiceRes = await voiceBeat(
config.tts,
req.session,
req.session.characters,
partial,
);
return {
partial,
characters: voiceRes.characters,
audio: voiceRes.audio,
};
tlog("[insert-beat] TOTAL", tTotal);
return { partial, characters: req.session.characters };
}
// ──────────────────────────────────────────────────────────────────────
// requestBeatAudio — lazy per-beat synth. Returns audio:null on
// timeout / failure / TTS disabled, so the client just plays silent.
// ──────────────────────────────────────────────────────────────────────
export async function requestBeatAudio(
config: EngineConfig,
req: BeatAudioRequest,
): Promise<BeatAudioResponse> {
if (!config.tts) return { audio: null };
const audio = await synthesizeBeat(config.tts, req.voice, req.beat);
return { audio };
}
+120 -77
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@@ -8,12 +8,10 @@ import type {
TtsConfig,
} from "@yume/types";
export type BeatLike = {
id?: string;
speaker?: string;
line?: string;
lineDelivery?: string;
};
// Per-beat synth budget. MiMo's median synth is 37s; the tail can spike
// to 3070s under concurrent load. Capping here means a single bad beat
// degrades to silent in <15s instead of blocking the whole UI flow.
const SYNTH_TIMEOUT_MS = 15000;
// When the director references a speaker that was never registered, derive a
// description from the name + world so the voice's gender/temperament is at
@@ -22,85 +20,130 @@ function inferredSpeakerDescription(name: string, session: Session): string {
return `请根据角色名「${name}」推断其性别、年龄与气质,生成最贴合的音色。所属世界观:${session.worldSetting}`;
}
// Voice a single beat against a mutable character registry.
// Returns the (possibly-extended) registry plus the audio if synthesized.
// Narration-only beats and missing-line beats return no audio (VN convention).
export async function voiceBeat(
cfg: TtsConfig,
session: Session,
characters: Character[],
beat: BeatLike,
): Promise<{ audio?: BeatAudio; characters: Character[] }> {
if (!beat.speaker || !beat.line) {
return { characters };
}
const speakerName = beat.speaker;
const text = beat.line;
const delivery = beat.lineDelivery;
// Hoisted so the catch can return the in-progress registry even if synthesis
// fails after provisioning succeeded — otherwise the just-provisioned voice
// would be lost and the next beat for this speaker would pay to re-design it
// (extra cost, latency, and more 429 risk on rate-limited providers).
let nextCharacters: Character[] = characters;
// Race the work against a timer; on either outcome clear the timer (otherwise
// the success path leaks a 15s-pending reject closure into Node's timer heap,
// per-synth call). On timeout, abort the supplied controller so the underlying
// HTTP request is cancelled — otherwise MiMo's 30-70s tail keeps the socket
// open and the quota burning long after we've returned audio:null.
async function withTimeout<T>(
p: Promise<T>,
ms: number,
label: string,
ctrl: AbortController,
): Promise<T> {
let timer: ReturnType<typeof setTimeout> | undefined;
try {
const idx = characters.findIndex((c) => c.name === speakerName);
let voice: CharacterVoice | undefined;
if (idx !== -1 && characters[idx]?.voice) {
voice = characters[idx]!.voice;
} else if (idx !== -1) {
const target = characters[idx]!;
voice = await provisionVoice(cfg, target.description);
nextCharacters = characters.map((c, i) =>
i === idx ? { ...c, voice } : c,
);
} else {
const description = inferredSpeakerDescription(speakerName, session);
voice = await provisionVoice(cfg, description);
nextCharacters = [...characters, { name: speakerName, description, voice }];
}
const { audioBase64, mimeType } = await synthesize(
cfg,
voice,
text,
delivery,
);
return {
audio: { base64: audioBase64, mime: mimeType },
characters: nextCharacters,
};
} catch (err) {
const msg = err instanceof Error ? err.message : String(err);
console.error(`[voice] degraded: ${msg}`);
return { characters: nextCharacters };
return await Promise.race([
p,
new Promise<T>((_, reject) => {
timer = setTimeout(() => {
ctrl.abort();
reject(new Error(`${label} timed out after ${ms}ms`));
}, ms);
}),
]);
} finally {
if (timer) clearTimeout(timer);
}
}
// Voice every beat in a scene. Sequential by design: a single speaker
// appearing in multiple beats must provision exactly once and share that
// voice across calls — parallel synthesis would race and create duplicates.
// With 26 beats × ~500ms per clone the total cost is well inside the image
// generation budget (10s+), so the simplicity is worth it.
export async function voiceScene(
// Provision voices for all unseen speakers in a scene, in parallel.
// Does NOT synthesize per-beat audio — that happens lazily via
// synthesizeBeat from the /api/beat-audio route. Returning the populated
// registry lets the client fire per-beat synth without re-provisioning.
//
// Why dedupe before fanning out: the SAME unseen speaker appearing in 3
// beats must run voicedesign once; parallel design of the same speaker
// would burn three voices' worth of budget and pick whichever raced last.
export async function provisionVoicesForScene(
cfg: TtsConfig,
session: Session,
scene: Scene,
): Promise<{
beatAudio: Record<string, BeatAudio>;
characters: Character[];
}> {
let characters = session.characters;
const beatAudio: Record<string, BeatAudio> = {};
): Promise<{ characters: Character[] }> {
const tScene = Date.now();
const speakingBeats = scene.beats.filter(
(b): b is typeof b & { speaker: string; line: string } =>
Boolean(b.speaker && b.line),
);
for (const beat of scene.beats) {
const res = await voiceBeat(cfg, session, characters, beat);
characters = res.characters;
if (res.audio) beatAudio[beat.id] = res.audio;
let characters: Character[] = [...session.characters];
const toProvision = new Map<string, string>(); // name -> description
for (const b of speakingBeats) {
if (toProvision.has(b.speaker)) continue;
const existing = characters.find((c) => c.name === b.speaker);
if (existing?.voice) continue;
toProvision.set(
b.speaker,
existing?.description ?? inferredSpeakerDescription(b.speaker, session),
);
}
return { beatAudio, characters };
if (toProvision.size === 0) {
console.log(
`[voice] provisionVoicesForScene total=${Date.now() - tScene}ms (no new speakers)`,
);
return { characters };
}
const tProvision = Date.now();
const provisioned = await Promise.all(
Array.from(toProvision.entries()).map(async ([name, description]) => {
try {
const voice = await provisionVoice(cfg, description);
return { name, description, voice };
} catch (err) {
const msg = err instanceof Error ? err.message : String(err);
console.error(`[voice] provision degraded for ${name}: ${msg}`);
return { name, description, voice: undefined };
}
}),
);
console.log(
`[voice] provision: ${toProvision.size} speakers parallel max=${Date.now() - tProvision}ms`,
);
for (const p of provisioned) {
if (!p.voice) continue;
const idx = characters.findIndex((c) => c.name === p.name);
if (idx === -1) {
characters.push({ name: p.name, description: p.description, voice: p.voice });
} else {
characters[idx] = { ...characters[idx]!, voice: p.voice };
}
}
console.log(
`[voice] provisionVoicesForScene total=${Date.now() - tScene}ms`,
);
return { characters };
}
// Synthesize audio for one beat. Caller is expected to have already
// resolved the speaker's voice (from session.characters in the client) —
// passing it directly here keeps the /api/beat-audio payload small and
// makes this function pure with respect to session state.
// Returns null on error or timeout; caller treats null as "play silent."
export async function synthesizeBeat(
cfg: TtsConfig,
voice: CharacterVoice,
beat: { id: string; line: string; lineDelivery?: string },
): Promise<BeatAudio | null> {
const t = Date.now();
const ctrl = new AbortController();
try {
const { audioBase64, mimeType } = await withTimeout(
synthesize(cfg, voice, beat.line, beat.lineDelivery, ctrl.signal),
SYNTH_TIMEOUT_MS,
`synth ${beat.id}`,
ctrl,
);
console.log(` [voice ${beat.id}] synth=${Date.now() - t}ms`);
return { base64: audioBase64, mime: mimeType };
} catch (err) {
const msg = err instanceof Error ? err.message : String(err);
console.error(
`[voice] synth degraded for ${beat.id} (after ${Date.now() - t}ms): ${msg}`,
);
return null;
}
}
+2
View File
@@ -77,6 +77,7 @@ export async function xiaomiSynthesize(
voice: CharacterVoice,
text: string,
delivery?: string,
signal?: AbortSignal,
): Promise<{ audioBase64: string; mimeType: string }> {
const url = joinUrl(cfg.baseUrl, "/chat/completions");
@@ -99,6 +100,7 @@ export async function xiaomiSynthesize(
method: "POST",
headers: buildHeaders(cfg),
body: JSON.stringify(body),
signal,
});
if (!res.ok) {
+22 -5
View File
@@ -145,10 +145,8 @@ export type StartResponse = {
sessionId: string;
scene: Scene;
imageBase64: string;
/** Post-voice character registry (with provisioned voices). */
/** Character registry with voice references provisioned for new speakers. */
characters: Character[];
/** Per-beat synthesized audio, keyed by beat.id. */
beatAudio?: Record<string, BeatAudio>;
};
// /api/scene — generates the next Scene, given session whose latest
@@ -162,7 +160,27 @@ export type SceneResponse = {
scene: Scene;
imageBase64: string;
characters: Character[];
beatAudio?: Record<string, BeatAudio>;
};
// /api/beat-audio — lazily synthesize one beat's voice. Client fires this
// per beat after a scene loads; server has a per-call timeout so MiMo
// tail-latency cannot block the UI. A null audio response means "play silent."
//
// Payload deliberately slim: just the line to speak and the speaker's voice
// reference. The client extracts the voice from its local session.characters
// before posting — sending the full Session would force ~160KB of base64 per
// OTHER speaker plus the entire scene history to ride along for nothing.
export type BeatAudioRequest = {
beat: {
id: string;
line: string;
lineDelivery?: string;
};
voice: CharacterVoice;
};
export type BeatAudioResponse = {
audio: BeatAudio | null;
};
// /api/vision — interprets a background click on the current image and
@@ -197,5 +215,4 @@ export type InsertBeatPartial = {
export type InsertBeatResponse = {
partial: InsertBeatPartial;
characters: Character[];
audio?: BeatAudio;
};