Rebuilds the landing page from the prototype: 1900px scale-to-fit hero with
hand-drawn SVG-jitter frames, typewriter input + start button, 5 horizontal
collapsible category selectors (with style-picker modal), 7 scattered hero
cards over a 16-card masonry gallery, and project intro panel.
Each card is filled with a Runware FLUX.2 image, pre-generated and stored as
WebP (~2 MB total for 30 cards). Hero card content + image switches by
性向 (男性向 / 女性向); gallery stays shared.
Hover overlay on every card shows title + outline in a bottom-up dark
gradient, matching the prior homepage's interaction style.
Bug fixes uncovered by tracing the form-state → engine pipeline:
- 「语音配音:关闭」was previously stuffed into styleGuide (consumed only by
FLUX, ignored by TTS). Now serialized as audioEnabled boolean in the
sessionStorage payload; play page's fetchBeatAudio early-returns when
false, so no /api/beat-audio request fires.
- 「绘画风格:自动」used to pass the literal Chinese phrase "由模型根据
prompt 自动判断画风" to FLUX, which painted it as text. Now maps to the
二次元/galgame default prompt.
Adds reusable scripts under apps/web/scripts/:
- generate-home-images.mjs — Runware FLUX.2 idempotent batch generator
- optimize-home-images.mjs — sharp WebP downscale + recompress
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- Move vercel.json to apps/web/ with correct route paths; cap scene route
maxDuration 120→60s for Hobby. Root vercel.json removed. Vercel project's
Root Directory must be set to apps/web (Deploy button URL passes this).
- Switch image transport from base64-in-JSON to Runware-hosted URLs:
generateImage now uses outputType=URL and returns {imageUrl, imageUuid};
StartResponse/SceneResponse carry imageUrl; VisionRequest carries
prevImageUrl (server re-fetches the bytes for click annotation). This
eliminates the 4.5MB serverless body-size risk.
- Painter and director prefer URL over UUID for referenceImages — the UUID
returned by Runware imageInference isn't always recognized in the refs
pipeline (surfaces as `failedToTransferImage`).
- Client preloads scene images via `new Image().decode()` before committing
to React state, so URL transitions render instantly; prefetched scenes
also warm the HTTP cache.
- jsonParser uses the jsonrepair package (replaces hand-rolled repair) and
adds a targeted preRepair regex for the missing-key-close-quote pattern
that jsonrepair couldn't disambiguate. Full raw model output dumped on
failure for diagnostic visibility.
- Default text provider switched to DeepSeek v4-flash via direct API
(significantly more stable JSON than MiMo v2.5-pro). VISION/TTS stay on
MiMo (DeepSeek has no multimodal / TTS offerings).
- next.config: drop dead experimental.serverActions.bodySizeLimit (no
server actions used).
- README: real Deploy button URL (zonghaoyuan/yume + root-directory=apps/web
+ TTS/MOCK_IMAGE in env list); refreshed env vars table with optional
TTS section.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Reduce median scene-load latency from ~30-80s to ~17-25s by switching image generation to Runware FLUX.2 [klein] 9B KV and moving per-beat TTS synthesis off the scene response into a new lazy /api/beat-audio endpoint with hard timeout + abort support.
- feat(image): migrate to Runware FLUX.2 [klein] 9B KV — task-array API, $0.001/image, sub-second inference.
- feat(tts): split /api/scene into directScene + image + voicedesign-provisioning; lazily synth per beat via /api/beat-audio with 15s hard timeout + AbortSignal threaded to MiMo so timed-out calls don't keep burning sockets/quota; client fans out per-beat fetches on scene-id change with abort + identity-check finally to prevent cross-scene beat-id collisions.
- refactor(tts): slim BeatAudioRequest to { beat, voice } — ~800KB per-beat upload dropped to ~160KB by sending only the speaker's voice instead of the full session.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Adds optional Xiaomi MiMo TTS layer on top of the scene/beat engine and a MOCK_IMAGE flag for cheap local TTS iteration.
- Per-character voice provisioning via MiMo voice design → clone, reference audio persisted in session
- Per-line free-form delivery direction (Director writes "鼓起勇气又害羞,声音发颤" style instructions; sent to MiMo's director channel, never read aloud)
- Per-beat audio served with the scene response; frontend plays via hidden <audio> with typewriter synced to audio duration; mute toggle persisted via localStorage lazy initializer
- Graceful degradation: any TTS step failing → silent beat, game continues
- MOCK_IMAGE=true returns a sharp-generated placeholder PNG so local TTS iteration doesn't burn image tokens
- Recommended config in .env.example: MiMo Token Plan covers TEXT/VISION/TTS with one key (mimo-v2.5-pro for text, mimo-v2.5 omni for vision, mimo-v2.5-tts for TTS)
Squashed from #3:
- feat(tts): 小米 MiMo 逐 beat 配音 + 按 session 角色音色 + 自由文本配音指导
- feat(engine): MOCK_IMAGE 占位图便于本地测试
- fix(tts): address Copilot review on PR #3
- fix(tts): Copilot round-2 review feedback
Known limitation: Session.characters carries the full WAV reference audio (~200-300KB/character base64) and round-trips through every /api/scene, /api/vision, /api/insert-beat request. This is intrinsic to MiMo's design→clone model (voice identity IS the audio, no server-side voiceId). Fixing requires server-side storage which is out of scope; documented for future hardening.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Replace the one-image-per-interaction model with scenes that hold multiple
dialogue beats. The image regenerates only on scene-change actions; tapping
through beats and in-scene choices are instant and zero-network.
Squashed from #2:
- feat: scene/beat architecture — decouple dialogue from image generation
- fix: harden LLM-output parsing, prefetch lifecycle, and typewriter (PR review)
- fix: dedupe beat ids; fallback narration on empty insert-beat (PR review #2)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
HTML choice buttons now call /api/interact directly, bypassing the ~4s Vision roundtrip. Free-form background clicks still go through Vision as before.
- image prompt: vertical 9:16 → landscape 16:9 cinematic, scene fills
canvas with bottom dialogue band and horizontal choice row
- image-client: pass size=1792x1024 hint (provider honors it → output is
now exact 16:9 instead of the model's default 1.75:1)
- PlayCanvas: drop 560px cap, use object-contain into available space,
add fullViewport prop for chrome-less presentation rendering
- play page: F / Esc shortcuts + Fullscreen API + fullscreenchange
sync; chrome-less black-letterbox overlay (bg-black) suited for
screen recording
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Replace external <link> to fonts.googleapis.com with next/font/google
for Cormorant Garamond and Inter. Fonts are now built-time downloaded
and served from /_next/static/media, exposed via --font-serif and
--font-sans CSS variables that Tailwind's fontFamily reads.
Eliminates runtime dependency on Google Fonts CDN (helpful for offline
or region-restricted deploys), avoids FOUT through next/font's
size-adjusted fallback, and removes two render-blocking external
stylesheet requests on first load.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Project is now private; remove LICENSE file, README license
section, and "MIT · MMXXVI" footer tags. Root package.json
license set to UNLICENSED.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Engine
- Split /api/vision out from /api/interact so client can drive
prefetch + cache lookup independently of click interpretation
- Image client switched to chat-completions+modalities API (OpenRouter/
provider style), supporting markdown image URL responses
- annotateClick now resizes to 768w before composite to keep vision
payloads small and avoid CDN timeouts
- Prompts updated to mention "JSON" in user messages (required by
Gemini's strict JSON mode)
- Shared fetchWithRetry helper: 2 retries for chat/image, 0 for vision
(with 60s hard timeout)
Client
- Parallel prefetch of all three choice branches on each new frame
- Effect deliberately excludes phase from deps so user-click doesn't
abort in-flight prefetches
- Cache hit/miss/free-form fallback handled in handleClick
- PlayCanvas reads img naturalWidth/Height and adapts container to
whatever aspect AI returns (no more cropped third choice)
- max-width raised to 560px, max-height calc(100dvh - 200px)
Misc
- README env-path corrected to apps/web/.env.local
- users.md: BGM/TTS idea note
- .env.example moved into apps/web alongside next config
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- Disable typed routes (default-on in Next 16, loops infinitely
with transpilePackages workspace setup, holding 500%+ CPU at idle)
- Pin turbopack.root to monorepo root so a stray ~/pnpm-lock.yaml
cannot misinfer the workspace boundary
- Commit pnpm-lock.yaml; ignore .claude/ local plugin state
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>