Walk every speaking beat at export time, reuse current scene's beatAudioMap,
and synth the rest via BYO TTS or /api/beat-audio with concurrency 4. Show a
progress toast on the play page while collecting.
Gallery export keeps audio in a sidecar localStorage key so the first paint
is not blocked by JSON.parse-ing several MB of base64; the gallery lazy-loads
it after the first scene image, then plays per-beat audio with a mute toggle
persisted to localStorage. .infiplot share files embed audioByBeatId in the
doc itself (v2); on import the data URIs survive scene swaps and feed back
into the per-beat audio map so replayers hear the original voices for free.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Replace the auto-generated kyoani / shinkai style thumbnails with hand-picked
reference frames. Source PNGs were center-cropped to square and re-encoded as
512x512 WEBP (~41KB each) to match the existing thumbnail format. Bumps the
shared cache-buster from v5 to v6 so existing browsers fetch the new files.
The home-page file-import button accepts .infiplot story files. The
tooltip now spells out the file type so users distinguish it from
"开始剧情"/"载入预设" affordances on the same screen.
- Validate voice.provider against known whitelist (xiaomi|stepfun) in
beat-audio route to return a clear 400 instead of falling through
- Move single-char pronouns (他/她) to weak-signal fallback in
detectGender to avoid false positives on compounds like 其他
- Update .env.example with StepFun configuration examples
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Hash the lowercased description (matching the case-insensitive scoring)
so the same archetype text picks the same preset regardless of case.
- Thread the character name through provisionVoice -> stepfunProvision as
the hash salt, so two characters that share archetype keywords spread
across the top-N candidate presets instead of collapsing on one voice.
Xiaomi path is unaffected (voicedesign mints a unique clip per call).
Add StepFun step-tts-mini / step-tts-2 / stepaudio-2.5-tts as an alternate
TTS provider alongside Xiaomi MiMo. Auto-detected from TTS_BASE_URL host
(contains `stepfun.com` → StepFun; otherwise → MiMo), mirroring how the
image client infers Runware from `*.runware.ai`.
CharacterVoice becomes a discriminated union on `provider`:
- xiaomi: { referenceAudioBase64, mimeType } — unchanged
- stepfun: { voiceId, model, mimeType } — preset voice ID + chosen model
Provision dispatches on the current cfg's base URL; synthesis dispatches
on the voice's own `provider` tag so a session with mixed voices (e.g. a
provider switch mid-development) routes each beat through the correct
protocol. xiaomiSynthesize now guards against being called with a non-
xiaomi voice, surfacing the bug as a clear runtime error instead of a
TypeScript narrow violation at the access site.
StepFun has no voicedesign equivalent — only preset voices + voice
cloning from a reference audio upload. Cloning would require an extra
asset per character, so v1 maps the LLM's Chinese voiceDescription to one
of the 32 published preset IDs via gender + age + tone keyword scoring,
with a deterministic hash spread across the top-3 candidates so multiple
characters with similar descriptions don't collapse onto the identical
preset. lineDelivery is accepted but not yet propagated to StepFun's
voice_label.emotion / .style fields — left as a follow-up.
beat-audio route validation relaxed from `voice.referenceAudioBase64`
(xiaomi-shaped) to `voice.provider` (shape-agnostic), so stepfun voices
pass the gate; provider-specific shape errors still surface from the
synth function.
Observed latency on InfiPlot's dev loop: StepFun step-tts-mini median
~2.3s per beat with 0% timeouts across the test session, vs MiMo's
median ~8s with the long tail tripping the existing 15s synth budget
on roughly 2 of 3 beats. Pricing: step-tts-mini ¥0.9/万字符 (~¥0.14
per typical 50-beat session) vs MiMo TTS currently free under the
Token Plan creator incentive.
AGENTS.md provider matrix updated to describe both providers and the
discriminated-union dispatch.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* feat(engine): tighten CharacterDesigner prompt to prevent look-alike characters
Expand the visualDescription rules into a 6-element mandatory checklist (hair
quad / eyes triad / face & build / outfit quad / personality-driven vibe /
silhouette tag) and add an explicit anti-collision rule comparing against the
existing cast across cross-color-family and cross-silhouette dimensions.
Also upgrade the user-message "已设定角色" block from soft hint to hard
constraint with an explicit pre-write scan step, nudging the LLM into chain-
of-thought differentiation before emitting tags.
All additions land in the session-stable system prefix, so prompt cache
absorbs the extra tokens — per-call billed token delta is ~0.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* fix(engine): replace pose examples with aura descriptors in personality vibe
The PERSONALITY-DRIVEN VIBE element listed concrete poses (arms crossed,
chin tilted up, slight slouch) which contradicted the earlier rule
banning transient poses from visualDescription. Switch to pure
atmosphere/aura keywords so the character card stays pose-neutral.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com>
Co-authored-by: yuanzonghao <yuanzonghao123@gmail.com>
Adds a ref-based mutex so concurrent /api/story-pack requests and
duplicate file downloads cannot be triggered by rapid clicking.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add Content-Length pre-check to story-pack and story-unpack routes
to reject oversized payloads before buffering the body
- Suppress internal error details in story-unpack catch (was leaking
e.message to the client)
- Strengthen sceneIndex validation: require non-negative integer
- Guard against undefined storyState when replaying shared stories
- Fix prefetch regression: remove currentBeat?.id from useEffect deps
that was re-triggering all change-scene prefetches on every beat
- Fix double detach: use else-if so the second replay detach guard
doesn't fire redundantly after the first already detached
- Align client file-size limit by format (.json 12MB, .infiplot 13MB)
- Move "载入剧情" import button next to "开始" with hover tooltip
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* docs: simplify Docker deploy — download two files instead of cloning repo
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* fix(docs): use mkdir -p and guard against .env.local overwrite
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
- Handle downloadImagesAsZip return value and surface errors to user
- Fix inferImageExtension garbage output for data URIs without semicolons
- Scale blob URL revocation delay for large zip files (>5MB → 60s)
- Cap uniqueZipPath dedup loop at 10k iterations with timestamp fallback
- Support relative URLs in inferImageExtension via base URL
- Handle svg+xml MIME subtype correctly
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Collaborators' hand-written PR titles and descriptions were being
overwritten by the automatic /describe run. Disable auto_describe on the
Claude job and set generate_ai_title = false so human-authored metadata
is preserved. Manual /describe via PR comment still works.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The previous "*.md" ignore glob hid best_practices.md and AGENTS.md from
the /review diff view (visible in PR #48 where the reviewer hallucinated
"this PR does not add a best_practices.md file"). README-style noise on
docs PRs is preferable to silently dropping changes to the project's
authoritative rule files.
- split per-model banners so two model jobs no longer overwrite each other
- raise reviewer findings cap to 8, broaden /improve to readability/cleanup
- enable dual-publishing for high-score suggestions (inline annotations)
- switch Claude model from opus-4-7 to opus-4-6 (fallback sonnet-4-6)
- raise reasoning_effort to high, response_language to zh-CN
- drop two dead config keys silently ignored by upstream schema
- add best_practices.md with 6 project-specific invariants for /improve
Restrict PR Agent workflow to trusted collaborators on PR comments only,
fix UTF-8 byte counting in gallery-pack, correct portrait-to-landscape
fallback orientation, track inserted freeform beats in visitedBeatIds,
allow clearing stored TTS key, and guard empty-string fuzzy match in
style selector.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Merge vision-click toggle into the shared SettingsModal alongside
player name and TTS key configuration. Remove standalone TtsKeyModal.
Add settings gear button to PlayCanvas dialogue card and header.
Fix fullscreen settings modal not rendering in immersive mode.
Voice toggle uses standard CategorySelect dropdown matching other
tab bar options.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add 14 new painting styles sourced from preset story card generation
scripts: Dunhuang fresco, Persian miniature, Byzantine mosaic, stained
glass, vaporwave, vector illustration, low poly, pop art, glitch art,
papercut, steampunk, xianxia fantasy, dark fairytale, and urban fantasy.
Reorder all 36 styles into logical visual categories (anime → cinematic
→ Eastern traditional → Western traditional → genre → digital → handcraft)
for easier browsing. Update "auto" thumbnail to a 3×3 composite grid and
"custom" thumbnail to a paintbrush-on-canvas concept image.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Player name: stored in localStorage, injected into Architect/Writer/InsertBeat
prompts so NPCs address the player by name, displayed in dialogue UI
- Freeform input: compact button at choice nodes expands to text input, LLM
classifier routes to insert-beat (interactive NPC response) or change-scene
- SettingsModal: unified panel merging player name, voice toggle (with
collapsible TTS key section), replacing the old TtsKeyModal
- Insert-beat upgrade: prompt now requires NPC reaction when characters are
present, shared by both freeform and Vision paths
- IME guard: isComposing check on freeform input to prevent CJK mid-composition
submission
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Adds a "导出图集" action at the bottom-right of the play canvas that
snapshots the current session into localStorage and opens
/gallery#id=<id> in a new tab — the original play page keeps running
untouched. In parallel, sends the doc to /api/gallery-pack and
downloads the result as a binary .infiplot file the player can send
to a friend.
The snapshot pulls in:
- Every visited scene's image + beat graph + recorded visit trail
- All AI-prefetched alternate scenes (a new resolvedPrefetchesRef in
PlayInner captures each prefetch as it resolves, so abandoned
branches the engine already paid to generate are kept)
- Character names + basePortraitUrl (voice base64 / styleReference
are stripped — they aren't needed for replay)
/gallery is a no-network interactive replay:
- Per-beat advance and per-choice navigation. Picked choices are
highlighted; unpicked choices are clickable when an alternate was
prefetched, greyed otherwise.
- Stack-based navigation for stepping into branches with one-tap
"返回主线" to collapse back to the main path.
- Top-bar batch download for scene images (including unique
AI-prefetched branch scenes, deduped against the main path) and
character portraits. Fetched with a per-file AbortController + 20s
timeout in a small concurrency pool, then clicked serially.
Prevents one slow CDN response from stranding the busy button.
- In-progress hint banner reminding the player to allow the
browser's "multiple downloads" prompt.
- F-key fullscreen with a top toolbar that auto-retracts after the
initial glance and pops back down on cursor approach.
- Per-scene dialogue panel (fa-clock-rotate-left, matching the
in-game history affordance).
- "导入分享文件" entry on the empty/error state — accepts a friend's
.infiplot, posts to /api/gallery-unpack, renders the decrypted doc.
Share-file format (.infiplot):
- AES-256-GCM via Web Crypto (portable to Cloudflare Workers).
- Layout: 4-byte magic "IFPL" + 1-byte version + 12-byte nonce +
ciphertext (includes 16-byte auth tag).
- Key derived from GALLERY_SECRET via SHA-256.
- GCM's auth tag gives tamper-detection for free; any flip in the
ciphertext/nonce surfaces as "文件校验失败" — same error as wrong-key,
so the distinction can't leak server config.
- Stateless: server keeps no record of issued files.
- GALLERY_SECRET unset → /api/gallery-pack returns 503, the play page
silently skips the share-file download, local view still works.
Rotating the secret invalidates every previously-issued file.
Retention: trimGalleryExports keeps only the 2 most recent localStorage
docs; older ones are evicted before each write so quota stays flat
regardless of how many times the player exports. Share files live on
the player's own disk — no retention concern.
Adds 'gallery_export' to the analytics event schema (scene_count only —
no free text).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
De-duplicate the provider switch logic that was identical in chat.ts
and vision.ts into a shared model.ts module.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Eliminate the dual code path (raw fetch vs AI SDK) for text and vision.
All providers now go through createLanguageModel() + generateText(),
removing chatOpenAiCompatible/analyzeOpenAiCompatible, the manual Usage
type, summarizeUsage, and responseFormat plumbing from 8 call sites.
Key fix: @ai-sdk/openai v3 defaults to the Responses API (/responses);
DeepSeek only supports Chat Completions, so we use .chat() explicitly.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Mobile users clicking preset story cards now get portrait (9:16) scene
images instead of landscape. Previously card paths hardcoded orientation
to "landscape"; now they respect detectOrientation() and load from
firstact-portrait/ with graceful fallback to landscape.
- Add --portrait and --only flags to prebake-firstacts.mjs
- Add --portrait flag to localize-firstact-images.mjs
- Fix prebake STYLE_MAP extraction (moved to lib/options.ts)
- Generate 60 portrait firstact JSONs + firstscene webp assets
- Remove hardcoded "landscape" in play page card path
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add isComposing guard to the homepage prompt textarea so CJK users
no longer accidentally submit while composing. Also show a subtle
"Enter 发送 · Shift+Enter 换行" hint when the input has content.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Replace session.styleGuide with a descriptive placeholder before the
Architect runs, so its prompt reads a natural sentence instead of the
raw "auto" marker. Also wrap selectStyle in a try-catch so a transient
LLM failure falls back to 吉卜力 instead of crashing session start.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
When user picks "自动", the client sends styleGuide="auto" to the
server. The orchestrator then runs a lightweight style-selector LLM
call in parallel with the Architect — both only depend on worldSetting,
so there is zero added latency. The selector picks the best-matching
preset from STYLE_MAP based on genre, mood, and setting.
Also moves STYLE_MAP from page.tsx to lib/options.ts so it can be
shared between client and server.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>