Commit Graph

113 Commits

Author SHA1 Message Date
Zonghao Yuan 0643f185ac feat(web): move feedback entry from floating button to about section (#112)
Replace the fixed bottom-right ember-500 floating button with a
dedicated fourth column in the about grid, matching existing visual
language (smallcaps heading + icon link). Adds submitFeedback and
feedbackDescription i18n keys for zh-CN, en, ja.

Grid uses md:grid-cols-2 lg:grid-cols-4 for better mid-screen
responsiveness.

Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
2026-06-24 22:10:43 +08:00
Zonghao Yuan df3b1d3307 Merge pull request #106 from zonghaoyuan/feat/freeform-always-new-scene
feat(play): freeform input always generates new scene + enhanced insert-beat
2026-06-24 19:40:04 +08:00
yuanzonghao d5b4a02cb3 refactor(engine): remove follow-up choices from insert-beat, keep multi-beat only
Insert-beat is a pure in-scene micro-interaction — adding choices that
lead to change-scene contradicted its purpose. Now insert-beat generates
1-3 richer beats then loops back to the original options, which is the
natural UX for "you glanced at something decorative."

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-06-24 19:09:09 +08:00
Zonghao Yuan 56ed505554 Merge pull request #108 from zonghaoyuan/feat/feedback-fab
feat(web): add feedback FAB on homepage
2026-06-24 19:01:07 +08:00
yuanzonghao 8964155b26 feat(web): add floating feedback FAB on homepage linking to Tally form
Collect beta user feedback via Tally.so — fixed-position button in the
bottom-right corner opens the form in a new tab. Ember-orange default,
clay-dark on hover, i18n labels for zh-CN / en / ja.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-06-24 18:59:08 +08:00
yuanzonghao d4f6b18682 fix(play): skip fullscreen shortcut when typing in text inputs
The window-level 'F' keydown listener now ignores events from INPUT,
TEXTAREA, and contentEditable elements so freeform input is not
interrupted by the presentation-mode toggle.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-06-24 18:51:26 +08:00
yuanzonghao 6f8125570a feat(play): always generate new scene for freeform text input + enhance insert-beat
User feedback: custom interactions rarely produce new story content because
the classifier heavily biased toward insert-beat (single reaction, no scene
change). Three changes to fix this:

1. Freeform text input now always triggers a full scene generation (skips
   the classify step entirely) — users who type expect the story to advance.

2. Vision (background click) classifier de-biased: prompt now favors
   change-scene when uncertain, and the code fallback flipped from
   insert-beat to change-scene. insert-beat narrowed to pure observation.

3. Insert-beat enhanced: generates 1-3 beats (was 1) with follow-up
   choices (was: loop back to original beat). Even when vision classifies
   as insert-beat, the player gets richer content and new options.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-06-24 18:36:35 +08:00
yuanzonghao 05a5251658 perf(web): self-host Font Awesome instead of cdnjs CDN
Replace the external cdnjs.cloudflare.com <link> with a bundled
npm import so FA CSS+fonts ship as static assets through the
same Cloudflare CDN that serves the app — eliminates an extra
DNS lookup and third-party CDN dependency, improves reliability
for China users.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-06-19 01:33:40 +08:00
yuanzonghao 0a7076d5b9 fix(i18n): overhaul i18n with [locale] routing, SSR translations, and hreflang SEO
Rewrites the i18n system introduced in PR #94 to use Next.js App Router
[locale] dynamic segments with SSR-rendered translations and proper
middleware locale routing.

- Add middleware locale detection: / rewrites to /zh-CN/ internally,
  /en and /ja pass through, /zh-CN/... redirects to bare path
- Move all 7 pages under app/[locale]/ with SSR translation injection
- Fix server→client serialization: pre-evaluate function-valued
  translations (makeSerializable) to eliminate hydration flash
- Fix language switch key flash: use hard navigation with localStorage-
  only persistence, avoiding React state update before page reload
- Add <link rel="alternate" hreflang> tags for multilingual SEO
- Fix Supabase setAll overwriting locale rewrite response
- Trim locales from 22 to 3 (zh-CN/en/ja), delete 19 incomplete files
- LLM-translate 240 firstact game preset JSONs (en + ja, landscape +
  portrait) and story titles via gemini-3.5-flash
- Delete 11 one-off migration scripts and outdated i18n docs
- Add useLocalePath hook and navigation utilities

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-06-18 23:16:17 +08:00
yuanzonghao 64cf9c330d refactor(share): remove GALLERY_SECRET, use plaintext + SHA-256 integrity for .infiplot files
The encrypted .infiplot format (AES-256-GCM via GALLERY_SECRET) provided no
meaningful security — the payload is AI-generated story content with no
credentials or PII, and the project is open source. Replace with plaintext +
SHA-256 integrity check (format v2). Story share is now always enabled without
requiring a server secret.

- galleryCrypto.ts: AES-256-GCM → plaintext + SHA-256 hash; remove secret param
- 4 API routes: remove GALLERY_SECRET guard and 503 fallback
- story-unpack: forward specific error messages (v1 compat, hash mismatch)
- gallery/page.tsx: remove stale AES-GCM comment
- AGENTS.md: document gallery-pack/gallery-unpack routes
- .env.example, wrangler.jsonc: remove GALLERY_SECRET references

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-06-18 21:41:56 +08:00
Zonghao Yuan 1a7d8a21a9 chore(deploy): sanitize wrangler.jsonc for open source, hide story persistence UI (#96)
- Replace hardcoded API URLs and model names with empty-string placeholders
  so self-deployers set their own values via Dashboard
- Comment out D1/R2/KV bindings and placement region to prevent deploy
  failure for users who don't need these optional services
- Add comprehensive comments for secrets, optional tuning vars, and
  build-time NEXT_PUBLIC_* variables
- Hide /stories navigation link until auth integration is ready
  (all story persistence code is retained)

Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
2026-06-18 18:57:17 +08:00
Zonghao Yuan 0e4c2ebef4 feat(engine): merge cloudflare-migration — paradigm D engine, BYOK proxy, story persistence (#95)
Squash-merge the cloudflare-migration branch (7 commits by Kai ki) into
staging with conflict resolution, feature integration, and bug fixes.

Engine:
- Paradigm D: single-stream Writer replacing dual-phase Plan/Beats
- Delete Architect agent; story bible generated via Writer <plan> tag
- Modular prompt architecture (segments/registry/builder)
- StreamRouter for tagged stream splitting (<plan>/<story>/<choices>)

Infrastructure:
- Cloudflare Workers deployment (wrangler.jsonc, OpenNext adapter)
- D1 database schema + Drizzle ORM (scaffolded, not yet active)
- R2 storage helpers (scaffolded, not yet active)
- Story persistence API routes + client-side persistence

BYOK (Bring Your Own Key):
- /api/llm/user-proxy with SSRF-protected LLM proxy (+ requireUser auth)
- CORS-aware fetch in ai-client: auto-detect CORS failure, fallback to
  server proxy transparently via OpenAI SDK custom fetch
- BYO config support added to classify-freeform and vision routes
- SettingsModal CORS privacy notice (keys never logged/stored)

SSE streaming:
- engineClient.ts: fetchSSE helper for progressive scene events
- startSession/requestScene accept optional emit callback
- Fix SSE error event field name (error → message) in scene/start routes

i18n integration:
- Wire buildLanguageDirective into paradigm D's prompt builder
- Update corsNotice i18n keys (zh-CN/en/ja) with CORS proxy privacy text
- Preserve Session.language + LanguageSwitcher from i18n commit

Co-authored-by: Kai ki <155355644+zbf1009@users.noreply.github.com>
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
2026-06-18 18:05:38 +08:00
Qi Chen 05bd7e229c Merge pull request #94 from zonghaoyuan/feat/gender-x
feat(i18n): language switcher with en/ja translations
2026-06-18 17:01:20 +08:00
DESKTOP-I1T6TF3\Q 2d35c1d9de feat(i18n): add language switcher with en/ja translations
- New client-side i18n via React Context (useI18n, tArray, I18nProvider)
- Catalog ships 21 locale stubs; only zh-CN/en/ja have reviewed translations
- Header language switcher (globe icon + short label) before settings gear
- All hardcoded Chinese UI text migrated to keys: typewriter, options,
  hints (with embedded gear icon via dangerouslySetInnerHTML), settings
  panel, footer/about, play page hints
- AI output language follows user-selected locale via trailing one-liner
  directive appended to Architect/Writer/CharacterDesigner/InsertBeat
  user messages (preserves system-prompt cacheability)
- Per-locale separator rule: zh uses middot between every glyph; en/ja
  use plain spaces
- Option value → i18n key suffix maps preserve Chinese as the underlying
  identifier so analytics unions and STYLE_MAP keys stay byte-stable

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-18 16:54:35 +08:00
Zonghao Yuan 4abb57ec1f Merge pull request #89 from zonghaoyuan/feat/cla-mechanism
feat(repo): add CLA mechanism for external contributors
2026-06-18 11:05:26 +08:00
DESKTOP-I1T6TF3\Q f1fe7964a2 feat(options): add third gender option "X" for universal gender
- Add "X" to GENDERS array in lib/options.ts
- Add example phrases for "X" gender (sci-fi themed)
- Make "X" use same preset cards as male gender
- Map "X" to "通用性别" when transmitting to AI
- Add "X" to DISPLAY_ORDER (same as male)

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-18 09:18:50 +08:00
yuanzonghao 2b0b9c6f8d feat(repo): add CLA mechanism for external contributors
Introduce a Contributor License Agreement (CLA) so external contributions
can be licensed under AGPL-3.0 and any other terms (incl. closed-source),
keeping the AGPL-3.0 codebase usable in closed-source projects.

- CLA.md: authoritative English CLA (ICLA + employer authorization, v1.0)
- CLA.zh.md: non-binding Chinese reference translation
- CONTRIBUTING.md: bilingual contributing guide, points to CLA
- .github/workflows/cla.yml: self-hosted cla-assistant-action that records
  signatures into cla-signatures/version-1.json; exempts maintainers & bots
  via allowlist; skips when CLA_BOT_TOKEN is unset
- .github/PULL_REQUEST_TEMPLATE.md: guides contributors to sign
- README.{md,en.md,ja.md}: add License & contributing footer
- app/terms: note CLA requirement in the IP section

Enforcement requires repo-level setup (PAT secret + branch protection)
documented in cla.yml; not covered by this commit.
2026-06-17 12:23:46 +08:00
yuanzonghao 60224ea33b fix(web): hide login button when logged out to fix header icon alignment
未登录时 UserChip 的登录按钮使用了深色背景配色(cream-50 色系),
在首页浅色背景上不可见但仍占据约 60px 宽度,导致齿轮/GitHub/X
图标被推离右边缘。改为未登录时不渲染 UserChip,登录入口保留在
开始游戏等需要认证的操作流程中。

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-06-15 17:47:01 +08:00
Zonghao Yuan dc08f64ec1 fix(web): 恢复移动端 Header 的 GitHub/X 链接 (#81)
* fix(web): restore GitHub/X links in mobile header

上一个 PR (#80) 为缓解 Header 移动端拥挤,给 GitHub/X 图标加了
hidden sm:inline-flex,导致手机端(<640px)看不到这两个入口。
横向溢出的真正元凶(导入按钮负偏移)已在 #80 修复,Header 全显示
不会重新引入左右滑动,故恢复图标在所有视口常驻显示。

* fix(web): 移动端 UserChip 只显示头像,宽度与其他图标按钮对齐

登录态 UserChip 之前是「头像 + 名字」的宽按钮(≈90px),
是齿轮/GitHub/X 图标按钮(≈16px)的 5-6 倍,导致 Header
右侧集群宽度在登录/未登录切换时剧烈变化,所有按钮位置大幅偏移。

改动:
- 去掉名字显示,只保留头像圆圈
- 头像尺寸 h-5→h-4(16px,与图标按钮一致)
- 按钮 padding 收窄至 p-0.5(总宽≈22px)
- 加 title 属性保留完整用户名(hover 可见)
- 移除开发过程中使用的 mock 登录态临时代码
2026-06-15 15:28:24 +08:00
yuanzonghao ba9f9c1342 Merge PR #79: feat(tts): StepFun voice selection via CharacterDesigner + provider-aware beat-audio
- StepFun voice selection: CharacterDesigner picks a preset voiceId from the
  32-entry catalog (zero extra LLM call); pickStepfunVoiceId remains as fallback.
- Prebaked homepage cards enriched with stepfunVoiceId (147 characters, gemini model).
- /api/tts-provider endpoint + client probe: skip the ~220KB Xiaomi reference
  audio when the server runs StepFun (saves Fast Origin Transfer bandwidth).
- Server-side resolveVoice normalization: re-provisions on provider mismatch.
- Removed hardcoded 1.2x speech playback speed (was for slow MiMo voice).
- Hardened voice-provider validation per PR-agent review.

Xiaomi path prompt is byte-identical to history (prompt-cache-preserving).
2026-06-15 15:08:21 +08:00
yuanzonghao 65b7daff0b fix(beat-audio): harden voice-provider validation and resolveVoice fast path
Address PR-agent review findings:

- resolveVoice fast path: replace ambiguous boolean comparison
  (voiceProvider === "stepfun") === serverStepfun with explicit
  per-provider equality checks. Prevents an undefined or unknown
  provider from matching the non-stepfun (xiaomi) branch by accident.

- /api/beat-audio route: reject requests whose voice.provider is present
  but not in the VALID_TTS_PROVIDERS whitelist (e.g. "azure"). Previously
  such a request would pass validation when fallback fields were also
  present, and resolveVoice might use the invalid voice directly instead
  of falling back to reprovision — producing a silent beat instead of a
  voiced one.
2026-06-15 14:33:46 +08:00
yuanzonghao 6060d76b44 fix(auth): close two regressions from the resume refactor
Critical: play-page bootstrap infinite loop when AUTH_ENABLED and no
resume snapshot. The refactor changed the gate from
`if (AUTH_ENABLED && hasSnapshot)` to `if (AUTH_ENABLED)`, so any
snapshot-less /play entry (the common case — normal card/preset/custom
start) entered the async branch, got null from consumeResumeSnapshot,
bumped retryBootstrap, and re-ran the effect forever. Restored the
peek-before-await: only enter the async resume branch when a snapshot
actually exists; otherwise fall straight through to normal bootstrap.
Verified via control-flow simulation across all three paths (no
snapshot / snapshot + signed in / snapshot + not signed in).

Major: homepage auto-started a game after a bare OAuth login. Routing
persistPendingStart through AuthModal.onBeforeOAuth fired it for every
OAuth redirect, including bare logins via UserChip / StyleModal
onRequireAuth (where pendingAction is null and the user only wanted to
sign in). Guarded the snapshot on `pendingAction === "start"` so only
the mid-start flow persists; bare logins no longer resurrect the form
and auto-start on return.
2026-06-15 14:03:14 +08:00
yuanzonghao 8cdeb1592f refactor(auth): share OAuth-resume plumbing between home and play pages
Extract the page-agnostic resume primitives into lib/authResume.ts:
- isAuthed() — single login check (was duplicated in app/page.tsx)
- writeResumeSnapshot(key, primary, fallbacks) — quota-safe sessionStorage
  write with ordered lighter-payload fallbacks (was hand-rolledTry/catch
  in both pages)
- consumeResumeSnapshot<T>(key) — consume-once resume gate that verifies
  the user is signed in before returning the snapshot, else clears it

Both pages now share this plumbing while keeping their own snapshot shapes
and restore side effects (home: form fields + start(); play: Session +
restorePlayResume + deferred action replay).

Unify the persist trigger: home previously snapshotted eagerly inside
start() before opening the modal, while play snapshotted in
AuthModal.onBeforeOAuth at redirect time. Move home to the same
onBeforeOAuth trigger so both pages persist at the single OAuth-redirect
instant — the eager-snapshot special case is gone, and OTP (no redirect)
keeps its in-place onSuccess resume on both pages.

Net: -21 lines. Behavior preserved for OTP; OAuth resume now consistent.
2026-06-15 14:03:14 +08:00
yuanzonghao 99ad8d111e fix(play): resume in-progress game after OAuth full-page redirect
Google/GitHub OAuth is a full-page round-trip that unmounts the app and
destroys the in-memory Session (the server is stateless). Returning to
/play?card=m0 re-bootstrapped from the first-act JSON, restarting the
story from scene 1 — the user lost all progress. OTP login kept state
in-memory (no redirect) and was unaffected.

Mirror the homepage 89a5c54 OAuth state-loss fix: snapshot the exact
scene/beat/visited-beats/orientation/image into sessionStorage just
before the redirect, then restore it on mount after the round-trip
(verified signed in). Re-resolve the remote image URL to a fresh blob
(blob: URLs are revoked on unmount). The pending action that hit the
401 (choice / freeform / background-click) is replayed once the restored
state commits, so the player lands exactly where they were headed.

Quota fallback drops the user-uploaded style-reference image (~100KB)
and retries; voices are kept (continuity over rare quota miss). Failure
to restore (corrupt snapshot / not signed in) relinquishes the bootstrap
slot and falls back to normal card/preset/custom start instead of a
blank loading screen.

AuthModal gains an optional onBeforeOAuth callback fired synchronously
before signInWithOAuth navigates away (sessionStorage.setItem is sync).
2026-06-15 14:03:14 +08:00
Zonghao Yuan 7f263b2b14 fix(web): improve home page mobile compatibility (#80)
- 消除移动端横向滑动:重构「载入剧情」按钮的负偏移定位为 right-0 锚定的操作集群
- 加固 overflow-x 兜底(wrapper 层 overflow-x-hidden)
- 收住类别下拉面板宽度,避免靠右选择器展开时溢出
- 移动端质感优化:Header 图标适配、Hero 留白、提示框内边距、风格弹窗小屏布局
- 「载入剧情」按钮改毛玻璃半透明,避免打字机占位文字穿透
2026-06-15 13:16:01 +08:00
yuanzonghao 375f401c8f fix(tts): persist stepfunVoiceId on Character + harden probe race
Two follow-ups from pr-agent review of #79:

1. director.ts voicePromises built a Character WITHOUT stepfunVoiceId, so
   on a StepFun server the client (which omits the voice payload to save
   FOT) echoed back only voiceDescription — and the server re-scored via
   pickStepfunVoiceId every beat instead of honoring the LLM pick. The
   whole "CharacterDesigner picks a preset id" mechanism was effectively
   bypassed on live StepFun sessions (it only worked for prebaked cards,
   which carry stepfunVoiceId in their JSON). Persist stepfunVoiceId onto
   the Character so the client→server round-trip keeps the LLM selection.

2. fetchBeatAudio's null-provider branch (probe pending) required
   speaker.voice and silently dropped a stepfun-only speaker. Accept any
   synthesizable source (voice | stepfunVoiceId | voiceDescription) so a
   slow getTtsProvider probe can't drop audio during the first scene's
   fetch window. The server resolveVoice normalizes regardless of which
   fields arrive.
2026-06-15 13:05:36 +08:00
yuanzonghao ca73a41a0b feat(tts): StepFun voice selection via CharacterDesigner + provider-aware beat-audio
Make homepage cards and live sessions produce sound when the server is
configured for StepFun TTS, instead of silently failing (the prebaked
Xiaomi voice was useless on a StepFun server, and wasted ~220KB/beat in
Fast Origin Transfer).

Three coordinated changes:

1. CharacterDesigner now picks a StepFun preset voice id directly from the
   32-entry catalog in the SAME LLM call that designs the character — zero
   extra latency, LLM-grade match quality. The Xiaomi prompt path is
   byte-identical to history (verified programmatically) so cache hit rate
   and voice quality are preserved. pickStepfunVoiceId (keyword scorer)
   remains the fallback for orphan speakers / invalid LLM picks.

2. The 32-preset catalog moves to lib/tts-client/stepfun-voices.json as the
   single source of truth, shared by the scorer, the CharacterDesigner
   prompt, /api/tts-provider, and the offline enrich script.

3. A new GET /api/tts-provider endpoint lets the client probe the server's
   TTS provider at /play mount. fetchBeatAudio then shapes its request body:
   on a StepFun server it sends the lightweight stepfunVoiceId /
   voiceDescription and omits the ~220KB Xiaomi reference audio (FOT saving
   ~13MB per protagonist per session on prebaked cards). requestBeatAudio
   re-provisions on a provider mismatch before synth, so audio never goes
   silent on a cross-provider replay or mid-session provider flip.

New type fields are all optional and backward-compatible: Character.stepfunVoiceId,
BeatAudioRequest.voiceDescription/characterName/stepfunVoiceId, voice made
optional. AGENTS.md updated for the new route, type fields, dependency map,
and StepFun voice-selection flow.
2026-06-15 12:49:25 +08:00
Zonghao Yuan da191dd7a2 fix(play): render AuthModal in immersive branch (#78)
手机竖屏 (orientation === 'portrait') 和桌面按 F 全屏
(presentation) 都会走 PlayInner 的 immersive 渲染分支,但该分支
加入时只带了 SettingsModal、漏掉了 AuthModal。导致这两条路径下
若 API 返回 401 触发 setAuthModalOpen(true),登录框不会被挂载,
用户无法登录继续游戏。

预设故事卡片入口 (onCardClick) 不做跳转前登录校验,未登录用户进
/play 后点选项即触发 401,在手机上复现该 bug。

补上与非 immersive 分支完全一致的 AuthModal 块,复用现有
authResolveRef 重试机制,登录成功后自动重放被拦截的请求。
2026-06-14 23:26:52 +08:00
yuanzonghao d813d3dccf fix(web): clarify data transmission vs storage in legal pages
Distinguish between temporary server-side processing and persistent
storage to accurately reflect the actual data flow.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-06-14 23:04:22 +08:00
yuanzonghao b7ff39d467 feat(web): add privacy policy & terms pages, update homepage copy
Add /privacy and /terms pages for Google OAuth brand verification.
Update homepage: 内测→公测, remove sponsor text, refresh save tip,
simplify load button label, add footer legal links.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-06-14 22:49:02 +08:00
yuanzonghao 2f6e67bd80 fix(play): restore server TTS, FOT strip/merge, nudge, and blob cleanup
Reverts the regressions from b63b694 on the server-fallback path:

P0 — fetchBeatAudio non-BYO branch was a bare return; every non-BYO
user got silent playback regardless of server TTS config. Re-connect
to /api/beat-audio with the beatAudioAbortRef signal, count 204/!ok
as silence strikes, create a blob URL on success.

P1 — stripVoicesForTransport + mergeCharactersPreserveVoice were
deleted, so the server-fallback path re-sent ~160KB
referenceAudioBase64 per character on every request AND lost voices
for already-known characters after scene 1. Re-add both, applied
ONLY on the server-fallback branches in engineClient.ts (BYO
client-direct path untouched).

P3 — the aborted-before-store blob URL race had no revoke, leaking
one blob URL per cancelled synth. Re-add the else-if revoke.

P2 — handleSettingsSaved ignored ttsConfigured, so a BYO key entered
mid-session only took effect after a page reload. Re-add the ref/state
refresh + audio re-prefetch. Also restore the silence-nudge UI
(silenceStrikes counter, SILENCE_NUDGE_THRESHOLD, dismissible pill
beside the mute toggle) that surfaces BYO-key guidance when the
shared server key is being rate-limited.

Verified live: /api/beat-audio now returns 200 (was 0 calls under
the bug); audio plays after synth completes.
2026-06-14 13:09:09 +08:00
yuanzonghao 54a0083e23 fix(web): unify settings model sections and refine home hint
- Rename "自带配音 Key" → "配音模型", drop the section-level "可选" badge,
  and switch its icon to fa-volume-high to match the other model sections
- Drop redundant manual letter-spacing and "·" separators from settings
  field labels (let .smallcaps tracking handle spacing)
- Move the CORS endpoint note to the top of the Models tab
- Home hint: reword to "输入想法", mention text/image/vision models + voice
  key, and add an AUTH_ENABLED-gated "测试期间,登录即可免费畅玩" line

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-14 11:24:22 +08:00
yuanzonghao cb830f023d Merge origin/staging into feat/supabase-auth
Resolve conflicts: keep login_success alongside the new play_error /
play_visibility_lost analytics events; fold auth retry into the play-page
catch blocks so 401s open the login modal and are NOT tracked as play_error.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-13 23:44:23 +08:00
yuanzonghao 11f5ca83ec fix(auth): reject control chars in OAuth callback next param
Defense-in-depth against header injection if the post-login redirect
target ever reaches a context that doesn't re-encode it.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-13 23:19:44 +08:00
yuanzonghao 89a5c54065 fix(auth): address PR review and OAuth state-loss bugs
- proxy: await getUser() so refreshed session cookies land on the response
- callback: gate on AUTH_ENABLED, reject non-relative next (open redirect)
- page: snapshot + resume form and style image across the OAuth redirect;
  require login before the style-image vision parse
- play: wire authResolveRef so login retries the action that hit 401;
  dismissing the modal no longer re-fires it
- server: wrap cookie setAll in try/catch for read-only contexts

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-13 19:27:51 +08:00
yuanzonghao ccdb4780d6 fix(play): throw AbortError on cancelled prefetch to avoid false analytics
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-13 19:09:04 +08:00
yuanzonghao 0998f7c46a feat(play): add error observability analytics for mobile diagnostics
Track play_error and play_visibility_lost events via Umami to
distinguish mobile vs desktop failure modes. Each error event
captures orientation, connection type, visibility state, elapsed
time bucket, and error classification — all categorical, no free
text. Includes postJson "HTTP \d+" status parsing for the new
engineClient dual-path architecture.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-13 18:57:38 +08:00
yuanzonghao 87a2f93edb feat(auth): add Supabase auth with Google, GitHub, and email OTP login
Introduce user registration/login gated behind optional NEXT_PUBLIC_SUPABASE_*
env vars (leave blank to disable — app behaves exactly as before). Adds
proxy.ts for automatic cookie session refresh, requireUser() API route
guards on all 7 compute-consuming routes, AuthModal (Google/GitHub OAuth +
6-digit email OTP), UserChip header component, and login_success analytics
event. Identity is fully decoupled from Session/engine — no type changes.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-06-13 17:33:55 +08:00
yuanzonghao e3ee3547e5 fix(play): gate scene transition on image decode
Keep the "transitioning" overlay visible until the <img> element's
bitmap is fully decoded, so the user never sees progressive paint
or a blank flash between scenes.

- Add onImageReady callback to PlayCanvas (<img onLoad> + decode())
- Delay setPhase("ready") until decode resolves (3s timeout fallback)
- Applied to all 4 scene entry paths: prebaked card, live /api/start,
  performSceneTransition, and recorded replay transition

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-06-13 11:43:35 +08:00
baizhi958216 c4ffc16498 Merge pull request #64 from zonghaoyuan/refactor/settings-modal
feat: add client-side model configuration and server fallback
2026-06-12 22:09:43 +08:00
baizhi958216 6cd7d88326 feat(web): fallback to server API routes when no client-side model config is set
When a user has not configured their own model keys in localStorage,
engine calls now automatically route through /api/* server routes
instead of throwing "模型配置未设置". This lets Vercel deploys with
server-side environment variables work out of the box.

- Add lib/engineClient.ts as a unified client-side routing layer:
  checks localStorage for BYO config, falls back to POST /api/start,
  /api/scene, /api/vision, /api/classify-freeform, /api/insert-beat
- Update app/play/page.tsx to use engineClient instead of direct
  engine imports; remove buildEngineConfig()
- Update app/page.tsx style-image parsing to also fall back to
  /api/parse-style-image when no local model config exists

Signed-off-by: zhi <zhi@peropero.net>
2026-06-11 12:15:14 +08:00
baizhi958216 0f8e641c4c feat(web): merge SettingsModal and ModelSettingsModal with tab navigation
Signed-off-by: baizhi958216 <1475289190@qq.com>
2026-06-11 12:15:14 +08:00
baizhi958216 b63b694940 refactor(play): use client-side engine API instead of direct fetch
Signed-off-by: baizhi958216 <1475289190@qq.com>
2026-06-11 12:15:14 +08:00
baizhi958216 ab2f42bc42 feat(web): merge TTS settings into ModelSettingsModal, remove from SettingsModal
Signed-off-by: baizhi958216 <1475289190@qq.com>
2026-06-11 12:15:14 +08:00
baizhi958216 6b11a225cd feat(web): add model settings button, modal, and client-side style image parsing
Signed-off-by: baizhi958216 <1475289190@qq.com>
2026-06-11 12:15:14 +08:00
DESKTOP-I1T6TF3\Q 621f83c47b feat(web): embed beat audio into gallery and infiplot exports
Walk every speaking beat at export time, reuse current scene's beatAudioMap,
and synth the rest via BYO TTS or /api/beat-audio with concurrency 4. Show a
progress toast on the play page while collecting.

Gallery export keeps audio in a sidecar localStorage key so the first paint
is not blocked by JSON.parse-ing several MB of base64; the gallery lazy-loads
it after the first scene image, then plays per-beat audio with a mute toggle
persisted to localStorage. .infiplot share files embed audioByBeatId in the
doc itself (v2); on import the data URIs survive scene swaps and feed back
into the per-beat audio map so replayers hear the original voices for free.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-11 09:29:16 +08:00
Zonghao Yuan a61a91060d Merge pull request #62 from zonghaoyuan/feat/home-import-tooltip-infiplot
feat(web): clarify home import button tooltip as "载入infiplot剧情"
2026-06-10 00:18:06 +08:00
DESKTOP-I1T6TF3\Q 1a50ed9fc4 chore(home): swap Kyoto Animation and Shinkai style thumbnails
Replace the auto-generated kyoani / shinkai style thumbnails with hand-picked
reference frames. Source PNGs were center-cropped to square and re-encoded as
512x512 WEBP (~41KB each) to match the existing thumbnail format. Bumps the
shared cache-buster from v5 to v6 so existing browsers fetch the new files.
2026-06-09 16:38:55 +08:00
DESKTOP-I1T6TF3\Q b72bbd5501 feat(web): clarify home import button tooltip as "载入infiplot剧情"
The home-page file-import button accepts .infiplot story files. The
tooltip now spells out the file type so users distinguish it from
"开始剧情"/"载入预设" affordances on the same screen.
2026-06-09 16:31:34 +08:00
Zonghao Yuan d15d53ba65 Merge pull request #57 from zonghaoyuan/feat/tts-stepfun-provider
feat(tts): add StepFun preset-voice provider, route by URL + voice tag
2026-06-09 14:28:36 +08:00